Compare commits
1 Commits
feature/ta
...
3dd6cfcdcb
| Author | SHA1 | Date | |
|---|---|---|---|
| 3dd6cfcdcb |
4
.gitignore
vendored
@@ -1,8 +1,4 @@
|
||||
.local
|
||||
impostor.lua
|
||||
impostor.original.lua
|
||||
prompts
|
||||
docs
|
||||
minify.lua
|
||||
*.tic
|
||||
*.zip
|
||||
40
.luacheckrc
@@ -2,58 +2,26 @@
|
||||
-- Configuration for luacheck
|
||||
|
||||
globals = {
|
||||
"Focus",
|
||||
"Day",
|
||||
"Timer",
|
||||
"Glitch",
|
||||
"Trigger",
|
||||
"Discussion",
|
||||
"Util",
|
||||
"Decision",
|
||||
"Situation",
|
||||
"Screen",
|
||||
"Sprite",
|
||||
"DesitionManager",
|
||||
"ScreenManager",
|
||||
"UI",
|
||||
"Print",
|
||||
"Input",
|
||||
"Audio",
|
||||
"AsciiArt",
|
||||
"Ascension",
|
||||
"Config",
|
||||
"Context",
|
||||
"Meter",
|
||||
"Minigame",
|
||||
"Window",
|
||||
"ContinuedWindow",
|
||||
"TTGIntroWindow",
|
||||
"BriefIntroWindow",
|
||||
"TitleIntroWindow",
|
||||
"MenuWindow",
|
||||
"GameWindow",
|
||||
"PopupWindow",
|
||||
"ConfigurationWindow",
|
||||
"AudioTestWindow",
|
||||
"MinigameButtonMashWindow",
|
||||
"MinigameRhythmWindow",
|
||||
"MinigameDDRWindow",
|
||||
"MysteriousManScreen",
|
||||
"DiscussionWindow",
|
||||
"EndWindow",
|
||||
"mset",
|
||||
"mget",
|
||||
"btnp",
|
||||
"keyp",
|
||||
"music",
|
||||
"sfx",
|
||||
"spr",
|
||||
"rect",
|
||||
"rectb",
|
||||
"circ",
|
||||
"circb",
|
||||
"cls",
|
||||
"tri",
|
||||
"pix",
|
||||
"line",
|
||||
"Songs",
|
||||
"frame_from_beat",
|
||||
"beats_to_pattern",
|
||||
@@ -62,10 +30,6 @@ globals = {
|
||||
"exit",
|
||||
"trace",
|
||||
"index_menu",
|
||||
"Map",
|
||||
"map",
|
||||
"time",
|
||||
"RLE",
|
||||
}
|
||||
|
||||
|
||||
|
||||
7
.vscode/settings.json
vendored
@@ -14,10 +14,7 @@
|
||||
"inc/?.lua"
|
||||
],
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-global",
|
||||
"undefined-doc-param",
|
||||
"undefined-doc-name",
|
||||
"luadoc-miss-param-name"
|
||||
"undefined-global"
|
||||
],
|
||||
"python.autoComplete.extraPaths": [
|
||||
"${workspaceFolder}/sources/poky/bitbake/lib",
|
||||
@@ -30,5 +27,5 @@
|
||||
"files.associations": {
|
||||
"*.conf": "bitbake",
|
||||
"*.inc": "bitbake"
|
||||
},
|
||||
}
|
||||
}
|
||||
15
.vscode/tasks.json
vendored
@@ -6,29 +6,22 @@
|
||||
{
|
||||
"label": "Run TIC80",
|
||||
"type": "shell",
|
||||
"command": "tic80 --fs=. impostor.lua",
|
||||
"problemMatcher": [],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
"command": "tic80 --fs=. impostor.lua"
|
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},
|
||||
{
|
||||
"label": "Build & Run TIC80",
|
||||
"type": "shell",
|
||||
"command": "make clean && make build && tic80 --fs=. impostor.lua",
|
||||
"problemMatcher": []
|
||||
"command": "make build && tic80 --fs=. impostor.lua"
|
||||
},
|
||||
{
|
||||
"label": "Export assets",
|
||||
"type": "shell",
|
||||
"command": "make export_assets",
|
||||
"problemMatcher": []
|
||||
"command": "make export_assets"
|
||||
},
|
||||
{
|
||||
"label": "Make build",
|
||||
"type": "shell",
|
||||
"command": "make build"
|
||||
}
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
@@ -5,32 +5,7 @@ steps:
|
||||
- 'apk add --no-cache make'
|
||||
- 'make ci-version'
|
||||
|
||||
- name: lint
|
||||
image: alpine
|
||||
commands:
|
||||
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev'
|
||||
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
|
||||
- 'luarocks install luacheck'
|
||||
- 'make ci-lint'
|
||||
|
||||
- name: minify
|
||||
image: alpine
|
||||
commands:
|
||||
- 'apk add --no-cache make lua5.4 curl'
|
||||
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||
- 'make ci-minify'
|
||||
|
||||
- name: docs
|
||||
image: alpine
|
||||
commands:
|
||||
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev zip'
|
||||
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
|
||||
- 'luarocks install ldoc'
|
||||
- 'make ci-docs'
|
||||
|
||||
- name: export
|
||||
- name: build
|
||||
image: git.teletype.hu/internal/tic80pro:latest
|
||||
environment:
|
||||
XDG_RUNTIME_DIR: /tmp
|
||||
@@ -48,12 +23,12 @@ steps:
|
||||
from_secret: droparea_ssh_password
|
||||
commands:
|
||||
- 'apk add --no-cache make openssh-client sshpass'
|
||||
- 'make ci-artifact'
|
||||
- 'make ci-upload'
|
||||
|
||||
- name: update
|
||||
image: alpine
|
||||
environment:
|
||||
UPDATE_SERVER: https://games.teletype.hu
|
||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
||||
UPDATE_SECRET:
|
||||
from_secret: update_secret_key
|
||||
commands:
|
||||
|
||||
@@ -55,7 +55,7 @@ Based on the analysis of `impostor.lua`, the following regularities and conventi
|
||||
|
||||
---
|
||||
|
||||
# Impostor Minigame Documentation
|
||||
# Impostor Minigames Documentation
|
||||
|
||||
This document provides comprehensive documentation for all three minigames implemented in the Impostor game: Button Mash, Rhythm, and DDR (Dance Dance Revolution).
|
||||
|
||||
@@ -74,7 +74,7 @@ This document provides comprehensive documentation for all three minigames imple
|
||||
|
||||
The Impostor game includes three interactive minigames that can be triggered during gameplay. Each minigame presents a unique challenge that the player must complete to progress. All minigames feature:
|
||||
|
||||
- **Overlay rendering** - Minigame render over the current game window
|
||||
- **Overlay rendering** - Minigames render over the current game window
|
||||
- **Progress tracking** - Visual indicators show completion status
|
||||
- **Return mechanism** - Automatic return to the calling window upon completion
|
||||
- **Visual feedback** - Button presses and hits are visually indicated
|
||||
|
||||
141
Makefile
@@ -6,13 +6,9 @@ PROJECT = impostor
|
||||
|
||||
ORDER = $(PROJECT).inc
|
||||
OUTPUT = $(PROJECT).lua
|
||||
OUTPUT_ORIGINAL = $(PROJECT).original.lua
|
||||
OUTPUT_ZIP = $(PROJECT).html.zip
|
||||
OUTPUT_TIC = $(PROJECT).tic
|
||||
|
||||
MINIFY = minify.lua
|
||||
MINIFY_URL = https://raw.githubusercontent.com/ztimar31/lua-minify-tic80/refs/heads/master/minify.lua
|
||||
|
||||
SRC_DIR = inc
|
||||
SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
|
||||
|
||||
@@ -30,26 +26,20 @@ DROPAREA_HOST ?= vps.teletype.hu
|
||||
DROPAREA_PORT ?= 2223
|
||||
DROPAREA_TARGET_PATH ?= /home/drop
|
||||
DROPAREA_USER ?= drop
|
||||
UPDATE_SERVER ?= https://games.teletype.hu
|
||||
UPDATE_SERVER ?= https://games.vps.teletype.hu
|
||||
|
||||
all: build
|
||||
|
||||
build:
|
||||
build: $(OUTPUT)
|
||||
|
||||
$(OUTPUT): $(SRC) $(ORDER)
|
||||
@rm -f $(OUTPUT)
|
||||
@sed 's/\r$$//' $(ORDER) | while read f; do \
|
||||
cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
|
||||
echo "" >> $(OUTPUT); \
|
||||
done
|
||||
|
||||
download-minify:
|
||||
@test -f $(MINIFY) || { echo "==> Downloading $(MINIFY)"; curl -fsSL $(MINIFY_URL) -o $(MINIFY); }
|
||||
|
||||
minify: build download-minify
|
||||
@echo "==> Minifying $(OUTPUT)"
|
||||
@cp $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||
@lua $(MINIFY) minify $(OUTPUT_ORIGINAL) > $(OUTPUT)
|
||||
|
||||
export: minify
|
||||
export: build
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; \
|
||||
exit 1; \
|
||||
@@ -68,10 +58,10 @@ export: minify
|
||||
@ls -lh $(PROJECT)-$(VERSION).* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
|
||||
|
||||
watch:
|
||||
$(MAKE) build
|
||||
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done
|
||||
make build
|
||||
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do make build; done
|
||||
|
||||
import_assets: build
|
||||
import_assets: $(OUTPUT)
|
||||
@TIC_CMD="load $(OUTPUT) &"; \
|
||||
for t in $(ASSET_TYPES); do \
|
||||
for f in $(ASSETS_DIR)/$$t/*.png; do \
|
||||
@@ -92,21 +82,17 @@ endef
|
||||
lint:
|
||||
@echo "==> Merging..."
