diff --git a/.gitignore b/.gitignore
index a1781fb..36a1642 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,4 @@
+.claude
.local
impostor.lua
impostor.original.lua
@@ -5,4 +6,5 @@ prompts
docs
minify.lua
*.tic
-*.zip
\ No newline at end of file
+*.zip
+NOTES_*
diff --git a/.luacheckrc b/.luacheckrc
index 8f58d89..c8dfabd 100644
--- a/.luacheckrc
+++ b/.luacheckrc
@@ -10,7 +10,6 @@ globals = {
"Discussion",
"Util",
"Decision",
- "Situation",
"Screen",
"Sprite",
"UI",
@@ -31,7 +30,7 @@ globals = {
"MenuWindow",
"GameWindow",
"PopupWindow",
- "ConfigurationWindow",
+ "ControlsWindow",
"AudioTestWindow",
"MinigameButtonMashWindow",
"MinigameRhythmWindow",
@@ -66,6 +65,10 @@ globals = {
"map",
"time",
"RLE",
+ "mouse",
+ "Mouse",
+ "print",
+ "musicator_generate_pattern",
}
diff --git a/impostor.inc b/impostor.inc
index 7f39293..8b09814 100644
--- a/impostor.inc
+++ b/impostor.inc
@@ -6,6 +6,7 @@ init/init.context.lua
system/system.util.lua
system/system.print.lua
system/system.input.lua
+system/system.mouse.lua
system/system.asciiart.lua
system/system.rle.lua
logic/logic.meter.lua
@@ -38,10 +39,7 @@ sprite/sprite.matrix_architect.lua
sprite/sprite.matrix_neo.lua
sprite/sprite.matrix_oraculum.lua
sprite/sprite.matrix_trinity.lua
-situation/situation.manager.lua
-situation/situation.drink_coffee.lua
decision/decision.manager.lua
-decision/decision.have_a_coffee.lua
decision/decision.go_to_home.lua
decision/decision.go_to_toilet.lua
decision/decision.go_to_walking_to_office.lua
@@ -72,7 +70,7 @@ window/window.intro.title.lua
window/window.intro.ttg.lua
window/window.intro.brief.lua
window/window.menu.lua
-window/window.configuration.lua
+window/window.controls.lua
window/window.audiotest.lua
window/window.popup.lua
window/window.minigame.mash.lua
diff --git a/inc/decision/decision.have_a_coffee.lua b/inc/decision/decision.have_a_coffee.lua
deleted file mode 100644
index a7c5212..0000000
--- a/inc/decision/decision.have_a_coffee.lua
+++ /dev/null
@@ -1,16 +0,0 @@
-Decision.register({
- id = "have_a_coffee",
- label = "Have a Coffee",
- handle = function()
- local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
- local level = Ascension.get_level()
- local disc_id = "coworker_disc_0"
- -- TODO: Add more discussions for levels above 3
- if level >= 1 and level <= 3 then
- local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
- disc_id = "coworker_disc" .. suffix
- end
- Discussion.start(disc_id, "game")
- Context.game.current_situation = new_situation_id
- end,
-})
\ No newline at end of file
diff --git a/inc/decision/decision.manager.lua b/inc/decision/decision.manager.lua
index 8950ece..b0ce2c1 100644
--- a/inc/decision/decision.manager.lua
+++ b/inc/decision/decision.manager.lua
@@ -134,6 +134,7 @@ end
--- @param decisions table A table of decision items.
--- @param selected_decision_index number The current index of the selected decision.
--- @return number selected_decision_index The updated index of the selected decision.
+--- @return boolean mouse_confirmed True if the user clicked the center to confirm.
function Decision.update(decisions, selected_decision_index)
if Input.left() then
Audio.sfx_beep()
@@ -142,5 +143,22 @@ function Decision.update(decisions, selected_decision_index)
Audio.sfx_beep()
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
end
- return selected_decision_index
+
+ local bar_h = 16
+ local bar_y = Config.screen.height - bar_h
+ local prev_zone = { x = 0, y = bar_y, w = 15, h = bar_h }
+ local next_zone = { x = Config.screen.width-15, y = bar_y, w = 15, h = bar_h }
+ local confirm_zone = { x = 15, y = bar_y, w = Config.screen.width-30, h = bar_h }
+
+ if Mouse.zone(prev_zone) then
+ Audio.sfx_beep()
+ selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
+ elseif Mouse.zone(next_zone) then
+ Audio.sfx_beep()
+ selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
+ elseif Mouse.zone(confirm_zone) then
+ return selected_decision_index, true
+ end
+
+ return selected_decision_index, false
end
diff --git a/inc/init/init.context.lua b/inc/init/init.context.lua
index a3d9100..728ab68 100644
--- a/inc/init/init.context.lua
+++ b/inc/init/init.context.lua
@@ -23,7 +23,7 @@ Context = {}
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.
