main menu tweaks
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This commit is contained in:
2026-04-02 18:57:24 +02:00
parent 10316d3075
commit b337ae8516
2 changed files with 71 additions and 17 deletions

View File

@@ -10,7 +10,7 @@ function Print.text(text, x, y, color, fixed, scale)
local shadow_color = Config.colors.black
if color == shadow_color then shadow_color = Config.colors.light_grey end
scale = scale or 1
print(text, x + 1, y + 1, shadow_color, fixed, scale)
print(text, x + scale, y + scale, shadow_color, fixed, scale)
print(text, x, y, color, fixed, scale)
end
@@ -24,7 +24,7 @@ end
--- @param[opt] scale number The scaling factor.<br/>
function Print.text_center(text, x, y, color, fixed, scale)
scale = scale or 1
local text_width = print(text, 0, -6, 0, fixed, scale)
local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
local centered_x = x - (text_width / 2)
Print.text(text, centered_x, y, color, fixed, scale)
end

View File

@@ -1,19 +1,62 @@
--- @section MenuWindow
local _menu_items = {}
local _click_timer = 0
local _anim = 0
local _menu_max_w = 0
local ANIM_SPEED = 2.5
local HEADER_H = 28
--- Calculates the animated x position of the menu block.
--- @within MenuWindow
--- @return number x The left edge x coordinate for the menu.
function MenuWindow.calc_menu_x()
local center_start = Config.screen.width / 2
local center_end = Config.screen.width * 0.72
local center = center_start + _anim * (center_end - center_start)
return math.floor(center - _menu_max_w / 2)
end
--- Draws the header with title and separator.
--- @within MenuWindow
function MenuWindow.draw_header()
rect(0, 0, Config.screen.width, HEADER_H, Config.colors.dark_grey)
rect(0, HEADER_H - 2, Config.screen.width, 2, Config.colors.light_blue)
local cx = Config.screen.width / 2
local subtitle = "Definitely not an"
if Context.test_mode then subtitle = subtitle .. " [TEST]" end
local sub_w = print(subtitle, 0, -6, 0, false, 1, true)
print(subtitle, math.floor(cx - sub_w / 2) + 1, 5, Config.colors.dark_grey, false, 1, true)
print(subtitle, math.floor(cx - sub_w / 2), 4, Config.colors.light_grey, false, 1, true)
Print.text_center("IMPOSTOR", cx, 12, Config.colors.item, false, 2)
end
--- Draws the 4x scaled Norman sprite on the left side of the screen.
--- @within MenuWindow
function MenuWindow.draw_norman()
local nx = math.floor(Config.screen.width * 0.45 / 2) - 32
local ny = HEADER_H + math.floor((Config.screen.height - HEADER_H - 96) / 2)
spr(272, nx, ny, 0, 4)
spr(273, nx + 32, ny, 0, 4)
spr(288, nx, ny + 32, 0, 4)
spr(289, nx + 32, ny + 32, 0, 4)
spr(304, nx, ny + 64, 0, 4)
spr(305, nx + 32, ny + 64, 0, 4)
end
--- Draws the menu window.
--- @within MenuWindow
function MenuWindow.draw()
local title = "Definitely not an Impostor"
if Context.test_mode then
title = title .. " (TEST MODE)"
MenuWindow.draw_header()
if _anim > 0 then
MenuWindow.draw_norman()
end
UI.draw_top_bar(title)
local menu_h = #_menu_items * 10
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
UI.draw_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
local ttg_text = "TTG"
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
@@ -23,8 +66,12 @@ end
--- Updates the menu window logic.
--- @within MenuWindow
function MenuWindow.update()
if _anim < 1 then
_anim = math.min(1, _anim + ANIM_SPEED * Context.delta_time)
end
local menu_h = #_menu_items * 10
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
if _click_timer > 0 then
_click_timer = _click_timer - Context.delta_time
@@ -38,7 +85,7 @@ function MenuWindow.update()
return
end
local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, 0, y, true)
local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
Context.current_menu_item = new_item
if mouse_confirmed then
@@ -104,7 +151,7 @@ function MenuWindow.continued()
GameWindow.set_state("continued")
end
--- Opens the minigame ddr test menu.
--- Opens the DDR minigame test.
--- @within MenuWindow
function MenuWindow.ddr_test()
AudioTestWindow.init()
@@ -112,27 +159,34 @@ function MenuWindow.ddr_test()
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
end
--- Refreshes menu items.
--- Refreshes the list of menu items based on current game state.
--- @within MenuWindow
function MenuWindow.refresh_menu_items()
_menu_items = {}
if Context.game_in_progress then
table.insert(_menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
end
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
if Context.test_mode then
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
end
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
_menu_max_w = 0
for _, item in ipairs(_menu_items) do
local w = print(item.label, 0, -10, 0, false, 1, false)
if w > _menu_max_w then _menu_max_w = w end
end
Context.current_menu_item = 1
_click_timer = 0
_anim = 0
end