Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8921f02821 | |||
| 211af18c26 | |||
| b337ae8516 | |||
| 10316d3075 | |||
| 589b225ab0 | |||
| 7697b35336 | |||
| 6e1cf1db3e | |||
| 020bfd4134 |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
.claude
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||||
.local
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||||
impostor.lua
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||||
impostor.original.lua
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||||
@@ -5,4 +6,5 @@ prompts
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||||
docs
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||||
minify.lua
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||||
*.tic
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||||
*.zip
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*.zip
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NOTES_*
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||||
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@@ -10,7 +10,6 @@ globals = {
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"Discussion",
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"Util",
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"Decision",
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"Situation",
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"Screen",
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"Sprite",
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"UI",
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@@ -31,7 +30,7 @@ globals = {
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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"ConfigurationWindow",
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"ControlsWindow",
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"AudioTestWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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@@ -66,6 +65,10 @@ globals = {
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"map",
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"time",
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"RLE",
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"mouse",
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"Mouse",
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"print",
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"musicator_generate_pattern",
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}
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||||
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||||
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@@ -6,6 +6,7 @@ init/init.context.lua
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system/system.util.lua
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system/system.print.lua
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system/system.input.lua
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||||
system/system.mouse.lua
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system/system.asciiart.lua
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system/system.rle.lua
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logic/logic.meter.lua
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@@ -38,10 +39,7 @@ sprite/sprite.matrix_architect.lua
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sprite/sprite.matrix_neo.lua
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sprite/sprite.matrix_oraculum.lua
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||||
sprite/sprite.matrix_trinity.lua
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situation/situation.manager.lua
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situation/situation.drink_coffee.lua
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decision/decision.manager.lua
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decision/decision.have_a_coffee.lua
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decision/decision.go_to_home.lua
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decision/decision.go_to_toilet.lua
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decision/decision.go_to_walking_to_office.lua
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@@ -72,7 +70,7 @@ window/window.intro.title.lua
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window/window.intro.ttg.lua
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window/window.intro.brief.lua
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window/window.menu.lua
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window/window.configuration.lua
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window/window.controls.lua
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window/window.audiotest.lua
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window/window.popup.lua
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window/window.minigame.mash.lua
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@@ -1,16 +0,0 @@
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Decision.register({
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id = "have_a_coffee",
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label = "Have a Coffee",
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handle = function()
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local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
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local level = Ascension.get_level()
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local disc_id = "coworker_disc_0"
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-- TODO: Add more discussions for levels above 3
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if level >= 1 and level <= 3 then
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local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
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disc_id = "coworker_disc" .. suffix
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end
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Discussion.start(disc_id, "game")
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Context.game.current_situation = new_situation_id
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end,
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})
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@@ -134,6 +134,7 @@ end
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--- @param decisions table A table of decision items.<br/>
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--- @param selected_decision_index number The current index of the selected decision.<br/>
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--- @return number selected_decision_index The updated index of the selected decision.
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--- @return boolean mouse_confirmed True if the user clicked the center to confirm.
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function Decision.update(decisions, selected_decision_index)
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if Input.left() then
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Audio.sfx_beep()
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@@ -142,5 +143,22 @@ function Decision.update(decisions, selected_decision_index)
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Audio.sfx_beep()
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selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
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end
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return selected_decision_index
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local bar_h = 16
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local bar_y = Config.screen.height - bar_h
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local prev_zone = { x = 0, y = bar_y, w = 15, h = bar_h }
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local next_zone = { x = Config.screen.width-15, y = bar_y, w = 15, h = bar_h }
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local confirm_zone = { x = 15, y = bar_y, w = Config.screen.width-30, h = bar_h }
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if Mouse.zone(prev_zone) then
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Audio.sfx_beep()
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selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
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elseif Mouse.zone(next_zone) then
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Audio.sfx_beep()
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selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
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elseif Mouse.zone(confirm_zone) then
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return selected_decision_index, true
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end
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return selected_decision_index, false
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end
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@@ -23,7 +23,7 @@ Context = {}
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--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
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--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
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--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
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--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
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--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID<br/>
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function Context.initial_data()
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return {
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current_menu_item = 1,
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@@ -48,7 +48,6 @@ function Context.initial_data()
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have_met_sumphore = false,
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game = {
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current_screen = "home",
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current_situation = nil,
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},
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day_count = 1,
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delta_time = 0,
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@@ -3,12 +3,12 @@ Util = {}
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Meter = {}
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Minigame = {}
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Decision = {}
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Situation = {}
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Screen = {}
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Map = {}
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UI = {}
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Print = {}
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Input = {}
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Mouse = {}
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Sprite = {}
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Audio = {}
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Focus = {}
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@@ -4,5 +4,5 @@
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||||
-- desc: Life of a programmer
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-- site: https://git.teletype.hu/games/impostor
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||||
-- license: MIT License
|
||||
-- version: 1.0-beta1
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||||
-- version: 1.0-beta2
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||||
-- script: lua
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||||
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@@ -8,7 +8,6 @@ local _screens = {}
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--- @param screen_data.name string Display name of the screen.