--- * have_been_to_office (boolean) Whether the player has been to the office.
--- * have_done_work_today (boolean) Whether the player has done work today.
---- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.
+--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID
function Context.initial_data()
return {
current_menu_item = 1,
@@ -48,7 +48,6 @@ function Context.initial_data()
have_met_sumphore = false,
game = {
current_screen = "home",
- current_situation = nil,
},
day_count = 1,
delta_time = 0,
diff --git a/inc/init/init.module.lua b/inc/init/init.module.lua
index b5c6d56..d15d850 100644
--- a/inc/init/init.module.lua
+++ b/inc/init/init.module.lua
@@ -3,12 +3,12 @@ Util = {}
Meter = {}
Minigame = {}
Decision = {}
-Situation = {}
Screen = {}
Map = {}
UI = {}
Print = {}
Input = {}
+Mouse = {}
Sprite = {}
Audio = {}
Focus = {}
diff --git a/inc/meta/meta.header.lua b/inc/meta/meta.header.lua
index 0e64ae7..c001a35 100644
--- a/inc/meta/meta.header.lua
+++ b/inc/meta/meta.header.lua
@@ -4,5 +4,5 @@
-- desc: Life of a programmer
-- site: https://git.teletype.hu/games/impostor
-- license: MIT License
--- version: 1.0-beta1
+-- version: 1.0-beta2
-- script: lua
diff --git a/inc/screen/screen.manager.lua b/inc/screen/screen.manager.lua
index c56419a..9d3eb0a 100644
--- a/inc/screen/screen.manager.lua
+++ b/inc/screen/screen.manager.lua
@@ -8,7 +8,6 @@ local _screens = {}
--- @param screen_data.name string Display name of the screen.
--- @param screen_data.decisions table Array of decision ID strings available on this screen.
--- @param screen_data.background string Map ID used as background.
---- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
@@ -16,9 +15,6 @@ function Screen.register(screen_data)
if _screens[screen_data.id] then
trace("Warning: Overwriting screen with id: " .. screen_data.id)
end
- if not screen_data.situations then
- screen_data.situations = {}
- end
if not screen_data.init then
screen_data.init = function() end
end
@@ -43,7 +39,6 @@ end
--- * name (string) Display name.
--- * decisions (table) Array of decision ID strings.
--- * background (string) Map ID used as background.
---- * situations (table) Array of situation ID strings.
--- * init (function) Called when the screen is entered.
--- * update (function) Called each frame while screen is active.
function Screen.get_by_id(screen_id)
@@ -58,7 +53,6 @@ end
--- * name (string) Display name of the screen.
--- * decisions (table) Array of decision ID strings available on this screen.
--- * background (string) Map ID used as background.
---- * situations (table) Array of situation ID strings.
--- * init (function) Called when the screen is entered.
--- * update (function) Called each frame while screen is active.
function Screen.get_all()
diff --git a/inc/screen/screen.mysterious_man.lua b/inc/screen/screen.mysterious_man.lua
index 5c23556..a0b6a05 100644
--- a/inc/screen/screen.mysterious_man.lua
+++ b/inc/screen/screen.mysterious_man.lua
@@ -240,9 +240,12 @@ Screen.register({
end
end
elseif state == STATE_CHOICE then
- selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice)
+ local menu_x = (Config.screen.width - 60) / 2
+ local menu_y = (Config.screen.height - 20) / 2
+ local confirmed
+ selected_choice, confirmed = UI.update_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y)
- if Input.select() then
+ if Input.select() or confirmed then
Audio.sfx_select()
if selected_choice == 1 then
MysteriousManScreen.wake_up()
diff --git a/inc/screen/screen.office.lua b/inc/screen/screen.office.lua
index 917f953..8d8aa89 100644
--- a/inc/screen/screen.office.lua
+++ b/inc/screen/screen.office.lua
@@ -6,9 +6,6 @@ Screen.register({
"go_to_walking_to_home",
"have_a_coffee",
},
- situations = {
- "drink_coffee",
- },
init = function()
Audio.music_play_room_work()
end,
diff --git a/inc/screen/screen.toilet.lua b/inc/screen/screen.toilet.lua
index 1d7be30..082267d 100644
--- a/inc/screen/screen.toilet.lua
+++ b/inc/screen/screen.toilet.lua
@@ -16,7 +16,7 @@ Screen.register({
end,
update = function()
if not Context.stat_screen_active then return end
- if Input.select() or Input.player_interact() then
+ if Input.select() or Input.select() then
Focus.stop()
Context.stat_screen_active = false
Meter.show()
diff --git a/inc/situation/situation.drink_coffee.lua b/inc/situation/situation.drink_coffee.lua
deleted file mode 100644
index d791d0e..0000000
--- a/inc/situation/situation.drink_coffee.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-Situation.register({
- id = "drink_coffee",
- handle = function()
- Audio.sfx_select()
- end,
-})
diff --git a/inc/situation/situation.manager.lua b/inc/situation/situation.manager.lua
deleted file mode 100644
index 17d2e4e..0000000
--- a/inc/situation/situation.manager.lua
+++ /dev/null
@@ -1,84 +0,0 @@
---- @section Situation
-local _situations = {}
-
---- Registers a situation definition.