|
||||
@rm -f $(LINT_TMP_LUA) $(LINT_TMP_MAP)
|
||||
@touch $(LINT_TMP_LUA)
|
||||
@line=1; \
|
||||
while IFS= read -r f || [ -n "$$f" ]; do \
|
||||
f=$$(printf '%s' "$$f" | tr -d '\r'); \
|
||||
[ -z "$$f" ] && continue; \
|
||||
before=$$(wc -l < $(LINT_TMP_LUA)); \
|
||||
cat "$(SRC_DIR)/$$f" >> $(LINT_TMP_LUA); \
|
||||
printf '\n' >> $(LINT_TMP_LUA); \
|
||||
after=$$(wc -l < $(LINT_TMP_LUA)); \
|
||||
linecount=$$((after - before)); \
|
||||
linecount=$$(awk 'END{print NR}' "$(SRC_DIR)/$$f"); \
|
||||
echo "$$line $$linecount $(SRC_DIR)/$$f" >> $(LINT_TMP_MAP); \
|
||||
line=$$((line + linecount)); \
|
||||
cat "$(SRC_DIR)/$$f" >> $(LINT_TMP_LUA); \
|
||||
echo "" >> $(LINT_TMP_LUA); \
|
||||
line=$$((line + linecount + 1)); \
|
||||
done < $(ORDER)
|
||||
@echo "==> luacheck..."
|
||||
@LINT_OUTPUT=$$(luacheck --no-max-line-length $(LINT_TMP_LUA) 2>&1 | awk -v map=$(LINT_TMP_MAP) ' \
|
||||
@luacheck --no-max-line-length $(LINT_TMP_LUA) 2>&1 | awk -v map=$(LINT_TMP_MAP) ' \
|
||||
BEGIN { \
|
||||
NR_map = 0; \
|
||||
while ((getline line < map) > 0) { \
|
||||
@@ -128,7 +114,7 @@ lint:
|
||||
rest = substr(rest2, colon3); \
|
||||
found = 0; \
|
||||
for (i = 0; i < NR_map; i++) { \
|
||||
end_line = start[i] + count[i] -1; \
|
||||
end_line = start[i] + count[i]; \
|
||||
if (absline >= start[i] && absline <= end_line) { \
|
||||
relline = absline - start[i] + 1; \
|
||||
print fname[i] ":" relline ":" col ":" rest; \
|
||||
@@ -140,16 +126,7 @@ lint:
|
||||
next; \
|
||||
} \
|
||||
{ print } \
|
||||
'); \
|
||||
echo "$$LINT_OUTPUT"; \
|
||||
NUM_ISSUES=$$(echo "$$LINT_OUTPUT" | grep -cE "^[^:]+:[0-9]+:[0-9]+:"); \
|
||||
if [ "$$NUM_ISSUES" -gt 0 ]; then \
|
||||
echo "Total: $$NUM_ISSUES issue(s) found, commit aborted."; \
|
||||
exit 1; \
|
||||
else \
|
||||
echo "Checking /tmp/_lint_combined.lua OK"; \
|
||||
echo "Total: 0 warnings / 0 errors in 1 file"; \
|
||||
fi
|
||||
'; true
|
||||
@rm -f $(LINT_TMP_LUA) $(LINT_TMP_MAP)
|
||||
|
||||
export_assets:
|
||||
@@ -164,47 +141,14 @@ export_assets:
|
||||
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
|
||||
|
||||
clean:
|
||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT)
|
||||
@echo "==> Cleaned build artifacts"
|
||||
|
||||
install_precommit_hook:
|
||||
@echo "Installing Git pre-commit hook (lint check)..."
|
||||
@mkdir -p .git/hooks
|
||||
@printf '#!/bin/bash\n' > .git/hooks/pre-commit
|
||||
@printf 'echo "Running lint before commit..."\n' >> .git/hooks/pre-commit
|
||||
@printf 'make lint\n' >> .git/hooks/pre-commit
|
||||
@printf 'if [ $$? -ne 0 ]; then\n' >> .git/hooks/pre-commit
|
||||
@printf ' echo "Lint failed! Commit aborted."\n' >> .git/hooks/pre-commit
|
||||
@printf ' exit 1\n' >> .git/hooks/pre-commit
|
||||
@printf 'fi\n' >> .git/hooks/pre-commit
|
||||
@chmod +x .git/hooks/pre-commit
|
||||
@echo "Pre-commit hook installed successfully."
|
||||
|
||||
docs: build
|
||||
@echo "==> Checking for ldoc..."
|
||||
@if ! command -v ldoc &> /dev/null; then \
|
||||
echo "ldoc not found, attempting to install with luarocks..."; \
|
||||
if command -v luarocks &> /dev/null; then \
|
||||
luarocks install ldoc; \
|
||||
else \
|
||||
echo "Error: luarocks not found. Please install luarocks and then ldoc manually."; \
|
||||
exit 1; \
|
||||
fi; \
|
||||
fi
|
||||
@echo "==> Running ldoc..."
|
||||
@ldoc ${OUTPUT} -d docs
|
||||
@echo "==> Documentation generated."
|
||||
|
||||
# -----------------------------------------
|
||||
# CI/CD Pipeline targets
|
||||
# -----------------------------------------
|
||||
|
||||
# CI/CD Targets
|
||||
ci-version:
|
||||
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
||||
@VERSION=$$(sed -n "s/^-- version: //p" inc-meta-meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
||||
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
|
||||
BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
|
||||
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
|
||||
@@ -213,48 +157,33 @@ ci-version:
|
||||
echo "VERSION is: $$VERSION"; \
|
||||
echo $$VERSION > $(VERSION_FILE)
|
||||
|
||||
ci-lint: lint
|
||||
|
||||
ci-minify: minify
|
||||
|
||||
ci-docs:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Generating docs from $(OUTPUT_ORIGINAL)"; \
|
||||
ldoc $(OUTPUT_ORIGINAL) -d docs; \
|
||||
echo "==> Zipping docs for version $$VERSION"; \
|
||||
(cd docs && zip -r ../$(PROJECT)-$$VERSION-docs.zip .); \
|
||||
cp $(PROJECT)-$$VERSION-docs.zip $(PROJECT)-docs.zip; \
|
||||
echo "==> Docs zip created"
|
||||
|
||||
ci-export:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Exporting HTML for version $$VERSION"; \
|
||||
tic80 --cli --skip --fs=. \
|
||||
--cmd="load $(OUTPUT) & save $(PROJECT)-$$VERSION & export html $(PROJECT)-$$VERSION.html & exit"; \
|
||||
if [ -f "$(PROJECT)-$$VERSION.tic" ]; then \
|
||||
cp $(PROJECT)-$$VERSION.tic $(PROJECT).tic; \
|
||||
fi; \
|
||||
if [ -f "$(PROJECT)-$$VERSION.html.zip" ]; then \
|
||||
cp $(PROJECT)-$$VERSION.html.zip $(PROJECT).html.zip; \
|
||||
fi; \
|
||||
echo "==> Generated files:"; \
|
||||
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
|
||||
echo "==> Building and exporting version $$VERSION"; \
|
||||
$(MAKE) export VERSION=$$VERSION
|
||||
|
||||
ci-artifact:
|
||||
ci-upload:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Uploading artifacts for version $$VERSION"; \
|
||||
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true; \
|
||||
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
|
||||
FILE_LUA=$(PROJECT)-$$VERSION.lua; \
|
||||
FILE_TIC=$(PROJECT)-$$VERSION.tic; \
|
||||
FILE_HTML_ZIP=$(PROJECT)-$$VERSION.html.zip; \
|
||||
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
|
||||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
|
||||
$(PROJECT)-$$VERSION.lua \
|
||||
$(PROJECT)-$$VERSION.tic \
|
||||
$(PROJECT)-$$VERSION.html.zip \
|
||||
$(PROJECT)-$$VERSION-docs.zip \
|
||||
$$SCP_TARGET
|
||||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) $$FILE_LUA $$FILE_TIC $$FILE_HTML_ZIP $$SCP_TARGET
|
||||
|
||||
ci-update:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Triggering update for version $$VERSION"; \
|
||||
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
|
||||
|
||||
.PHONY: all build download-minify minify export watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-artifact ci-update
|
||||
.PHONY: all build export watch import_assets export_assets clean lint ci-version ci-export ci-upload ci-update
|
||||
|
||||
#-- <WAVES>
|
||||
#-- 000:224578acdeeeeddcba95434567653100
|
||||
#-- </WAVES>
|
||||
#
|
||||
#-- <SFX>
|
||||
#-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||
#-- </SFX>
|
||||
|
||||
BIN
assets_src/26.01.14 Norman szobája v1.6.ase
Normal file
BIN
assets_src/26.01.20 Iroda v1.0.ase
Normal file
BIN
assets_src/26.01.20 Iroda v1.1.ase
Normal file
|
Before Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 96 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 335 B |
|
Before Width: | Height: | Size: 480 B |
@@ -1 +0,0 @@
|
||||
0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
|
Before Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 5.7 KiB |
87
impostor.inc
@@ -1,77 +1,32 @@
|
||||
meta/meta.header.lua
|
||||
init/init.module.lua
|
||||
init/init.modules.lua
|
||||
init/init.config.lua
|
||||
init/init.ascension.lua
|
||||
init/init.context.lua
|
||||
system/system.util.lua
|
||||
system/system.print.lua
|
||||