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--- @param screen_data.decisions table Array of decision ID strings available on this screen.
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--- @param screen_data.background string Map ID used as background.
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--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
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--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
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--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
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--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
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@@ -16,9 +15,6 @@ function Screen.register(screen_data)
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if _screens[screen_data.id] then
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trace("Warning: Overwriting screen with id: " .. screen_data.id)
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end
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if not screen_data.situations then
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screen_data.situations = {}
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end
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if not screen_data.init then
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screen_data.init = function() end
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end
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@@ -43,7 +39,6 @@ end
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--- * name (string) Display name.<br/>
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--- * decisions (table) Array of decision ID strings.<br/>
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--- * background (string) Map ID used as background.<br/>
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--- * situations (table) Array of situation ID strings.<br/>
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--- * init (function) Called when the screen is entered.<br/>
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--- * update (function) Called each frame while screen is active.
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function Screen.get_by_id(screen_id)
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@@ -58,7 +53,6 @@ end
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--- * name (string) Display name of the screen.<br/>
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--- * decisions (table) Array of decision ID strings available on this screen.<br/>
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--- * background (string) Map ID used as background.<br/>
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||||
--- * situations (table) Array of situation ID strings.<br/>
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--- * init (function) Called when the screen is entered.<br/>
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||||
--- * update (function) Called each frame while screen is active.<br/>
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function Screen.get_all()
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@@ -240,9 +240,12 @@ Screen.register({
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end
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end
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elseif state == STATE_CHOICE then
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selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice)
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local menu_x = (Config.screen.width - 60) / 2
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local menu_y = (Config.screen.height - 20) / 2
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local confirmed
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selected_choice, confirmed = UI.update_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y)
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if Input.select() then
|
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if Input.select() or confirmed then
|
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Audio.sfx_select()
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if selected_choice == 1 then
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MysteriousManScreen.wake_up()
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||||
@@ -6,9 +6,6 @@ Screen.register({
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"go_to_walking_to_home",
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"have_a_coffee",
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||||
},
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||||
situations = {
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"drink_coffee",
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||||
},
|
||||
init = function()
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||||
Audio.music_play_room_work()
|
||||
end,
|
||||
|
||||
@@ -16,7 +16,7 @@ Screen.register({
|
||||
end,
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||||
update = function()
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||||
if not Context.stat_screen_active then return end
|
||||
if Input.select() or Input.player_interact() then
|
||||
if Input.select() or Input.select() then
|
||||
Focus.stop()
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Context.stat_screen_active = false
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||||
Meter.show()
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|
||||
@@ -1,6 +0,0 @@
|
||||
Situation.register({
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||||
id = "drink_coffee",
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||||
handle = function()
|
||||
Audio.sfx_select()
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||||
end,
|
||||
})
|
||||
@@ -1,84 +0,0 @@
|
||||
--- @section Situation
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||||
local _situations = {}
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||||
|
||||
--- Registers a situation definition.