---- @within Situation
---- @param situation table The situation data table.
---- @param situation.id string Unique situation identifier.
---- @param[opt] situation.screen_id string ID of the screen this situation belongs to.
---- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.
---- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.
-function Situation.register(situation)
- if not situation or not situation.id then
- PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
- return
- end
- if not situation.handle then
- situation.handle = function() end
- end
- if not situation.update then
- situation.update = function() end
- end
- if _situations[situation.id] then
- trace("Warning: Overwriting situation with id: " .. situation.id)
- end
- _situations[situation.id] = situation
-end
-
---- Gets a situation by ID.
---- @within Situation
---- @param id string The situation ID.
---- @return result table The situation table or nil.
---- Fields:
---- * id (string) Unique situation identifier.
---- * screen_id (string) ID of the screen this situation belongs to.
---- * handle (function) Called when the situation is applied.
---- * update (function) Called each frame while situation is active.
-function Situation.get_by_id(id)
- return _situations[id]
-end
-
---- Gets all registered situations, optionally filtered by screen ID.
---- @within Situation
---- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
---- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id.
---- Fields:
---- * id (string) Unique situation identifier.
---- * screen_id (string) ID of the screen this situation belongs to.
---- * handle (function) Called when the situation is applied.
---- * update (function) Called each frame while situation is active.
-function Situation.get_all(screen_id)
- if screen_id then
- local filtered_situations = {}
- for _, situation in pairs(_situations) do
- if situation.screen_id == screen_id then
- table.insert(filtered_situations, situation)
- end
- end
- return filtered_situations
- end
- return _situations
-end
-
---- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
---- @within Situation
---- @param id string The situation ID to apply.
---- @param current_screen_id string The ID of the currently active screen.
---- @return string|nil The ID of the applied situation if successful, otherwise nil.
-function Situation.apply(id, current_screen_id)
- local situation = Situation.get_by_id(id)
- local screen = Screen.get_by_id(current_screen_id)
-
- if not situation then
- trace("Error: No situation found with id: " .. id)
- return nil
- end
-
- if Util.contains(screen.situations, id) then
- situation.handle()
- return id
- else
- trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
- return nil
- end
-end
diff --git a/inc/system/system.input.lua b/inc/system/system.input.lua
index aeb1900..5f0cc15 100644
--- a/inc/system/system.input.lua
+++ b/inc/system/system.input.lua
@@ -5,10 +5,9 @@ local INPUT_KEY_LEFT = 2
local INPUT_KEY_RIGHT = 3
local INPUT_KEY_A = 4
local INPUT_KEY_B = 5
-local INPUT_KEY_Y = 7
local INPUT_KEY_SPACE = 48
-local INPUT_KEY_BACKSPACE = 51
local INPUT_KEY_ENTER = 50
+local INPUT_KEY_BACKSPACE = 51
--- Checks if Up is pressed.
--- @within Input
@@ -22,22 +21,12 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
--- Checks if Right is pressed.
--- @within Input
function Input.right() return btnp(INPUT_KEY_RIGHT) end
---- Checks if Space is pressed.
---- @within Input
-function Input.space() return keyp(INPUT_KEY_SPACE) end
-
--- Checks if Select is pressed.
--- @within Input
-function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
---- Checks if Menu Confirm is pressed.
+function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end
+--- Checks if Back is pressed.
--- @within Input
-function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
---- Checks if Player Interact is pressed.
+function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
+--- Checks if Enter is pressed.
--- @within Input
-function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
---- Checks if Menu Back is pressed.
---- @within Input
-function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
---- Checks if Toggle Popup is pressed.
---- @within Input
-function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end
+function Input.enter() return keyp(INPUT_KEY_ENTER) end
diff --git a/inc/system/system.main.lua b/inc/system/system.main.lua
index 888ef84..69b4f86 100644
--- a/inc/system/system.main.lua
+++ b/inc/system/system.main.lua
@@ -17,6 +17,7 @@ end
--- @within Main
function TIC()
init_game()
+ Mouse.update()
local now = time()
if Context.last_frame_time == 0 then
diff --git a/inc/system/system.mouse.lua b/inc/system/system.mouse.lua
new file mode 100644
index 0000000..3140ffa
--- /dev/null
+++ b/inc/system/system.mouse.lua
@@ -0,0 +1,76 @@
+--- @section Mouse
+local _mx, _my = 0, 0
+local _mleft, _mleft_prev = false, false
+local _consumed = false
+
+--- Updates mouse state. Call once per frame.
