Files
impostor/inc/window/window.splash.lua

19 lines
534 B
Lua

function SplashWindow.draw()
for y, row in ipairs(MapBedroom) do
for x = 1, #row, 2 do
local tile_id_hex = string.sub(row, x, x + 1)
local tile_id = tonumber(tile_id_hex, 16)
local screen_x = (x - 1) / 2 * 8
local screen_y = (y - 1) * 8
spr(tile_id, screen_x, screen_y, -1, 1, 0, 0, 1, 1)
end
end
end
function SplashWindow.update()
Context.splash_timer = Context.splash_timer - 1
if Context.splash_timer <= 0 or Input.menu_confirm() then
GameWindow.set_state(WINDOW_INTRO)
end
end