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||||
--- @within Situation
|
||||
--- @param situation table The situation data table.
|
||||
--- @param situation.id string Unique situation identifier.<br/>
|
||||
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
|
||||
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
|
||||
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
|
||||
function Situation.register(situation)
|
||||
if not situation or not situation.id then
|
||||
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
||||
return
|
||||
end
|
||||
if not situation.handle then
|
||||
situation.handle = function() end
|
||||
end
|
||||
if not situation.update then
|
||||
situation.update = function() end
|
||||
end
|
||||
if _situations[situation.id] then
|
||||
trace("Warning: Overwriting situation with id: " .. situation.id)
|
||||
end
|
||||
_situations[situation.id] = situation
|
||||
end
|
||||
|
||||
--- Gets a situation by ID.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID.
|
||||
--- @return result table The situation table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_by_id(id)
|
||||
return _situations[id]
|
||||
end
|
||||
|
||||
--- Gets all registered situations, optionally filtered by screen ID.
|
||||
--- @within Situation
|
||||
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
||||
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_all(screen_id)
|
||||
if screen_id then
|
||||
local filtered_situations = {}
|
||||
for _, situation in pairs(_situations) do
|
||||
if situation.screen_id == screen_id then
|
||||
table.insert(filtered_situations, situation)
|
||||
end
|
||||
end
|
||||
return filtered_situations
|
||||
end
|
||||
return _situations
|
||||
end
|
||||
|
||||
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID to apply.
|
||||
--- @param current_screen_id string The ID of the currently active screen.
|
||||
--- @return string|nil The ID of the applied situation if successful, otherwise nil.
|
||||
function Situation.apply(id, current_screen_id)
|
||||
local situation = Situation.get_by_id(id)
|
||||
local screen = Screen.get_by_id(current_screen_id)
|
||||
|
||||
if not situation then
|
||||
trace("Error: No situation found with id: " .. id)
|
||||
return nil
|
||||
end
|
||||
|
||||
if Util.contains(screen.situations, id) then
|
||||
situation.handle()
|
||||
return id
|
||||
else
|
||||
trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -5,10 +5,9 @@ local INPUT_KEY_LEFT = 2
|
||||
local INPUT_KEY_RIGHT = 3
|
||||
local INPUT_KEY_A = 4
|
||||
local INPUT_KEY_B = 5
|
||||
local INPUT_KEY_Y = 7
|
||||
local INPUT_KEY_SPACE = 48
|
||||
local INPUT_KEY_BACKSPACE = 51
|
||||
local INPUT_KEY_ENTER = 50
|
||||
local INPUT_KEY_BACKSPACE = 51
|
||||
|
||||
--- Checks if Up is pressed.
|
||||
--- @within Input
|
||||
@@ -22,22 +21,12 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
|
||||
--- Checks if Right is pressed.
|
||||
--- @within Input
|
||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||
--- Checks if Space is pressed.
|
||||
--- @within Input
|
||||
function Input.space() return keyp(INPUT_KEY_SPACE) end
|
||||
|
||||
--- Checks if Select is pressed.
|
||||
--- @within Input
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||
--- Checks if Menu Confirm is pressed.
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end
|
||||
--- Checks if Back is pressed.
|
||||
--- @within Input
|
||||
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Player Interact is pressed.
|
||||
function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
--- Checks if Enter is pressed.
|
||||
--- @within Input
|
||||
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Menu Back is pressed.
|
||||
--- @within Input
|
||||
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
--- Checks if Toggle Popup is pressed.
|
||||
--- @within Input
|
||||
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end
|
||||
function Input.enter() return keyp(INPUT_KEY_ENTER) end
|
||||
|
||||
@@ -17,6 +17,7 @@ end
|
||||
--- @within Main
|
||||
function TIC()
|
||||
init_game()
|
||||
Mouse.update()
|
||||
|
||||
local now = time()
|
||||
if Context.last_frame_time == 0 then
|
||||
|
||||
76
inc/system/system.mouse.lua
Normal file
76
inc/system/system.mouse.lua
Normal file
@@ -0,0 +1,76 @@
|
||||
--- @section Mouse
|
||||
local _mx, _my = 0, 0
|
||||
local _mleft, _mleft_prev = false, false
|
||||
local _consumed = false
|
||||
|
||||
--- Updates mouse state. Call once per frame.
|
||||
--- @within Mouse
|
||||
function Mouse.update()
|
||||
_mleft_prev = _mleft
|
||||
_consumed = false
|
||||
local mt = {mouse()}
|
||||
_mx, _my, _mleft = mt[1], mt[2], mt[3]
|
||||
end
|
||||
|
||||
--- Returns current mouse X position.
|
||||
--- @within Mouse
|
||||
function Mouse.x() return _mx end
|
||||
|
||||
--- Returns current mouse Y position.