+--- @within Mouse
+function Mouse.update()
+ _mleft_prev = _mleft
+ _consumed = false
+ local mt = {mouse()}
+ _mx, _my, _mleft = mt[1], mt[2], mt[3]
+end
+
+--- Returns current mouse X position.
+--- @within Mouse
+function Mouse.x() return _mx end
+
+--- Returns current mouse Y position.
+--- @within Mouse
+function Mouse.y() return _my end
+
+--- Returns true if the mouse button was just pressed this frame (and not yet consumed).
+--- @within Mouse
+function Mouse.clicked() return _mleft and not _mleft_prev and not _consumed end
+
+--- Returns true if the mouse button is held down.
+--- @within Mouse
+function Mouse.held() return _mleft end
+
+--- Marks the current click as consumed so Mouse.clicked() won't fire again this frame.
+--- @within Mouse
+function Mouse.consume() _consumed = true end
+
+--- Returns true if the mouse is within the given rectangle.
+--- @within Mouse
+--- @param x number Left edge.
+--- @param y number Top edge.
+--- @param w number Width.
+--- @param h number Height.
+function Mouse.in_rect(x, y, w, h)
+ return _mx >= x and _mx < x + w and _my >= y and _my < y + h
+end
+
+--- Returns true if the mouse is within the given circle.
+--- @within Mouse
+--- @param cx number Center x.
+--- @param cy number Center y.
+--- @param r number Radius.
+function Mouse.in_circle(cx, cy, r)
+ local dx = _mx - cx
+ local dy = _my - cy
+ return (dx * dx + dy * dy) <= (r * r)
+end
+
+--- Returns true if the mouse was clicked inside the given rectangle, and consumes the click.
+--- @within Mouse
+--- @param rect table A table with fields: x, y, w, h.
+function Mouse.zone(rect)
+ if Mouse.clicked() and Mouse.in_rect(rect.x, rect.y, rect.w, rect.h) then
+ Mouse.consume()
+ return true
+ end
+ return false
+end
+
+--- Returns true if the mouse was clicked inside the given circle, and consumes the click.
+--- @within Mouse
+--- @param circle table A table with fields: x, y, r.
+function Mouse.zone_circle(circle)
+ if Mouse.clicked() and Mouse.in_circle(circle.x, circle.y, circle.r) then
+ Mouse.consume()
+ return true
+ end
+ return false
+end
diff --git a/inc/system/system.print.lua b/inc/system/system.print.lua
index b38b67d..ffbeba1 100644
--- a/inc/system/system.print.lua
+++ b/inc/system/system.print.lua
@@ -10,7 +10,7 @@ function Print.text(text, x, y, color, fixed, scale)
local shadow_color = Config.colors.black
if color == shadow_color then shadow_color = Config.colors.light_grey end
scale = scale or 1
- print(text, x + 1, y + 1, shadow_color, fixed, scale)
+ print(text, x + scale, y + scale, shadow_color, fixed, scale)
print(text, x, y, color, fixed, scale)
end
@@ -24,7 +24,7 @@ end
--- @param[opt] scale number The scaling factor.
function Print.text_center(text, x, y, color, fixed, scale)
scale = scale or 1
- local text_width = print(text, 0, -6, 0, fixed, scale)
+ local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
local centered_x = x - (text_width / 2)
Print.text(text, centered_x, y, color, fixed, scale)
end
diff --git a/inc/system/system.ui.lua b/inc/system/system.ui.lua
index e9f0cd4..4fb219b 100644
--- a/inc/system/system.ui.lua
+++ b/inc/system/system.ui.lua
@@ -38,8 +38,12 @@ end
--- @within UI
--- @param items table A table of menu items.
--- @param selected_item number The current index of the selected item.
+--- @param[opt] x number Menu x position (required for mouse support).
+--- @param[opt] y number Menu y position (required for mouse support).
+--- @param[opt] centered boolean Whether the menu is centered horizontally.
--- @return number selected_item The updated index of the selected item.
-function UI.update_menu(items, selected_item)
+--- @return boolean mouse_confirmed True if the user clicked on a menu item.