system/system.input.lua
|
||||
system/system.asciiart.lua
|
||||
rle/rle.manager.lua
|
||||
rle/rle.register.lua
|
||||
logic/logic.meter.lua
|
||||
logic/logic.focus.lua
|
||||
logic/logic.day.lua
|
||||
logic/logic.timer.lua
|
||||
logic/logic.trigger.lua
|
||||
logic/logic.minigame.lua
|
||||
logic/logic.glitch.lua
|
||||
logic/logic.discussion.lua
|
||||
system/system.ui.lua
|
||||
audio/audio.manager.lua
|
||||
audio/audio.generator.lua
|
||||
audio/audio.songs.lua
|
||||
sprite/sprite.manager.lua
|
||||
sprite/sprite.norman.lua
|
||||
sprite/sprite.sumphore.lua
|
||||
sprite/sprite.pizza_vendor.lua
|
||||
sprite/sprite.dev_boy.lua
|
||||
sprite/sprite.dev_buddy.lua
|
||||
sprite/sprite.dev_extrovert.lua
|
||||
sprite/sprite.dev_girl.lua
|
||||
sprite/sprite.dev_guard.lua
|
||||
sprite/sprite.dev_guru.lua
|
||||
sprite/sprite.dev_hr_girl.lua
|
||||
sprite/sprite.dev_introvert.lua
|
||||
sprite/sprite.dev_operator.lua
|
||||
sprite/sprite.dev_project_manager.lua
|
||||
sprite/sprite.matrix_architect.lua
|
||||
sprite/sprite.matrix_neo.lua
|
||||
sprite/sprite.matrix_oraculum.lua
|
||||
sprite/sprite.matrix_trinity.lua
|
||||
situation/situation.manager.lua
|
||||
situation/situation.drink_coffee.lua
|
||||
decision/decision.manager.lua
|
||||
decision/decision.have_a_coffee.lua
|
||||
decision/decision.go_to_home.lua
|
||||
decision/decision.go_to_toilet.lua
|
||||
decision/decision.go_to_walking_to_office.lua
|
||||
decision/decision.go_to_office.lua
|
||||
decision/decision.go_to_end.lua
|
||||
decision/decision.go_to_walking_to_home.lua
|
||||
decision/decision.go_to_sleep.lua
|
||||
decision/decision.do_work.lua
|
||||
decision/decision.sumphore_discussion.lua
|
||||
discussion/discussion.sumphore.lua
|
||||
discussion/discussion.coworker.lua
|
||||
map/map.manager.lua
|
||||
map/map.bedroom.lua
|
||||
map/map.street.lua
|
||||
map/map.office.lua
|
||||
init/init.windows.lua
|
||||
desition/desition.manager.lua
|
||||
desition/desition.go_to_home.lua
|
||||
desition/desition.go_to_toilet.lua
|
||||
desition/desition.go_to_walking_to_office.lua
|
||||
desition/desition.go_to_office.lua
|
||||
desition/desition.go_to_walking_to_home.lua
|
||||
desition/desition.play_button_mash.lua
|
||||
desition/desition.play_rhythm.lua
|
||||
desition/desition.play_ddr.lua
|
||||
screen/screen.manager.lua
|
||||
screen/screen.home.lua
|
||||
screen/screen.toilet.lua
|
||||
screen/screen.walking_to_office.lua
|
||||
screen/screen.office.lua
|
||||
screen/screen.walking_to_home.lua
|
||||
screen/screen.work.lua
|
||||
screen/screen.mysterious_man.lua
|
||||
window/window.manager.lua
|
||||
window/window.register.lua
|
||||
window/window.end.lua
|
||||
window/window.intro.title.lua
|
||||
window/window.intro.ttg.lua
|
||||
window/window.intro.brief.lua
|
||||
init/init.context.lua
|
||||
data/data.songs.lua
|
||||
system/system.print.lua
|
||||
system/system.input.lua
|
||||
system/system.audio.lua
|
||||
system/system.ui.lua
|
||||
map/map.bedroom.lua
|
||||
window/window.splash.lua
|
||||
window/window.intro.lua
|
||||
window/window.menu.lua
|
||||
window/window.configuration.lua
|
||||
window/window.audiotest.lua
|
||||
@@ -79,8 +34,6 @@ window/window.popup.lua
|
||||
window/window.minigame.mash.lua
|
||||
window/window.minigame.rhythm.lua
|
||||
window/window.minigame.ddr.lua
|
||||
window/window.discussion.lua
|
||||
window/window.continued.lua
|
||||
window/window.game.lua
|
||||
system/system.main.lua
|
||||
meta/meta.assets.lua
|
||||
|
||||
@@ -1,744 +0,0 @@
|
||||
local musicator_markov_model = {
|
||||
model = {
|
||||
["...|..."] = {
|
||||
next = {
|
||||
["..."] = 0.71111111111111,
|
||||
["A-4"] = 0.0074074074074074,
|
||||
["B-4"] = 0.0037037037037037,
|
||||
["C-3"] = 0.011111111111111,
|
||||
["C-4"] = 0.037037037037037,
|
||||
["C-5"] = 0.11111111111111,
|
||||
["C-6"] = 0.0037037037037037,
|
||||
["D-4"] = 0.011111111111111,
|
||||
["D-5"] = 0.018518518518519,
|
||||
["E-4"] = 0.0074074074074074,
|
||||
["E-5"] = 0.025925925925926,
|
||||
["F-5"] = 0.0074074074074074,
|
||||
["G-3"] = 0.0037037037037037,
|
||||
["G-4"] = 0.022222222222222,
|
||||
["G-5"] = 0.018518518518519
|
||||
},
|
||||
total = 270
|
||||
},
|
||||
["...|A-4"] = {
|
||||
next = {
|
||||
["..."] = 0.9,
|
||||
["C-5"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["...|A-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 8
|
||||
},
|
||||
["...|B-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["...|B-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 5
|
||||
},
|
||||
["...|C-3"] = {
|
||||
next = {
|
||||
["..."] = 0.66666666666667,
|
||||
["C-5"] = 0.33333333333333
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["...|C-4"] = {
|
||||
next = {
|
||||
["..."] = 0.875,
|
||||
["D-4"] = 0.083333333333333,
|
||||
["E-4"] = 0.041666666666667
|
||||
},
|
||||
total = 24
|
||||
},
|
||||
["...|C-5"] = {
|
||||
next = {
|
||||
["..."] = 0.73333333333333,
|
||||
["B-4"] = 0.033333333333333,
|
||||
["C-5"] = 0.066666666666667,
|
||||
["D-5"] = 0.13333333333333,
|
||||
["E-5"] = 0.033333333333333
|
||||
},
|
||||
total = 60
|
||||
},
|
||||
["...|C-6"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["...|D-4"] = {
|
||||
next = {
|
||||
["..."] = 0.92857142857143,
|
||||
["D-4"] = 0.071428571428571
|
||||
},
|
||||
total = 14
|
||||
},
|
||||
["...|D-5"] = {
|
||||
next = {
|
||||
["..."] = 0.80645161290323,
|
||||
["C-5"] = 0.032258064516129,
|
||||
["D-5"] = 0.032258064516129,
|
||||
["E-5"] = 0.12903225806452
|
||||
},
|
||||
total = 31
|
||||
},
|
||||
["...|D-6"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["...|E-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 19
|
||||
},
|
||||
["...|E-5"] = {
|
||||
next = {
|
||||
["..."] = 0.77777777777778,
|
||||
["C-5"] = 0.022222222222222,
|
||||
["D-5"] = 0.13333333333333,
|
||||
["F-5"] = 0.066666666666667
|
||||
},
|
||||
total = 45
|
||||
},
|
||||
["...|F-3"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["...|F-4"] = {
|
||||
next = {
|
||||
["..."] = 0.8,
|
||||
["D-4"] = 0.1,
|
||||
["F-4"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["...|F-5"] = {
|
||||
next = {
|
||||
["..."] = 0.66666666666667,
|
||||
["D-5"] = 0.066666666666667,
|
||||
["E-5"] = 0.066666666666667,
|
||||
["G-5"] = 0.2
|
||||
},
|
||||
total = 15
|
||||
},
|
||||
["...|G-3"] = {
|
||||
next = {
|
||||
["..."] = 0.8,
|
||||
["G-5"] = 0.2
|
||||
},
|
||||
total = 5
|
||||
},
|
||||
["...|G-4"] = {
|
||||
next = {
|
||||
["..."] = 0.95652173913043,
|
||||
["E-4"] = 0.043478260869565
|
||||
},
|
||||
total = 23
|
||||
},
|
||||
["...|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.875,
|
||||
["A-5"] = 0.0625,
|
||||
["E-5"] = 0.0625
|
||||
},
|
||||
total = 16
|
||||
},
|
||||
["...|G-6"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["A-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.55555555555556,
|
||||
["C-5"] = 0.33333333333333,
|
||||
["D-5"] = 0.11111111111111
|
||||
},
|
||||
total = 9
|
||||
},
|
||||
["A-4|B-4"] = {
|
||||
next = {
|
||||
["C-5"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["A-4|C-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["A-4|G-4"] = {
|
||||
next = {
|
||||
["F-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["A-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.2,
|
||||
["B-5"] = 0.1,
|
||||
["E-4"] = 0.1,
|
||||
["E-5"] = 0.4,
|
||||
["F-5"] = 0.1,
|
||||