|
||||
--- @within Mouse
|
||||
function Mouse.y() return _my end
|
||||
|
||||
--- Returns true if the mouse button was just pressed this frame (and not yet consumed).
|
||||
--- @within Mouse
|
||||
function Mouse.clicked() return _mleft and not _mleft_prev and not _consumed end
|
||||
|
||||
--- Returns true if the mouse button is held down.
|
||||
--- @within Mouse
|
||||
function Mouse.held() return _mleft end
|
||||
|
||||
--- Marks the current click as consumed so Mouse.clicked() won't fire again this frame.
|
||||
--- @within Mouse
|
||||
function Mouse.consume() _consumed = true end
|
||||
|
||||
--- Returns true if the mouse is within the given rectangle.
|
||||
--- @within Mouse
|
||||
--- @param x number Left edge.
|
||||
--- @param y number Top edge.
|
||||
--- @param w number Width.
|
||||
--- @param h number Height.
|
||||
function Mouse.in_rect(x, y, w, h)
|
||||
return _mx >= x and _mx < x + w and _my >= y and _my < y + h
|
||||
end
|
||||
|
||||
--- Returns true if the mouse is within the given circle.
|
||||
--- @within Mouse
|
||||
--- @param cx number Center x.
|
||||
--- @param cy number Center y.
|
||||
--- @param r number Radius.
|
||||
function Mouse.in_circle(cx, cy, r)
|
||||
local dx = _mx - cx
|
||||
local dy = _my - cy
|
||||
return (dx * dx + dy * dy) <= (r * r)
|
||||
end
|
||||
|
||||
--- Returns true if the mouse was clicked inside the given rectangle, and consumes the click.
|
||||
--- @within Mouse
|
||||
--- @param rect table A table with fields: x, y, w, h.
|
||||
function Mouse.zone(rect)
|
||||
if Mouse.clicked() and Mouse.in_rect(rect.x, rect.y, rect.w, rect.h) then
|
||||
Mouse.consume()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns true if the mouse was clicked inside the given circle, and consumes the click.
|
||||
--- @within Mouse
|
||||
--- @param circle table A table with fields: x, y, r.
|
||||
function Mouse.zone_circle(circle)
|
||||
if Mouse.clicked() and Mouse.in_circle(circle.x, circle.y, circle.r) then
|
||||
Mouse.consume()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -10,7 +10,7 @@ function Print.text(text, x, y, color, fixed, scale)
|
||||
local shadow_color = Config.colors.black
|
||||
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
||||
scale = scale or 1
|
||||
print(text, x + 1, y + 1, shadow_color, fixed, scale)
|
||||
print(text, x + scale, y + scale, shadow_color, fixed, scale)
|
||||
print(text, x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
@@ -24,7 +24,7 @@ end
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
function Print.text_center(text, x, y, color, fixed, scale)
|
||||
scale = scale or 1
|
||||
local text_width = print(text, 0, -6, 0, fixed, scale)
|
||||
local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
|
||||
local centered_x = x - (text_width / 2)
|
||||
Print.text(text, centered_x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
@@ -38,8 +38,12 @@ end
|
||||
--- @within UI
|
||||
--- @param items table A table of menu items.<br/>
|
||||
--- @param selected_item number The current index of the selected item.<br/>
|
||||
--- @param[opt] x number Menu x position (required for mouse support).<br/>
|
||||
--- @param[opt] y number Menu y position (required for mouse support).<br/>
|
||||
--- @param[opt] centered boolean Whether the menu is centered horizontally.<br/>
|
||||
--- @return number selected_item The updated index of the selected item.
|
||||
function UI.update_menu(items, selected_item)
|
||||
--- @return boolean mouse_confirmed True if the user clicked on a menu item.
|
||||
function UI.update_menu(items, selected_item, x, y, centered)
|
||||
if Input.up() then
|
||||
Audio.sfx_beep()
|
||||
selected_item = selected_item - 1
|
||||
@@ -53,7 +57,25 @@ function UI.update_menu(items, selected_item)
|
||||
selected_item = 1
|
||||
end
|
||||
end
|
||||
return selected_item
|
||||
|
||||
if x ~= nil and y ~= nil then
|
||||
local menu_x = x
|
||||
if centered then
|
||||
local max_w = 0
|
||||
for _, item in ipairs(items) do
|
||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||
if w > max_w then max_w = w end
|
||||
end
|
||||
menu_x = (Config.screen.width - max_w) / 2
|
||||
end
|
||||
for i, _ in ipairs(items) do
|
||||
if Mouse.zone({ x = menu_x - 8, y = y + (i-1) * 10, w = Config.screen.width, h = 10 }) then
|
||||
return i, true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return selected_item, false
|
||||
end
|
||||
|
||||
--- Draws a bordered textbox with scrolling text.