+function UI.update_menu(items, selected_item, x, y, centered)
if Input.up() then
Audio.sfx_beep()
selected_item = selected_item - 1
@@ -53,7 +57,25 @@ function UI.update_menu(items, selected_item)
selected_item = 1
end
end
- return selected_item
+
+ if x ~= nil and y ~= nil then
+ local menu_x = x
+ if centered then
+ local max_w = 0
+ for _, item in ipairs(items) do
+ local w = print(item.label, 0, -10, 0, false, 1, false)
+ if w > max_w then max_w = w end
+ end
+ menu_x = (Config.screen.width - max_w) / 2
+ end
+ for i, _ in ipairs(items) do
+ if Mouse.zone({ x = menu_x - 8, y = y + (i-1) * 10, w = Config.screen.width, h = 10 }) then
+ return i, true
+ end
+ end
+ end
+
+ return selected_item, false
end
--- Draws a bordered textbox with scrolling text.
diff --git a/inc/window/window.audiotest.lua b/inc/window/window.audiotest.lua
index 3c46419..36e5783 100644
--- a/inc/window/window.audiotest.lua
+++ b/inc/window/window.audiotest.lua
@@ -107,9 +107,9 @@ function AudioTestWindow.update()
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
AudioTestWindow.list_func, AudioTestWindow.index_func
)
- elseif Input.menu_confirm() then
+ elseif Input.select() then
AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision()
- elseif Input.menu_back() then
+ elseif Input.back() then
AudioTestWindow.back()
end
end
diff --git a/inc/window/window.configuration.lua b/inc/window/window.configuration.lua
deleted file mode 100644
index 938da45..0000000
--- a/inc/window/window.configuration.lua
+++ /dev/null
@@ -1,102 +0,0 @@
---- @section ConfigurationWindow
-ConfigurationWindow.controls = {}
-ConfigurationWindow.selected_control = 1
-
---- Initializes configuration window.
---- @within ConfigurationWindow
-function ConfigurationWindow.init()
- ConfigurationWindow.controls = {
- {
- label = "Save",
- action = function() Config.save() end,
- type = "action_item"
- },
- {
- label = "Restore Defaults",
- action = function() Config.reset() end,
- type = "action_item"
- },
- }
-end
-
---- Draws configuration window.
---- @within ConfigurationWindow
-function ConfigurationWindow.draw()
- UI.draw_top_bar("Configuration")
-
- local x_start = 10
- local y_start = 40
- local x_value_right_align = Config.screen.width - 10
- local char_width = 4
- for i, control in ipairs(ConfigurationWindow.controls) do
- local current_y = y_start + (i - 1) * 12
- local color = Config.colors.light_blue
- if control.type == "numeric_stepper" then
- local value = control.get()
- local label_text = control.label
- local value_text = string.format(control.format, value)
- local value_x = x_value_right_align - (#value_text * char_width)
-
- if i == ConfigurationWindow.selected_control then
- color = Config.colors.item
- Print.text("<", x_start - 8, current_y, color)
- Print.text(label_text, x_start, current_y, color)
- Print.text(value_text, value_x, current_y, color)
- Print.text(">", x_value_right_align + 4, current_y, color)
- else
- Print.text(label_text, x_start, current_y, color)
- Print.text(value_text, value_x, current_y, color)
- end
- elseif control.type == "action_item" then
- local label_text = control.label
- if i == ConfigurationWindow.selected_control then
- color = Config.colors.item
- Print.text("<", x_start - 8, current_y, color)
- Print.text(label_text, x_start, current_y, color)
- Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
- else
- Print.text(label_text, x_start, current_y, color)
- end
- end
- end
- Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
-end
-
---- Updates configuration window logic.
---- @within ConfigurationWindow
-function ConfigurationWindow.update()
- if Input.menu_back() then
- GameWindow.set_state("menu")
- return
- end
-
- if Input.up() then
- ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
- if ConfigurationWindow.selected_control < 1 then
- ConfigurationWindow.selected_control = #ConfigurationWindow.controls
- end
- elseif Input.down() then
- ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
- if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
- ConfigurationWindow.selected_control = 1
- end
- end
-
- local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
- if control then
- if control.type == "numeric_stepper" then
- local current_value = control.get()
- if Input.left() then
- local new_value = math.max(control.min, current_value - control.step)
- control.set(new_value)
- elseif Input.right() then
- local new_value = math.min(control.max, current_value + control.step)
- control.set(new_value)
- end
- elseif control.type == "action_item" then
- if Input.menu_confirm() then
- control.action()
- end
- end
- end
-end
diff --git a/inc/window/window.continued.lua b/inc/window/window.continued.lua
index e5f0ed9..976e6ef 100644
--- a/inc/window/window.continued.lua
+++ b/inc/window/window.continued.lua
@@ -26,7 +26,7 @@ end
--- @within ContinuedWindow
function ContinuedWindow.update()
ContinuedWindow.timer = ContinuedWindow.timer - 1
- if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
+ if ContinuedWindow.timer <= 0 or Input.select() or Input.select() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end
diff --git a/inc/window/window.controls.lua b/inc/window/window.controls.lua
new file mode 100644
index 0000000..1a4cd89
--- /dev/null
+++ b/inc/window/window.controls.lua
@@ -0,0 +1,44 @@
+--- @section ControlsWindow
+local _controls = {
+ { action = "Navigate", keyboard = "Arrow keys", gamepad = "D-pad" },
+ { action = "Select / OK", keyboard = "Space", gamepad = "Z button" },
+ { action = "Back", keyboard = "Backspace", gamepad = "B button" },
+ { action = "Click", keyboard = "Mouse", gamepad = "" },
+}
+
+--- Draws the controls window.