["G-5"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["A-5|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.33333333333333,
|
||||
["A-5"] = 0.66666666666667
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["B-4|..."] = {
|
||||
next = {
|
||||
["A-4"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["B-4|A-4"] = {
|
||||
next = {
|
||||
["G-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["B-4|C-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["B-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.2,
|
||||
["A-5"] = 0.2,
|
||||
["D-6"] = 0.4,
|
||||
["G-5"] = 0.2
|
||||
},
|
||||
total = 5
|
||||
},
|
||||
["C-3|..."] = {
|
||||
next = {
|
||||
["C-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["C-3|C-5"] = {
|
||||
next = {
|
||||
["..."] = 0.33333333333333,
|
||||
["C-3"] = 0.66666666666667
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["C-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["D-4"] = 0.125,
|
||||
["E-4"] = 0.041666666666667,
|
||||
["F-3"] = 0.041666666666667,
|
||||
["G-3"] = 0.16666666666667,
|
||||
["G-4"] = 0.083333333333333,
|
||||
["G-5"] = 0.041666666666667
|
||||
},
|
||||
total = 24
|
||||
},
|
||||
["C-4|D-4"] = {
|
||||
next = {
|
||||
["E-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["C-4|E-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["C-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.40677966101695,
|
||||
["A-4"] = 0.067796610169492,
|
||||
["C-5"] = 0.050847457627119,
|
||||
["D-5"] = 0.20338983050847,
|
||||
["E-5"] = 0.15254237288136,
|
||||
["F-5"] = 0.016949152542373,
|
||||
["G-4"] = 0.10169491525424
|
||||
},
|
||||
total = 59
|
||||
},
|
||||
["C-5|B-4"] = {
|
||||
next = {
|
||||
["A-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["C-5|C-3"] = {
|
||||
next = {
|
||||
["C-5"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["C-5|C-5"] = {
|
||||
next = {
|
||||
["..."] = 0.8,
|
||||
["C-5"] = 0.2
|
||||
},
|
||||
total = 5
|
||||
},
|
||||
["C-5|D-5"] = {
|
||||
next = {
|
||||
["..."] = 0.3,
|
||||
["C-5"] = 0.2,
|
||||
["D-5"] = 0.1,
|
||||
["E-5"] = 0.4
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["C-5|E-5"] = {
|
||||
next = {
|
||||
["..."] = 0.33333333333333,
|
||||
["D-5"] = 0.33333333333333,
|
||||
["G-5"] = 0.33333333333333
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["C-6|..."] = {
|
||||
next = {
|
||||
["A-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["D-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.26666666666667,
|
||||
["A-5"] = 0.066666666666667,
|
||||
["C-4"] = 0.2,
|
||||
["E-4"] = 0.4,
|
||||
["F-3"] = 0.066666666666667
|
||||
},
|
||||
total = 15
|
||||
},
|
||||
["D-4|C-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["D-4|D-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["D-4|E-4"] = {
|
||||
next = {
|
||||
["F-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["D-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.2258064516129,
|
||||
["A-4"] = 0.032258064516129,
|
||||
["A-5"] = 0.032258064516129,
|
||||
["C-5"] = 0.2258064516129,
|
||||
["E-5"] = 0.29032258064516,
|
||||
["F-5"] = 0.096774193548387,
|
||||
["G-5"] = 0.096774193548387
|
||||
},
|
||||
total = 31
|
||||
},
|
||||
["D-5|C-5"] = {
|
||||
next = {
|
||||
["..."] = 0.77777777777778,
|
||||
["D-5"] = 0.22222222222222
|
||||
},
|
||||
total = 9
|
||||
},
|
||||
["D-5|D-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["E-5"] = 0.5
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["D-5|E-5"] = {
|
||||
next = {
|
||||
["..."] = 0.33333333333333,
|
||||
["E-5"] = 0.11111111111111,
|
||||
["F-5"] = 0.55555555555556
|
||||
},
|
||||
total = 9
|
||||
},
|
||||
["D-5|F-5"] = {
|
||||
next = {
|
||||
["E-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["D-6|..."] = {
|
||||
next = {
|
||||
["B-5"] = 0.66666666666667,
|
||||
["G-6"] = 0.33333333333333
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["E-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.19047619047619,
|
||||
["B-5"] = 0.047619047619048,
|
||||
["C-4"] = 0.14285714285714,
|
||||
["D-4"] = 0.23809523809524,
|
||||
["F-4"] = 0.19047619047619,
|
||||
["G-4"] = 0.19047619047619
|
||||
},
|
||||
total = 21
|
||||
},
|
||||
["E-4|D-4"] = {
|
||||
next = {
|
||||
["C-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["E-4|F-4"] = {
|
||||
next = {
|
||||
["G-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["E-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.18604651162791,
|
||||
["A-5"] = 0.046511627906977,
|
||||
["C-5"] = 0.27906976744186,
|
||||
["D-5"] = 0.2093023255814,
|
||||
["E-5"] = 0.069767441860465,
|
||||
["F-5"] = 0.093023255813953,
|
||||
["G-4"] = 0.023255813953488,
|
||||
["G-5"] = 0.093023255813953
|
||||
},
|
||||
total = 43
|
||||
},
|
||||
["E-5|C-5"] = {
|
||||
next = {
|
||||
["E-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["E-5|D-5"] = {
|
||||
next = {
|
||||
["..."] = 0.125,
|
||||
["C-5"] = 0.75,
|
||||
["F-5"] = 0.125
|
||||
},
|
||||
total = 8
|
||||
},
|
||||
["E-5|E-5"] = {
|
||||
next = {
|
||||
["F-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["E-5|F-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["E-5"] = 0.4,
|
||||
["G-5"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["E-5|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["F-5"] = 0.5
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["F-3|..."] = {
|
||||
next = {
|
||||
["C-4"] = 1
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["F-4|..."] = {
|
||||
next = {
|
||||
["D-4"] = 0.11111111111111,
|
||||
["E-4"] = 0.44444444444444,
|
||||
["G-4"] = 0.44444444444444
|
||||
},
|
||||
total = 9
|
||||
},
|
||||
["F-4|D-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-4|E-4"] = {
|
||||
next = {
|
||||
["D-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["F-4|F-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-4|G-4"] = {
|
||||
next = {
|
||||
["A-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["F-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.2,
|
||||
["A-5"] = 0.066666666666667,
|
||||
["D-5"] = 0.2,
|
||||
["E-5"] = 0.46666666666667,
|
||||
["G-5"] = 0.066666666666667
|
||||
},
|
||||
total = 15
|
||||
},
|
||||
["F-5|A-5"] = {
|
||||
next = {
|
||||
["G-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-5|D-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-5|E-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["D-5"] = 0.16666666666667,
|
||||
["F-5"] = 0.16666666666667,
|
||||
["G-5"] = 0.16666666666667
|
||||
},
|
||||
total = 6
|
||||
},
|
||||
["F-5|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.75,
|
||||
["A-5"] = 0.25
|
||||
},
|
||||
total = 4
|
||||
},
|
||||
["G-3|..."] = {
|
||||
next = {
|
||||
["C-4"] = 0.5,
|
||||
["D-4"] = 0.25,
|
||||
["F-3"] = 0.25
|
||||
},
|
||||
total = 4
|
||||
},
|
||||
["G-3|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["G-3"] = 0.5
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["G-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.090909090909091,
|
||||
["A-4"] = 0.090909090909091,
|
||||
["C-4"] = 0.045454545454545,
|
||||
["C-5"] = 0.18181818181818,
|
||||
["D-5"] = 0.045454545454545,
|
||||
["E-4"] = 0.22727272727273,
|
||||
["E-5"] = 0.045454545454545,
|
||||
["F-4"] = 0.27272727272727
|
||||
},
|
||||
total = 22
|
||||
},
|
||||
["G-4|A-4"] = {
|
||||
next = {
|
||||
["B-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["G-4|E-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-4|F-4"] = {
