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This commit is contained in:
2025-12-03 21:52:50 +01:00
parent 4b01b10657
commit f5d8589e00

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@@ -6,6 +6,49 @@
-- version: 0.1
-- script: lua
-- Game state
STATE_MENU = 0
STATE_GAME = 1
gameState = STATE_MENU
-- Menu properties
menuItems = {"Play", "Exit"}
selectedMenuItem = 1
function draw_menu()
cls(13)
print("Main Menu", 90, 40, 15)
for i, item in ipairs(menuItems) do
local color = 14
if i == selectedMenuItem then
color = 6
end
print(item, 108, 70 + (i-1)*10, color)
end
end
function update_menu()
if btnp(0) then -- Up
selectedMenuItem = selectedMenuItem - 1
if selectedMenuItem < 1 then
selectedMenuItem = #menuItems
end
elseif btnp(1) then -- Down
selectedMenuItem = selectedMenuItem + 1
if selectedMenuItem > #menuItems then
selectedMenuItem = 1
end
end
if btnp(4) or btnp(5) then -- A or B button
if selectedMenuItem == 1 then -- Play
gameState = STATE_GAME
elseif selectedMenuItem == 2 then -- Exit
exit()
end
end
end
-- Platforms properties
platforms = {
@@ -38,7 +81,7 @@ jump_power = -5
move_speed = 1.5
max_jumps = 2
function TIC()
function game_update()
-- Handle input
if btn(2) then
player.vx = -move_speed
@@ -89,9 +132,18 @@ function TIC()
-- Draw player
rect(player.x, player.y, player.w, player.h, 6)
end
function TIC()
if gameState == STATE_MENU then
update_menu()
draw_menu()
elseif gameState == STATE_GAME then
game_update()
end
end
-- <TILES>
-- 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
-- 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c