|
||||
|
||||
@@ -107,9 +107,9 @@ function AudioTestWindow.update()
|
||||
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
|
||||
AudioTestWindow.list_func, AudioTestWindow.index_func
|
||||
)
|
||||
elseif Input.menu_confirm() then
|
||||
elseif Input.select() then
|
||||
AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision()
|
||||
elseif Input.menu_back() then
|
||||
elseif Input.back() then
|
||||
AudioTestWindow.back()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
--- @section ConfigurationWindow
|
||||
ConfigurationWindow.controls = {}
|
||||
ConfigurationWindow.selected_control = 1
|
||||
|
||||
--- Initializes configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.init()
|
||||
ConfigurationWindow.controls = {
|
||||
{
|
||||
label = "Save",
|
||||
action = function() Config.save() end,
|
||||
type = "action_item"
|
||||
},
|
||||
{
|
||||
label = "Restore Defaults",
|
||||
action = function() Config.reset() end,
|
||||
type = "action_item"
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.draw()
|
||||
UI.draw_top_bar("Configuration")
|
||||
|
||||
local x_start = 10
|
||||
local y_start = 40
|
||||
local x_value_right_align = Config.screen.width - 10
|
||||
local char_width = 4
|
||||
for i, control in ipairs(ConfigurationWindow.controls) do
|
||||
local current_y = y_start + (i - 1) * 12
|
||||
local color = Config.colors.light_blue
|
||||
if control.type == "numeric_stepper" then
|
||||
local value = control.get()
|
||||
local label_text = control.label
|
||||
local value_text = string.format(control.format, value)
|
||||
local value_x = x_value_right_align - (#value_text * char_width)
|
||||
|
||||
if i == ConfigurationWindow.selected_control then
|
||||
color = Config.colors.item
|
||||
Print.text("<", x_start - 8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(value_text, value_x, current_y, color)
|
||||
Print.text(">", x_value_right_align + 4, current_y, color)
|
||||
else
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(value_text, value_x, current_y, color)
|
||||
end
|
||||
elseif control.type == "action_item" then
|
||||
local label_text = control.label
|
||||
if i == ConfigurationWindow.selected_control then
|
||||
color = Config.colors.item
|
||||
Print.text("<", x_start - 8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
|
||||
else
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates configuration window logic.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.update()
|
||||
if Input.menu_back() then
|
||||
GameWindow.set_state("menu")
|
||||
return
|
||||
end
|
||||
|
||||
if Input.up() then
|
||||
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
|
||||
if ConfigurationWindow.selected_control < 1 then
|
||||
ConfigurationWindow.selected_control = #ConfigurationWindow.controls
|
||||
end
|
||||
elseif Input.down() then
|
||||
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
|
||||
if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
|
||||
ConfigurationWindow.selected_control = 1
|
||||
end
|
||||
end
|
||||
|
||||
local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
|
||||
if control then
|
||||
if control.type == "numeric_stepper" then
|
||||
local current_value = control.get()
|
||||
if Input.left() then
|
||||
local new_value = math.max(control.min, current_value - control.step)
|
||||
control.set(new_value)
|
||||
elseif Input.right() then
|
||||
local new_value = math.min(control.max, current_value + control.step)
|
||||
control.set(new_value)
|
||||
end
|
||||
elseif control.type == "action_item" then
|
||||
if Input.menu_confirm() then
|
||||
control.action()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -26,7 +26,7 @@ end
|
||||
--- @within ContinuedWindow
|
||||
function ContinuedWindow.update()
|
||||
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
|
||||
44
inc/window/window.controls.lua
Normal file
44
inc/window/window.controls.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
--- @section ControlsWindow
|
||||
local _controls = {
|
||||
{ action = "Navigate", keyboard = "Arrow keys", gamepad = "D-pad" },
|
||||
{ action = "Select / OK", keyboard = "Space", gamepad = "Z button" },
|
||||
{ action = "Back", keyboard = "Backspace", gamepad = "B button" },
|
||||
{ action = "Click", keyboard = "Mouse", gamepad = "" },
|
||||
}
|
||||
|
||||
--- Draws the controls window.