+--- @within ControlsWindow
+function ControlsWindow.draw()
+ UI.draw_top_bar("Controls")
+
+ local col_action = 4
+ local col_keyboard = 80
+ local col_gamepad = 170
+ local row_h = 10
+ local y_header = 18
+ local y_start = 30
+
+ Print.text("Action", col_action, y_header, Config.colors.light_grey)
+ Print.text("Keyboard", col_keyboard, y_header, Config.colors.light_grey)
+ Print.text("Gamepad", col_gamepad, y_header, Config.colors.light_grey)
+ line(col_action, y_header + 8, Config.screen.width - 4, y_header + 8, Config.colors.dark_grey)
+
+ for i, entry in ipairs(_controls) do
+ local y = y_start + (i - 1) * row_h
+ Print.text(entry.action, col_action, y, Config.colors.white)
+ Print.text(entry.keyboard, col_keyboard, y, Config.colors.light_blue)
+ if entry.gamepad ~= "" then
+ Print.text(entry.gamepad, col_gamepad, y, Config.colors.light_blue)
+ end
+ end
+
+ Print.text("Space / Z button or click to go back", col_action, Config.screen.height - 10, Config.colors.light_grey)
+end
+
+--- Updates the controls window logic.
+--- @within ControlsWindow
+function ControlsWindow.update()
+ if Input.back() or Input.select() then
+ Window.set_current("menu")
+ end
+end
diff --git a/inc/window/window.end.lua b/inc/window/window.end.lua
index d3c08e1..291b054 100644
--- a/inc/window/window.end.lua
+++ b/inc/window/window.end.lua
@@ -52,7 +52,7 @@ function EndWindow.update()
end
end
- if Input.menu_confirm() then
+ if Input.select() then
Audio.sfx_select()
if Context._end.selection == 1 then
Context._end.state = "ending"
@@ -69,7 +69,7 @@ function EndWindow.update()
end
end
elseif Context._end.state == "ending" then
- if Input.menu_confirm() then
+ if Input.select() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end
diff --git a/inc/window/window.game.lua b/inc/window/window.game.lua
index d1862dd..c143377 100644
--- a/inc/window/window.game.lua
+++ b/inc/window/window.game.lua
@@ -38,7 +38,7 @@ end
--- @within GameWindow
function GameWindow.update()
Focus.update()
- if Input.menu_back() then
+ if Input.back() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
return
@@ -48,14 +48,6 @@ function GameWindow.update()
if not screen or not screen.update then return end
screen.update()
- -- Handle current situation updates
- if Context.game.current_situation then
- local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
- if current_situation_obj and type(current_situation_obj.update) == "function" then
- current_situation_obj.update()
- end
- end
-
if Context.stat_screen_active then return end
-- Fetch and filter decisions locally
@@ -68,7 +60,7 @@ function GameWindow.update()
_selected_decision_index = 1
end
- local new_selected_decision_index = Decision.update(
+ local new_selected_decision_index, mouse_confirmed = Decision.update(
_available_decisions,
_selected_decision_index
)
@@ -77,7 +69,7 @@ function GameWindow.update()
_selected_decision_index = new_selected_decision_index
end
- if Input.select() then
+ if Input.select() or mouse_confirmed then
local selected_decision = _available_decisions[_selected_decision_index]
if selected_decision and selected_decision.handle then
Audio.sfx_select()
diff --git a/inc/window/window.intro.brief.lua b/inc/window/window.intro.brief.lua
index 11a0f8e..1d75389 100644
--- a/inc/window/window.intro.brief.lua
+++ b/inc/window/window.intro.brief.lua
@@ -31,7 +31,7 @@ function BriefIntroWindow.update()
lines = lines + 1
end
- if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
+ if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.select() then
Window.set_current("menu")
end
end
diff --git a/inc/window/window.intro.title.lua b/inc/window/window.intro.title.lua
index 825ace4..70f9105 100644
--- a/inc/window/window.intro.title.lua
+++ b/inc/window/window.intro.title.lua
@@ -30,7 +30,7 @@ end
--- @within TitleIntroWindow
function TitleIntroWindow.update()
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
- if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
+ if TitleIntroWindow.timer <= 0 or Input.select() or Input.select() then
Window.set_current("intro_ttg")
end
end
diff --git a/inc/window/window.intro.ttg.lua b/inc/window/window.intro.ttg.lua
index c84208c..3fd4378 100644
--- a/inc/window/window.intro.ttg.lua
+++ b/inc/window/window.intro.ttg.lua
@@ -27,13 +27,13 @@ function TTGIntroWindow.update()
TTGIntroWindow.glitch_started = true
end
- -- Count menu_back presses during the intro
- if Input.menu_back() then
+ -- Count enter presses during the intro
+ if Input.enter() then
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
end
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
- if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
+ if TTGIntroWindow.timer <= 0 or Input.select() then
-- Evaluate exactly 3 presses at the end of the intro
if TTGIntroWindow.space_count == 3 then
Context.test_mode = true
diff --git a/inc/window/window.menu.lua b/inc/window/window.menu.lua
index bcd8a8b..62afbf1 100644
--- a/inc/window/window.menu.lua
+++ b/inc/window/window.menu.lua
@@ -1,18 +1,62 @@
--- @section MenuWindow
local _menu_items = {}
+local _click_timer = 0
+local _anim = 0
+local _menu_max_w = 0
+local ANIM_SPEED = 2.5
+local HEADER_H = 28
+
+--- Calculates the animated x position of the menu block.