|
||||
next = {
|
||||
["E-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["G-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.35,
|
||||
["A-5"] = 0.05,
|
||||
["B-5"] = 0.05,
|
||||
["C-5"] = 0.05,
|
||||
["D-4"] = 0.05,
|
||||
["E-5"] = 0.25,
|
||||
["F-5"] = 0.2
|
||||
},
|
||||
total = 20
|
||||
},
|
||||
["G-5|A-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["G-5"] = 0.5
|
||||
},
|
||||
total = 4
|
||||
},
|
||||
["G-5|E-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-5|F-5"] = {
|
||||
next = {
|
||||
["A-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-5|G-3"] = {
|
||||
next = {
|
||||
["G-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-6|..."] = {
|
||||
next = {
|
||||
["D-6"] = 1
|
||||
},
|
||||
total = 1
|
||||
}
|
||||
},
|
||||
order = 2
|
||||
}
|
||||
|
||||
local function musicator_unmake_key(k)
|
||||
local result = {}
|
||||
for t in string.gmatch(k, "[^|]+") do
|
||||
result[#result + 1] = t
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function musicator_count_notes(sequence)
|
||||
local result = 0
|
||||
|
||||
for _,v in ipairs(sequence) do
|
||||
if v ~= "..." then
|
||||
result = result + 1
|
||||
end
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function musicator_generate_sequence(model_data, length)
|
||||
local order = model_data.order
|
||||
local model = model_data.model
|
||||
|
||||
-- random start key
|
||||
local model_keys = {}
|
||||
for k,_ in pairs(model) do
|
||||
model_keys[#model_keys + 1] = k
|
||||
end
|
||||
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
|
||||
|
||||
-- sequence starts with the start key
|
||||
local seq = musicator_unmake_key(start_key)
|
||||
|
||||
-- generation loop
|
||||
while musicator_count_notes(seq) < length do
|
||||
local current_key = table.concat({table.unpack(seq, #seq - order + 1, #seq)}, "|") -- luacheck: ignore
|
||||
|
||||
local chosen = "..."
|
||||
|
||||
local key_data = model[current_key]
|
||||
if key_data then
|
||||
local r = math.random()
|
||||
local prob_sum = 0.0
|
||||
for new_note, new_prob in pairs(key_data.next) do
|
||||
prob_sum = prob_sum + new_prob
|
||||
if prob_sum < r then
|
||||
chosen = new_note
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- print(current_key .. " --> " .. chosen)
|
||||
|
||||
seq[#seq+1] = chosen
|
||||
end
|
||||
|
||||
return seq
|
||||
end
|
||||
|
||||
local function musicator_row_to_frame(row, bpm, spd)
|
||||
local frames_per_row = (150 * spd) / bpm
|
||||
return math.floor(row * frames_per_row)
|
||||
end
|
||||
|
||||
local function musicator_note_to_direction(note)
|
||||
local subnote = note:sub(1,1)
|
||||
|
||||
local mapping = {
|
||||
C="left",
|
||||
D="up",
|
||||
E="up",
|
||||
F="right",
|
||||
G="right",
|
||||
A="down"
|
||||
}
|
||||
|
||||
return mapping[subnote] or "up"
|
||||
end
|
||||
|
||||
-- converts generated sequence to pattern that the ddr minigame can consume
|
||||
local function musicator_sequence_to_pattern(sequence, bpm, spd)
|
||||
local result = {}
|
||||
|
||||
for i, note in ipairs(sequence) do
|
||||
if note ~= "..." then
|
||||
|
||||
local at_ms = musicator_row_to_frame(i, bpm, spd)
|
||||
local direction = musicator_note_to_direction(note)
|
||||
|
||||
result[#result + 1] = { frame=at_ms, dir=direction, note=note }
|
||||
end
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function musicator_generate_pattern(length, bpm, spd)
|
||||
return musicator_sequence_to_pattern(musicator_generate_sequence(musicator_markov_model, length), bpm, spd)
|
||||
end
|
||||
@@ -1,93 +0,0 @@
|
||||
--- @section Audio
|
||||
|
||||
Audio = {
|
||||
music_playing = nil
|
||||
}
|
||||
|
||||
--- Stops current music.
|
||||
--- @within Audio
|
||||
function Audio.music_stop()
|
||||
music()
|
||||
Audio.music_playing = nil
|
||||
end
|
||||
|
||||
--- Plays track, doesn't restart if already playing.
|
||||
function Audio.music_play(track)
|
||||
if Audio.music_playing ~= track then
|
||||
music(track)
|
||||
Audio.music_playing = track
|
||||
end
|
||||
end
|
||||
|
||||
--- Plays main menu music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_mainmenu() end
|
||||
|
||||
--- Plays mystery man music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_mystery() Audio.music_play(2) end
|
||||
|
||||
--- Plays waking up music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_wakingup() end
|
||||
|
||||
--- Plays room morning music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_morning() end
|
||||
|
||||
--- Plays room street 1 music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_street_1() end
|
||||
|
||||
--- Plays room street 2 music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_street_2() end
|
||||
|
||||
--- Plays room music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_() end
|
||||
|
||||
--- Plays room work music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_work() Audio.music_play(0) end
|
||||
|
||||
--- Plays activity work music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_activity_work() Audio.music_play(1) end
|
||||
|
||||
--- Plays select sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_select() sfx(17, 'C-7', 30) end
|
||||
|
||||
--- Plays deselect sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
|
||||
|
||||
--- Plays beep sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
|
||||
|
||||
--- Plays success sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
||||
|
||||
--- Plays bloop sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||
|
||||
--- Plays alarm sound effect
|
||||
--- @within Audio
|
||||
function Audio.sfx_alarm() sfx(34, "C-5", 240) end
|
||||
|
||||
--- Plays drum sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_drum_low() sfx(61, "C-2") end
|
||||
|
||||
--- Plays drum sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_drum_high() sfx(61, "C-6") end
|
||||
|
||||
--- Plays sound effect for arrow hit
|
||||
--- @within Audio
|
||||
--- @param note string The note for the sound to play
|
||||
function Audio.sfx_arrowhit(note) sfx(56, note) end
|
||||
@@ -1,7 +1,6 @@
|
||||
--- @section Songs
|
||||
|
||||
-- DDR Arrow Spawn Patterns
|
||||
-- Each song defines when arrows should spawn, synced to music beats
|
||||
|
||||
Songs = {
|
||||
-- Example song pattern
|
||||
test_song = {
|
||||
@@ -105,24 +104,11 @@ Songs = {
|
||||
fps = 60,
|
||||
end_frame = nil, -- No end frame for random mode
|
||||
pattern = {} -- Empty, will spawn randomly in game
|
||||
},
|
||||
generated = {
|
||||
name = "Markov Mode",
|
||||
bpm = 150,
|
||||
spd = 6,
|
||||
fps = 60,
|
||||
end_frame = nil, -- calculated
|
||||
pattern = {}, -- generated
|
||||
generated = true
|
||||
}
|
||||
}
|
||||
|
||||
--- Converts beats to frames.
|
||||
--- @within Songs
|
||||
--- @param beat number The beat number.
|
||||
--- @param bpm number Beats per minute.
|
||||
--- @param[opt] fps number Frames per second (default: 60).
|
||||
--- @return number The corresponding frame number.
|
||||
-- Helper function to calculate frame from beat
|
||||
-- Usage: frame_from_beat(beat_number, bpm, fps)
|
||||
function frame_from_beat(beat, bpm, fps)
|
||||
fps = fps or 60
|
||||
local seconds_per_beat = 60 / bpm
|
||||
@@ -130,17 +116,8 @@ function frame_from_beat(beat, bpm, fps)
|
||||
return math.floor(beat * frames_per_beat)
|
||||
end
|
||||
|
||||
--- Converts beat notation to frame pattern.