|
||||
--- @within ControlsWindow
|
||||
function ControlsWindow.draw()
|
||||
UI.draw_top_bar("Controls")
|
||||
|
||||
local col_action = 4
|
||||
local col_keyboard = 80
|
||||
local col_gamepad = 170
|
||||
local row_h = 10
|
||||
local y_header = 18
|
||||
local y_start = 30
|
||||
|
||||
Print.text("Action", col_action, y_header, Config.colors.light_grey)
|
||||
Print.text("Keyboard", col_keyboard, y_header, Config.colors.light_grey)
|
||||
Print.text("Gamepad", col_gamepad, y_header, Config.colors.light_grey)
|
||||
line(col_action, y_header + 8, Config.screen.width - 4, y_header + 8, Config.colors.dark_grey)
|
||||
|
||||
for i, entry in ipairs(_controls) do
|
||||
local y = y_start + (i - 1) * row_h
|
||||
Print.text(entry.action, col_action, y, Config.colors.white)
|
||||
Print.text(entry.keyboard, col_keyboard, y, Config.colors.light_blue)
|
||||
if entry.gamepad ~= "" then
|
||||
Print.text(entry.gamepad, col_gamepad, y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
Print.text("Space / Z button or click to go back", col_action, Config.screen.height - 10, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates the controls window logic.
|
||||
--- @within ControlsWindow
|
||||
function ControlsWindow.update()
|
||||
if Input.back() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
@@ -52,7 +52,7 @@ function EndWindow.update()
|
||||
end
|
||||
end
|
||||
|
||||
if Input.menu_confirm() then
|
||||
if Input.select() then
|
||||
Audio.sfx_select()
|
||||
if Context._end.selection == 1 then
|
||||
Context._end.state = "ending"
|
||||
@@ -69,7 +69,7 @@ function EndWindow.update()
|
||||
end
|
||||
end
|
||||
elseif Context._end.state == "ending" then
|
||||
if Input.menu_confirm() then
|
||||
if Input.select() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
|
||||
@@ -38,7 +38,7 @@ end
|
||||
--- @within GameWindow
|
||||
function GameWindow.update()
|
||||
Focus.update()
|
||||
if Input.menu_back() then
|
||||
if Input.back() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
return
|
||||
@@ -48,14 +48,6 @@ function GameWindow.update()
|
||||
if not screen or not screen.update then return end
|
||||
screen.update()
|
||||
|
||||
-- Handle current situation updates
|
||||
if Context.game.current_situation then
|
||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||
current_situation_obj.update()
|
||||
end
|
||||
end
|
||||
|
||||
if Context.stat_screen_active then return end
|
||||
|
||||
-- Fetch and filter decisions locally
|
||||
@@ -68,7 +60,7 @@ function GameWindow.update()
|
||||
_selected_decision_index = 1
|
||||
end
|
||||
|
||||
local new_selected_decision_index = Decision.update(
|
||||
local new_selected_decision_index, mouse_confirmed = Decision.update(
|
||||
_available_decisions,
|
||||
_selected_decision_index
|
||||
)
|
||||
@@ -77,7 +69,7 @@ function GameWindow.update()
|
||||
_selected_decision_index = new_selected_decision_index
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
if Input.select() or mouse_confirmed then
|
||||
local selected_decision = _available_decisions[_selected_decision_index]
|
||||
if selected_decision and selected_decision.handle then
|
||||
Audio.sfx_select()
|
||||
|
||||
@@ -31,7 +31,7 @@ function BriefIntroWindow.update()
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
||||
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.select() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -30,7 +30,7 @@ end
|
||||
--- @within TitleIntroWindow
|
||||
function TitleIntroWindow.update()
|
||||
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
||||
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
if TitleIntroWindow.timer <= 0 or Input.select() or Input.select() then
|
||||
Window.set_current("intro_ttg")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -27,13 +27,13 @@ function TTGIntroWindow.update()
|
||||
TTGIntroWindow.glitch_started = true
|
||||
end
|
||||
|
||||
-- Count menu_back presses during the intro
|
||||
if Input.menu_back() then
|
||||
-- Count enter presses during the intro
|
||||
if Input.enter() then
|
||||
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
|
||||
end
|
||||
|
||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||
if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
|
||||
if TTGIntroWindow.timer <= 0 or Input.select() then
|
||||
-- Evaluate exactly 3 presses at the end of the intro
|
||||
if TTGIntroWindow.space_count == 3 then
|
||||
Context.test_mode = true
|
||||
|
||||
@@ -1,18 +1,62 @@
|
||||
--- @section MenuWindow
|
||||
local _menu_items = {}
|
||||
local _click_timer = 0
|
||||
local _anim = 0
|
||||
local _menu_max_w = 0
|
||||
local ANIM_SPEED = 2.5
|
||||
local HEADER_H = 28
|
||||
|
||||
--- Calculates the animated x position of the menu block.