+--- @within MenuWindow
+--- @return number x The left edge x coordinate for the menu.
+function MenuWindow.calc_menu_x()
+ local center_start = Config.screen.width / 2
+ local center_end = Config.screen.width * 0.72
+ local center = center_start + _anim * (center_end - center_start)
+ return math.floor(center - _menu_max_w / 2)
+end
+
+--- Draws the header with title and separator.
+--- @within MenuWindow
+function MenuWindow.draw_header()
+ rect(0, 0, Config.screen.width, HEADER_H, Config.colors.dark_grey)
+ rect(0, HEADER_H - 2, Config.screen.width, 2, Config.colors.light_blue)
+
+ local cx = Config.screen.width / 2
+ local subtitle = "Definitely not an"
+ if Context.test_mode then subtitle = subtitle .. " [TEST]" end
+ local sub_w = print(subtitle, 0, -6, 0, false, 1, true)
+ print(subtitle, math.floor(cx - sub_w / 2) + 1, 5, Config.colors.dark_grey, false, 1, true)
+ print(subtitle, math.floor(cx - sub_w / 2), 4, Config.colors.light_grey, false, 1, true)
+
+ Print.text_center("IMPOSTOR", cx, 12, Config.colors.item, false, 2)
+end
+
+--- Draws the 4x scaled Norman sprite on the left side of the screen.
+--- @within MenuWindow
+function MenuWindow.draw_norman()
+ local nx = math.floor(Config.screen.width * 0.45 / 2) - 32
+ local ny = HEADER_H + math.floor((Config.screen.height - HEADER_H - 96) / 2)
+ spr(272, nx, ny, 0, 4)
+ spr(273, nx + 32, ny, 0, 4)
+ spr(288, nx, ny + 32, 0, 4)
+ spr(289, nx + 32, ny + 32, 0, 4)
+ spr(304, nx, ny + 64, 0, 4)
+ spr(305, nx + 32, ny + 64, 0, 4)
+end
--- Draws the menu window.
--- @within MenuWindow
function MenuWindow.draw()
- local title = "Definitely not an Impostor"
- if Context.test_mode then
- title = title .. " (TEST MODE)"
+ MenuWindow.draw_header()
+
+ if _anim > 0 then
+ MenuWindow.draw_norman()
end
- UI.draw_top_bar(title)
local menu_h = #_menu_items * 10
- local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
- UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
+ local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
+ UI.draw_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
local ttg_text = "TTG"
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
@@ -22,9 +66,32 @@ end
--- Updates the menu window logic.
--- @within MenuWindow
function MenuWindow.update()
- Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
+ if _anim < 1 then
+ _anim = math.min(1, _anim + ANIM_SPEED * Context.delta_time)
+ end
- if Input.menu_confirm() then
+ local menu_h = #_menu_items * 10
+ local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
+
+ if _click_timer > 0 then
+ _click_timer = _click_timer - Context.delta_time
+ if _click_timer <= 0 then
+ _click_timer = 0
+ local selected_item = _menu_items[Context.current_menu_item]
+ if selected_item and selected_item.decision then
+ selected_item.decision()
+ end
+ end
+ return
+ end
+
+ local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
+ Context.current_menu_item = new_item
+
+ if mouse_confirmed then
+ Audio.sfx_select()
+ _click_timer = 0.5
+ elseif Input.select() then
local selected_item = _menu_items[Context.current_menu_item]
if selected_item and selected_item.decision then
Audio.sfx_select()
@@ -64,11 +131,10 @@ function MenuWindow.exit()
exit()
end
---- Opens the configuration menu.