|
||||
--- @within Songs
|
||||
--- @param beats table A table of beat data, e.g., {{1, "left"}, {2, "down"}}.
|
||||
--- @param beats.1 number The beat number.
|
||||
--- @param beats.2 string Arrow direction ("left", "down", "up", or "right").
|
||||
--- @param bpm number Beats per minute.
|
||||
--- @param[opt] fps number Frames per second (default: 60).
|
||||
--- @return result table The generated pattern or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * frame (number) The frame number when the arrow should spawn.<br/>
|
||||
--- * dir (string) Arrow direction ("left", "down", "up", or "right").<br/>
|
||||
-- Helper function to convert simple beat notation to frame pattern
|
||||
-- Usage: beats_to_pattern({{1, "left"}, {2, "down"}}, 120)
|
||||
function beats_to_pattern(beats, bpm, fps)
|
||||
fps = fps or 60
|
||||
local pattern = {}
|
||||
@@ -1,34 +0,0 @@
|
||||
Decision.register({
|
||||
id = "do_work",
|
||||
label = "Do Work",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
Util.go_to_screen_by_id("work")
|
||||
|
||||
local modes_for_ascension_levels = {}
|
||||
modes_for_ascension_levels[0] = "normal"
|
||||
modes_for_ascension_levels[1] = "only_special"
|
||||
modes_for_ascension_levels[2] = "only_left"
|
||||
modes_for_ascension_levels[3] = "only_nothing"
|
||||
|
||||
MinigameDDRWindow.start("game", "generated", {
|
||||
on_win = function(game_context)
|
||||
if (game_context.special_mode_condition and Context.ascension.level == 1) then
|
||||
Context.should_ascend = true
|
||||
elseif (game_context.special_mode_condition and Context.ascension.level == 2) then
|
||||
Context.should_ascend = true
|
||||
elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
|
||||
Context.should_ascend = true
|
||||
elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
|
||||
Context.should_ascend = true
|
||||
end
|
||||
|
||||
Meter.show()
|
||||
Util.go_to_screen_by_id("office")
|
||||
Window.set_current("game")
|
||||
Context.have_done_work_today = true
|
||||
end,
|
||||
special_mode = modes_for_ascension_levels[Ascension.get_level()]
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,10 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_end",
|
||||
label = "Break the cycle",
|
||||
condition = function()
|
||||
return Ascension.is_complete()
|
||||
end,
|
||||
handle = function()
|
||||
Window.set_current("end")
|
||||
end,
|
||||
})
|
||||
@@ -1,10 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_home",
|
||||
label = "Go Home",
|
||||
condition = function()
|
||||
return Context.have_been_to_office and Context.have_done_work_today
|
||||
end,
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("home")
|
||||
end,
|
||||
})
|
||||
@@ -1,24 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_sleep",
|
||||
label = "Go to Sleep",
|
||||
condition = function()
|
||||
return Context.have_been_to_office and Context.have_done_work_today
|
||||
end,
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
Day.increase()
|
||||
MinigameRhythmWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
on_win = function()
|
||||
local ascended = Ascension.consume_increase()
|
||||
local level = Ascension.get_level()
|
||||
MysteriousManScreen.start({
|
||||
skip_text = not ascended,
|
||||
text = ascended and MysteriousManScreen.get_text_for_level(level) or nil,
|
||||
})
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,16 +0,0 @@
|
||||
Decision.register({
|
||||
id = "have_a_coffee",
|
||||
label = "Have a Coffee",
|
||||
handle = function()
|
||||
local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
|
||||
local level = Ascension.get_level()
|
||||
local disc_id = "coworker_disc_0"
|
||||
-- TODO: Add more discussions for levels above 3
|
||||
if level >= 1 and level <= 3 then
|
||||
local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
|
||||
disc_id = "coworker_disc" .. suffix
|
||||
end
|
||||
Discussion.start(disc_id, "game")
|
||||
Context.game.current_situation = new_situation_id
|
||||
end,
|
||||
})
|
||||
@@ -1,146 +0,0 @@
|
||||
--- @section Decision
|
||||
local _decisions = {}
|
||||
|
||||
--- Registers a decision definition.
|
||||
--- @within Decision
|
||||
--- @param decision table The decision data table.
|
||||
--- @param decision.id string Unique decision identifier.
|
||||
--- @param decision.label string|function Display text for the decision, or a function returning it.
|
||||
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||
function Decision.register(decision)
|
||||
if not decision or not decision.id then
|
||||
trace("Error: Invalid decision object registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not decision.label then
|
||||
trace("Error: Invalid decision object registered (missing label)!")
|
||||
return
|
||||
end
|
||||
|
||||
if not decision.condition then
|
||||
decision.condition = function() return true end
|
||||
end
|
||||
if not decision.handle then
|
||||
decision.handle = function() end
|
||||
end
|
||||
if _decisions[decision.id] then
|
||||
trace("Warning: Overwriting decision with id: " .. decision.id)
|
||||
end
|
||||
_decisions[decision.id] = decision
|
||||
end
|
||||
|
||||
--- Gets the display label for a decision.
|
||||
--- @within Decision
|
||||
--- @param decision table The decision data table.
|
||||
--- @return string result The resolved decision label.
|
||||
function Decision.get_label(decision)
|
||||
if not decision then return "" end
|
||||
if type(decision.label) == "function" then
|
||||
return decision.label() or ""
|
||||
end
|
||||
return decision.label or ""
|
||||
end
|
||||
|
||||
--- Gets a decision by ID.
|
||||
--- @within Decision
|
||||
--- @param id string The ID of the decision.
|
||||
--- @return table|nil result The decision table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.
|
||||
function Decision.get_by_id(id)
|
||||
return _decisions[id]
|
||||
end
|
||||
|
||||
--- Gets all registered decisions.
|
||||
--- @within Decision
|
||||
--- @return result table A table of all registered decisions, indexed by their IDs. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.
|
||||
function Decision.get_all()
|
||||
return _decisions
|
||||
end
|
||||
|
||||
--- Gets decision objects based on a screen's data.
|
||||
--- @within Decision
|
||||
--- @param screen_data table The data for the screen.
|
||||
--- @param screen_data.decisions table Array of decision ID strings.
|
||||
--- @return result table An array of decision objects relevant to the screen or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.<br/>
|
||||
function Decision.get_for_screen(screen_data)
|
||||
if not screen_data or not screen_data.decisions then
|
||||
return {}
|
||||
end
|
||||
|
||||
local screen_decisions = {}
|
||||
for _, decision_id in ipairs(screen_data.decisions) do
|
||||
local decision = Decision.get_by_id(decision_id)
|
||||
if decision then
|
||||
table.insert(screen_decisions, decision)
|
||||
end
|
||||
end
|
||||
return screen_decisions
|
||||
end
|
||||
|
||||
--- Filters a list of decision objects based on their condition function.
|
||||
--- @within Decision
|
||||
--- @param decisions_list table A table of decision objects.
|
||||
--- @return result table An array of decisions for which condition() is true or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.<br/>
|
||||
function Decision.filter_available(decisions_list)
|
||||
local available = {}
|
||||
for _, decision in ipairs(decisions_list) do
|
||||
if decision and (not decision.condition or decision.condition()) then
|
||||
table.insert(available, decision)
|
||||
end
|
||||
end
|
||||
return available
|
||||
end
|
||||
|
||||
--- Draws decision selector.
|
||||
--- @within Decision
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||
function Decision.draw(decisions, selected_decision_index)
|
||||
local bar_height = 16
|
||||
local bar_y = Config.screen.height - bar_height
|
||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||
if #decisions > 0 then
|
||||
local selected_decision = decisions[selected_decision_index]
|
||||
local decision_label = Decision.get_label(selected_decision)
|
||||
local text_y = bar_y + 4
|
||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates decision selector.
|
||||
--- @within Decision
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||
--- @return number selected_decision_index The updated index of the selected decision.