|
||||
--- @within MenuWindow
|
||||
--- @return number x The left edge x coordinate for the menu.
|
||||
function MenuWindow.calc_menu_x()
|
||||
local center_start = Config.screen.width / 2
|
||||
local center_end = Config.screen.width * 0.72
|
||||
local center = center_start + _anim * (center_end - center_start)
|
||||
return math.floor(center - _menu_max_w / 2)
|
||||
end
|
||||
|
||||
--- Draws the header with title and separator.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw_header()
|
||||
rect(0, 0, Config.screen.width, HEADER_H, Config.colors.dark_grey)
|
||||
rect(0, HEADER_H - 2, Config.screen.width, 2, Config.colors.light_blue)
|
||||
|
||||
local cx = Config.screen.width / 2
|
||||
local subtitle = "Definitely not an"
|
||||
if Context.test_mode then subtitle = subtitle .. " [TEST]" end
|
||||
local sub_w = print(subtitle, 0, -6, 0, false, 1, true)
|
||||
print(subtitle, math.floor(cx - sub_w / 2) + 1, 5, Config.colors.dark_grey, false, 1, true)
|
||||
print(subtitle, math.floor(cx - sub_w / 2), 4, Config.colors.light_grey, false, 1, true)
|
||||
|
||||
Print.text_center("IMPOSTOR", cx, 12, Config.colors.item, false, 2)
|
||||
end
|
||||
|
||||
--- Draws the 4x scaled Norman sprite on the left side of the screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw_norman()
|
||||
local nx = math.floor(Config.screen.width * 0.45 / 2) - 32
|
||||
local ny = HEADER_H + math.floor((Config.screen.height - HEADER_H - 96) / 2)
|
||||
spr(272, nx, ny, 0, 4)
|
||||
spr(273, nx + 32, ny, 0, 4)
|
||||
spr(288, nx, ny + 32, 0, 4)
|
||||
spr(289, nx + 32, ny + 32, 0, 4)
|
||||
spr(304, nx, ny + 64, 0, 4)
|
||||
spr(305, nx + 32, ny + 64, 0, 4)
|
||||
end
|
||||
|
||||
--- Draws the menu window.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw()
|
||||
local title = "Definitely not an Impostor"
|
||||
if Context.test_mode then
|
||||
title = title .. " (TEST MODE)"
|
||||
MenuWindow.draw_header()
|
||||
|
||||
if _anim > 0 then
|
||||
MenuWindow.draw_norman()
|
||||
end
|
||||
UI.draw_top_bar(title)
|
||||
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
|
||||
|
||||
local ttg_text = "TTG"
|
||||
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||
@@ -22,9 +66,32 @@ end
|
||||
--- Updates the menu window logic.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.update()
|
||||
Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
|
||||
if _anim < 1 then
|
||||
_anim = math.min(1, _anim + ANIM_SPEED * Context.delta_time)
|
||||
end
|
||||
|
||||
if Input.menu_confirm() then
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
|
||||
|
||||
if _click_timer > 0 then
|
||||
_click_timer = _click_timer - Context.delta_time
|
||||
if _click_timer <= 0 then
|
||||
_click_timer = 0
|
||||
local selected_item = _menu_items[Context.current_menu_item]
|
||||
if selected_item and selected_item.decision then
|
||||
selected_item.decision()
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
|
||||
Context.current_menu_item = new_item
|
||||
|
||||
if mouse_confirmed then
|
||||
Audio.sfx_select()
|
||||
_click_timer = 0.5
|
||||
elseif Input.select() then
|
||||
local selected_item = _menu_items[Context.current_menu_item]
|
||||
if selected_item and selected_item.decision then
|
||||
Audio.sfx_select()
|
||||
@@ -64,11 +131,10 @@ function MenuWindow.exit()
|
||||
exit()
|
||||
end
|
||||
|
||||
--- Opens the configuration menu.