+--- Opens the controls screen.
--- @within MenuWindow
-function MenuWindow.configuration()
- ConfigurationWindow.init()
- GameWindow.set_state("configuration")
+function MenuWindow.controls()
+ Window.set_current("controls")
end
--- Opens the audio test menu.
@@ -85,7 +151,7 @@ function MenuWindow.continued()
GameWindow.set_state("continued")
end
---- Opens the minigame ddr test menu.
+--- Opens the DDR minigame test.
--- @within MenuWindow
function MenuWindow.ddr_test()
AudioTestWindow.init()
@@ -93,26 +159,34 @@ function MenuWindow.ddr_test()
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
end
---- Refreshes menu items.
+--- Refreshes the list of menu items based on current game state.
--- @within MenuWindow
function MenuWindow.refresh_menu_items()
_menu_items = {}
if Context.game_in_progress then
table.insert(_menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
- table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
+ table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
end
- table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
+ table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
- table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
+ table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
if Context.test_mode then
- table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
+ table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
- table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
+ table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
end
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
+ _menu_max_w = 0
+ for _, item in ipairs(_menu_items) do
+ local w = print(item.label, 0, -10, 0, false, 1, false)
+ if w > _menu_max_w then _menu_max_w = w end
+ end
+
Context.current_menu_item = 1
+ _click_timer = 0
+ _anim = 0
end
diff --git a/inc/window/window.minigame.ddr.lua b/inc/window/window.minigame.ddr.lua
index 8db1962..5c92d1e 100644
--- a/inc/window/window.minigame.ddr.lua
+++ b/inc/window/window.minigame.ddr.lua
@@ -355,6 +355,12 @@ function MinigameDDRWindow.update()
right = Input.right()
}
+ for _, target in ipairs(mg.target_arrows) do
+ if Mouse.zone({ x = target.x, y = mg.target_y, w = mg.arrow_size, h = mg.arrow_size }) then
+ input_map[target.dir] = true
+ end
+ end
+
for dir, pressed in pairs(input_map) do
if pressed and mg.input_cooldowns[dir] == 0 then
mg.input_cooldowns[dir] = mg.input_cooldown_duration
diff --git a/inc/window/window.minigame.mash.lua b/inc/window/window.minigame.mash.lua
index c39bfd9..ec52b9b 100644
--- a/inc/window/window.minigame.mash.lua
+++ b/inc/window/window.minigame.mash.lua
@@ -83,7 +83,9 @@ function MinigameButtonMashWindow.update()
return
end
- if Input.select() then
+ local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
+
+ if Input.select() or mouse_on_button then
Audio.sfx_drum_high()
mg.bar_fill = mg.bar_fill + mg.fill_per_press
diff --git a/inc/window/window.minigame.rhythm.lua b/inc/window/window.minigame.rhythm.lua
index 8e13276..15a893c 100644
--- a/inc/window/window.minigame.rhythm.lua
+++ b/inc/window/window.minigame.rhythm.lua
@@ -95,7 +95,9 @@ function MinigameRhythmWindow.update()
if mg.press_cooldown > 0 then
mg.press_cooldown = mg.press_cooldown - 1
end
- if Input.select() and mg.press_cooldown == 0 then
+ local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
+
+ if (Input.select() or mouse_on_button) and mg.press_cooldown == 0 then
mg.button_pressed_timer = mg.button_press_duration
mg.press_cooldown = mg.press_cooldown_duration
local target_left = mg.target_center - (mg.target_width / 2)
diff --git a/inc/window/window.popup.lua b/inc/window/window.popup.lua
index b7ec674..52bdfc5 100644
--- a/inc/window/window.popup.lua
+++ b/inc/window/window.popup.lua
@@ -28,7 +28,7 @@ end
--- @within PopupWindow
function PopupWindow.update()
if Context.popup.show then
- if Input.menu_confirm() or Input.menu_back() then
+ if Input.select() or Input.back() then
PopupWindow.hide()
end
end
diff --git a/inc/window/window.register.lua b/inc/window/window.register.lua
index 2e9407c..a3388ac 100644
--- a/inc/window/window.register.lua
+++ b/inc/window/window.register.lua
@@ -16,8 +16,8 @@ Window.register("game", GameWindow)
PopupWindow = {}
Window.register("popup", PopupWindow)
-ConfigurationWindow = {}
-Window.register("configuration", ConfigurationWindow)
+ControlsWindow = {}
+Window.register("controls", ControlsWindow)
AudioTestWindow = {}
Window.register("audiotest", AudioTestWindow)