|
||||
function Decision.update(decisions, selected_decision_index)
|
||||
if Input.left() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||
elseif Input.right() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||
end
|
||||
return selected_decision_index
|
||||
end
|
||||
@@ -1,12 +0,0 @@
|
||||
Decision.register({
|
||||
id = "play_button_mash",
|
||||
label = "Play Button Mash",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,8 +0,0 @@
|
||||
Decision.register({
|
||||
id = "play_ddr",
|
||||
label = "Play DDR (Random)",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameDDRWindow.start("game", nil)
|
||||
end,
|
||||
})
|
||||
@@ -1,12 +0,0 @@
|
||||
Decision.register({
|
||||
id = "play_rhythm",
|
||||
label = "Play Rhythm Game",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameRhythmWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,23 +0,0 @@
|
||||
Decision.register({
|
||||
id = "sumphore_discussion",
|
||||
label = function()
|
||||
if Context.have_met_sumphore then
|
||||
return "Talk to Sumphore"
|
||||
end
|
||||
return "Talk to the homeless guy"
|
||||
end,
|
||||
handle = function()
|
||||
if not Context.have_met_sumphore then
|
||||
Discussion.start("homeless_guy", "game")
|
||||
return
|
||||
end
|
||||
local level = Ascension.get_level()
|
||||
|
||||
-- TODO: Add more discussions for levels above 3
|
||||
if level >= 1 and level <= 3 then
|
||||
Discussion.start("sumphore_disc_asc_" .. level, "game")
|
||||
else
|
||||
Discussion.start("homeless_guy", "game", 4)
|
||||
end
|
||||
end,
|
||||
})
|
||||
8
inc/desition/desition.go_to_home.lua
Normal file
@@ -0,0 +1,8 @@
|
||||
DesitionManager.register({
|
||||
id = "go_to_home",
|
||||
label = "Go to Home",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("home")
|
||||
end,
|
||||
condition = function() return true end
|
||||
})
|
||||
@@ -1,7 +1,8 @@
|
||||
Decision.register({
|
||||
DesitionManager.register({
|
||||
id = "go_to_office",
|
||||
label = "Go to Office",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("office")
|
||||
end,
|
||||
condition = function() return true end
|
||||
})
|
||||
@@ -1,7 +1,8 @@
|
||||
Decision.register({
|
||||
DesitionManager.register({
|
||||
id = "go_to_toilet",
|
||||
label = "Go to Toilet",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("toilet")
|
||||
end,
|
||||
condition = function() return true end
|
||||
})
|
||||
@@ -1,7 +1,8 @@
|
||||
Decision.register({
|
||||
DesitionManager.register({
|
||||
id = "go_to_walking_to_home",
|
||||
label = "Walk home",
|
||||
label = "Go to Walking to home",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("walking_to_home")
|
||||
end,
|
||||
condition = function() return true end
|
||||
})
|
||||
@@ -1,7 +1,8 @@
|
||||
Decision.register({
|
||||
DesitionManager.register({
|
||||
id = "go_to_walking_to_office",
|
||||
label = "Walk to office",
|
||||
label = "Go to Walking to office",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("walking_to_office")
|
||||
end,
|
||||
condition = function() return true end
|
||||
})
|
||||
41
inc/desition/desition.manager.lua
Normal file
@@ -0,0 +1,41 @@
|
||||
DesitionManager = {}
|
||||
|
||||
local _desitions = {} -- Private table to store all desitions
|
||||
|
||||
-- Registers a decision object with the manager
|
||||
-- desition_object: A table containing id, label, handle(), and condition()
|
||||
function DesitionManager.register(desition_object)
|
||||
if not desition_object or not desition_object.id then
|
||||
PopupWindow.show({"Error: Invalid desition object registered (missing id)!"})
|
||||
return
|
||||
end
|
||||
if not desition_object.label then
|
||||
PopupWindow.show({"Error: Invalid desition object registered (missing label)!"})
|
||||
return
|
||||
end
|
||||
|
||||
-- Ensure handle() and condition() methods exist with defaults if missing
|
||||
if not desition_object.condition then
|
||||
desition_object.condition = function() return true end
|
||||
end
|
||||
if not desition_object.handle then
|
||||
desition_object.handle = function() end
|
||||
end
|
||||
if _desitions[desition_object.id] then
|
||||
-- Optional: warning if overwriting an existing desition
|
||||
trace("Warning: Overwriting desition with id: " .. desition_object.id)
|
||||
end
|
||||
_desitions[desition_object.id] = desition_object
|
||||
end
|
||||
|
||||
-- Retrieves a desition by its id
|
||||
-- id: unique string identifier of the desition
|
||||
-- Returns the desition object, or nil if not found
|
||||
function DesitionManager.get(id)
|
||||
return _desitions[id]
|
||||
end
|
||||
|
||||
-- Optional: a way to get all registered desitions, if needed (e.g., for debug)
|
||||
function DesitionManager.get_all()
|
||||
return _desitions
|
||||
end
|
||||
6
inc/desition/desition.play_button_mash.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
DesitionManager.register({
|
||||
id = "play_button_mash",
|
||||
label = "Play Button Mash",
|
||||
handle = function() MinigameButtonMashWindow.start(WINDOW_GAME) end,
|
||||
condition = function() return true end
|
||||
})
|
||||
6
inc/desition/desition.play_ddr.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
DesitionManager.register({
|
||||
id = "play_ddr",
|
||||
label = "Play DDR (Random)",
|
||||
handle = function() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
|
||||
condition = function() return true end
|
||||
})
|
||||
6
inc/desition/desition.play_rhythm.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
DesitionManager.register({
|
||||
id = "play_rhythm",
|
||||
label = "Play Rhythm Game",
|
||||
handle = function() MinigameRhythmWindow.start(WINDOW_GAME) end,
|
||||
condition = function() return true end
|
||||
})
|
||||
@@ -1,137 +0,0 @@
|
||||
Discussion.register({
|
||||
id = "coworker_disc_0",
|
||||
steps = {
|
||||
{
|
||||
question = "Good morning Normal, enjoying your coffee as usual, huh?",
|
||||
answers = {
|
||||
{ label = "The name is Norman, not Normal", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Can't work without some good coffee, no? ",
|
||||
answers = {
|
||||
{ label = "Mhmm", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Discussion.register({
|
||||
id = "coworker_disc_1",
|
||||
steps = {
|
||||
{
|
||||
question = "Norman, you look confused, what's up?",
|
||||
answers = {
|
||||
{ label = "Just some bugs I noticed", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Your coffee also seems whiter than usual!",
|
||||
answers = {
|
||||
{ label = "I feel like latte today", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Discussion.register({
|
||||
id = "coworker_disc_asc_1",
|
||||
steps = {
|
||||
{
|
||||
question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
|
||||
answers = {
|
||||
{ label = "Nothing it's just, I noticed some bugs in the simulation, maybe.", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Are you fixing bugs nobody noticed before?",
|
||||
answers = {
|
||||
{ label = "Maybe", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
Discussion.register({
|
||||
id = "coworker_disc_2",
|
||||
steps = {
|
||||
{
|
||||
question = "Hey Norman, do you have new socks on? That's a weird color!",
|
||||
answers = {
|
||||
{ label = "Huh? True ...", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You look strange today, Normal, you put your tie on backwards, is everything ok? ",
|
||||
answers = {
|
||||
{ label = "Get it right, Norman ... NORMAN!", next_step = 3 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Yo Normann, text goes from left to right, not right to left, these parts!",
|
||||
answers = {
|
||||
{ label = "Uhm...why?", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
Discussion.register({
|
||||
id = "coworker_disc_asc_2",
|
||||
steps = {
|
||||
{
|
||||
question = "Normann, are you ok? You were doing weird things while typing?",
|
||||
answers = {
|
||||
{ label = "Naw", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Oh, it's ok, I'm not wathcing you. Noone really is. *giggle*",
|
||||
answers = {
|
||||
{ label = "Huh ?", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
Discussion.register({
|
||||
id = "coworker_disc_3",
|
||||
steps = {
|
||||
{
|
||||
question = "You look so happy, did you catch a bull or something?",
|
||||
answers = {
|
||||
{ label = "What do you mean?", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Most people catch colds! You are so strange!",
|
||||
answers = {
|
||||
{ label = "An apple a day keeps the cold away", next_step = 3 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You look like you don't really want to work today, are you ok?",
|
||||
answers = {
|
||||
{ label = "Oh brother", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
Discussion.register({
|
||||
id = "coworker_disc_asc_3",
|
||||
steps = {
|
||||
{
|
||||
question = "Normal, you should take a break, you don't live up to your name today",
|
||||
answers = {
|
||||
{ label = "Norman is the name ...", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You aren't as enthusiastic as you were before!",
|
||||
answers = {
|
||||
{ label = "Burnout comes for everyone", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
@@ -1,129 +0,0 @@
|
||||
Discussion.register({
|
||||
id = "sumphore_disc_asc_1",
|
||||
steps = {
|
||||
{
|
||||
question = "Are you still seeking the ox?",
|
||||
answers = {
|
||||
{ label = "Huh? What ox?", next_step = 2 },
|
||||
{ label = "Are you drunk, old man?", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Did you never think there would be more to this?",