|
||||
--- Opens the controls screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.configuration()
|
||||
ConfigurationWindow.init()
|
||||
GameWindow.set_state("configuration")
|
||||
function MenuWindow.controls()
|
||||
Window.set_current("controls")
|
||||
end
|
||||
|
||||
--- Opens the audio test menu.
|
||||
@@ -85,7 +151,7 @@ function MenuWindow.continued()
|
||||
GameWindow.set_state("continued")
|
||||
end
|
||||
|
||||
--- Opens the minigame ddr test menu.
|
||||
--- Opens the DDR minigame test.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.ddr_test()
|
||||
AudioTestWindow.init()
|
||||
@@ -93,26 +159,34 @@ function MenuWindow.ddr_test()
|
||||
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
|
||||
end
|
||||
|
||||
--- Refreshes menu items.
|
||||
--- Refreshes the list of menu items based on current game state.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.refresh_menu_items()
|
||||
_menu_items = {}
|
||||
if Context.game_in_progress then
|
||||
table.insert(_menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
|
||||
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
|
||||
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
|
||||
|
||||
if Context.test_mode then
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||
|
||||
_menu_max_w = 0
|
||||
for _, item in ipairs(_menu_items) do
|
||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||
if w > _menu_max_w then _menu_max_w = w end
|
||||
end
|
||||
|
||||
Context.current_menu_item = 1
|
||||
_click_timer = 0
|
||||
_anim = 0
|
||||
end
|
||||
|
||||
@@ -355,6 +355,12 @@ function MinigameDDRWindow.update()
|
||||
right = Input.right()
|
||||
}
|
||||
|
||||
for _, target in ipairs(mg.target_arrows) do
|
||||
if Mouse.zone({ x = target.x, y = mg.target_y, w = mg.arrow_size, h = mg.arrow_size }) then
|
||||
input_map[target.dir] = true
|
||||
end
|
||||
end
|
||||
|
||||
for dir, pressed in pairs(input_map) do
|
||||
if pressed and mg.input_cooldowns[dir] == 0 then
|
||||
mg.input_cooldowns[dir] = mg.input_cooldown_duration
|
||||
|
||||
@@ -83,7 +83,9 @@ function MinigameButtonMashWindow.update()
|
||||
return
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
|
||||
|
||||
if Input.select() or mouse_on_button then
|
||||
Audio.sfx_drum_high()
|
||||
|
||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||
|
||||
@@ -95,7 +95,9 @@ function MinigameRhythmWindow.update()
|
||||
if mg.press_cooldown > 0 then
|
||||
mg.press_cooldown = mg.press_cooldown - 1
|
||||
end
|
||||
if Input.select() and mg.press_cooldown == 0 then
|
||||
local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
|
||||
|
||||
if (Input.select() or mouse_on_button) and mg.press_cooldown == 0 then
|
||||
mg.button_pressed_timer = mg.button_press_duration
|
||||
mg.press_cooldown = mg.press_cooldown_duration
|
||||
local target_left = mg.target_center - (mg.target_width / 2)
|
||||
|
||||
@@ -28,7 +28,7 @@ end
|
||||
--- @within PopupWindow
|
||||
function PopupWindow.update()
|
||||
if Context.popup.show then
|
||||
if Input.menu_confirm() or Input.menu_back() then
|
||||
if Input.select() or Input.back() then
|
||||
PopupWindow.hide()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -16,8 +16,8 @@ Window.register("game", GameWindow)
|
||||
PopupWindow = {}
|
||||
Window.register("popup", PopupWindow)
|
||||
|
||||
ConfigurationWindow = {}
|
||||
Window.register("configuration", ConfigurationWindow)
|
||||
ControlsWindow = {}
|
||||
Window.register("controls", ControlsWindow)
|
||||
|
||||
AudioTestWindow = {}
|
||||
Window.register("audiotest", AudioTestWindow)
|
||||
|
||||
Reference in New Issue
Block a user