|
||||
answers = {
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
Discussion.register({
|
||||
id = "sumphore_disc_asc_2",
|
||||
steps = {
|
||||
{
|
||||
question = "How's work? Your face looks strange",
|
||||
answers = {
|
||||
{ label = "I just really need to take a break.", next_step = 2 },
|
||||
{ label = "Not sure what you mean.", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Are you seeing things?",
|
||||
answers = {
|
||||
{ label = "How did you know ?", next_step = 3 },
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Come have a drink, I could tell you some stories.",
|
||||
answers = {
|
||||
{ label = "No, drink makes you stupid and I need to be in top shape.", next_step = 4, on_select = function()
|
||||
Meter.add("ism", 10)
|
||||
end },
|
||||
{ label = "I could use a drink.", next_step = nil, on_select = function()
|
||||
Meter.add("bm", 10)
|
||||
end },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Always trying to do the right thing, huh? What if you did the left thing instead?",
|
||||
answers = {
|
||||
{ label = "I've never thought of that up till now.", next_step = nil, on_select = function()
|
||||
Meter.add("ism", 5)
|
||||
end },
|
||||
{ label = "Silly wordgames, I like them.", next_step = nil, on_select = function()
|
||||
Meter.add("wpm", 10)
|
||||
end },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
Discussion.register({
|
||||
id = "sumphore_disc_asc_3",
|
||||
steps = {
|
||||
{
|
||||
question = "Do you think it's work you're doing?",
|
||||
answers = {
|
||||
{ label = "... that sounds like it's from a movie.", next_step = 2 },
|
||||
{ label = "Are you drunk, old man?", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You might just be trying too hard, why dont you just flow for a while?",
|
||||
answers = {
|
||||
{ label = "Flow where ?", next_step = 3 },
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Flow carelessly, without any effort",
|
||||
answers = {
|
||||
{ label = "Consuming sth other than alcohol ?", next_step = nil },
|
||||
{ label = "Deja vu", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
Discussion.register({
|
||||
id = "homeless_guy",
|
||||
steps = {
|
||||
{
|
||||
question = "Sup bro, how are you?",
|
||||
answers = {
|
||||
{ label = "I'm doing great, thanks!", next_step = 2 },
|
||||
{ label = "Not as good as you", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "What's your name?",
|
||||
answers = {
|
||||
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
||||
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "That name ... could it be? I know a guy with that name...",
|
||||
answers = {
|
||||
{ label = "Never met you before.", next_step = 4 },
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "My name is Sumphore, nice to meet you.",
|
||||
answers = {
|
||||
{ label = "Nice to meet you, Sumphore.", next_step = 5, on_select = function()
|
||||
Context.have_met_sumphore = true
|
||||
end },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
||||
answers = {
|
||||
{ label = "Thanks, I try my best.", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
@@ -1,169 +0,0 @@
|
||||
--- @section Ascension
|
||||
local ASCENSION_MAX_LEVEL = 9
|
||||
local ASCENSION_WORD = "ASCENSION"
|
||||
local _increased_this_cycle = false
|
||||
|
||||
local _flash_active = false
|
||||
local _flash_timer = 0
|
||||
local _flash_total = 0
|
||||
local FLASH_DURATION = 120
|
||||
|
||||
local _fade_active = false
|
||||
local _fade_timer = 0
|
||||
local FADE_DURATION = 120
|
||||
local FADE_COLORS = nil
|
||||
|
||||
--- Gets initial ascension state.
|
||||
--- @within Ascension
|
||||
--- @return result table Initial ascension state. </br>
|
||||
--- Fields: </br>
|
||||
--- * level (number) Current ascension level (0-9).
|
||||
function Ascension.get_initial()
|
||||
_increased_this_cycle = false
|
||||
return {
|
||||
level = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--- Gets the current ascension level.
|
||||
--- @within Ascension
|
||||
--- @return number The current ascension level (0-9).
|
||||
function Ascension.get_level()
|
||||
if not Context or not Context.ascension then return 0 end
|
||||
return Context.ascension.level
|
||||
end
|
||||
|
||||
--- Gets the maximum ascension level.
|
||||
--- @within Ascension
|
||||
--- @return number The maximum ascension level.
|
||||
function Ascension.get_max_level()
|
||||
return ASCENSION_MAX_LEVEL
|
||||
end
|
||||
|
||||
--- Increases the ascension level by 1, clamped to the max.
|
||||
--- @within Ascension
|
||||
function Ascension.increase()
|
||||
if not Context or not Context.ascension then return end
|
||||
Context.ascension.level = math.min(ASCENSION_MAX_LEVEL, Context.ascension.level + 1)
|
||||
_increased_this_cycle = true
|
||||
end
|
||||
|
||||
--- Returns true if ascension was incremented since the last consume call.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether ascension increased this cycle.
|
||||
function Ascension.did_increase()
|
||||
return _increased_this_cycle
|
||||
end
|
||||
|
||||
--- Consumes the increase flag, returning its value and resetting it.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether ascension had increased this cycle.
|
||||
function Ascension.consume_increase()
|
||||
local result = _increased_this_cycle
|
||||
_increased_this_cycle = false
|
||||
return result
|
||||
end
|
||||
|
||||
--- Returns true when the ascension meter is fully complete (level 10).
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether the cycle can be broken.
|
||||
function Ascension.is_complete()
|
||||
return Ascension.get_level() >= ASCENSION_MAX_LEVEL
|
||||
end
|
||||
|
||||
--- Draws the ascension meter as individual letters of "ASCENSION".
|
||||
--- Each letter lights up per level. Drawn beneath existing meter bars.
|
||||
--- @within Ascension
|
||||
--- @param x number Left x position.
|
||||
--- @param y number Top y position.
|
||||
--- @param options table Optional overrides: lit_color, dim_color, spacing.
|
||||
function Ascension.draw(x, y, options)
|
||||
if not Context or not Context.ascension then return end
|
||||
options = options or {}
|
||||
local level = Context.ascension.level
|
||||
if level < 1 then return end
|
||||
local lit_color = options.lit_color or Config.colors.white
|
||||
local spacing = options.spacing or 5
|
||||
|
||||
for i = 1, level do
|
||||
local ch = ASCENSION_WORD:sub(i, i)
|
||||
local color
|
||||
if i == level and _fade_active then
|
||||
color = Ascension.get_fade_color()
|
||||
else
|
||||
color = lit_color
|
||||
end
|
||||
print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the current fade-in color based on progress through the palette.
|
||||
--- @within Ascension
|
||||
--- @return number The palette color index for the current fade step.
|
||||
function Ascension.get_fade_color()
|
||||
if not FADE_COLORS then
|
||||
FADE_COLORS = {
|
||||
Config.colors.black,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.light_grey,
|
||||
Config.colors.white,
|
||||
}
|
||||
end
|
||||
if not _fade_active then return Config.colors.white end
|
||||
local progress = math.min(_fade_timer / FADE_DURATION, 1)
|
||||
local idx = math.floor(progress * (#FADE_COLORS - 1)) + 1
|
||||
return FADE_COLORS[idx]
|
||||
end
|
||||
|
||||
--- Starts the fade-in effect for the most recently gained letter.
|
||||
--- @within Ascension
|
||||
function Ascension.start_fade()
|
||||
_fade_active = true
|
||||
_fade_timer = 0
|
||||
end
|
||||
|
||||
--- Starts the ascension flash effect.
|
||||
--- @within Ascension
|
||||
function Ascension.start_flash()
|
||||
_flash_active = true
|
||||
_flash_timer = 0
|
||||
_flash_total = FLASH_DURATION
|
||||
end
|
||||
|
||||
--- Updates and draws the ascension flash overlay.
|
||||
--- Call once per frame from the main loop.
|
||||
--- @within Ascension
|
||||
function Ascension.draw_flash()
|
||||
if not _flash_active then return end
|
||||
_flash_timer = _flash_timer + 1
|
||||
|
||||
local sw = Config.screen.width
|
||||
local sh = Config.screen.height
|
||||
|
||||
local progress = _flash_timer / FLASH_DURATION
|
||||
local pulse = math.abs(math.sin(progress * math.pi * 6))
|
||||
local flash_color = (pulse > 0.5) and Config.colors.white or Config.colors.light_grey
|
||||
rect(0, 0, sw, sh, flash_color)
|
||||
|
||||
if _flash_timer >= _flash_total then
|
||||
_flash_active = false
|
||||
Ascension.start_fade()
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the fade-in timer. Call once per frame from the main loop.
|
||||
--- @within Ascension
|
||||
function Ascension.update_fade()
|
||||
if not _fade_active then return end
|
||||
_fade_timer = _fade_timer + 1
|
||||
if _fade_timer >= FADE_DURATION then
|
||||
_fade_active = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns whether a flash effect is currently active.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether the flash is playing.
|
||||
function Ascension.is_flashing()
|
||||
return _flash_active
|
||||
end
|
||||
@@ -1,57 +1,55 @@
|
||||
Config = {}
|
||||
|
||||
--- Return initial data for Config
|
||||
--- @within Config
|
||||
function Config.initial_data()
|
||||
return {
|
||||
local DEFAULT_CONFIG = {
|
||||
screen = {
|
||||
width = 240,
|
||||
height = 136
|
||||
},
|
||||
colors = {
|
||||
black = 0,
|
||||
light_grey = 2,
|
||||
dark_grey = 1,
|
||||
red = 13,
|
||||
light_blue = 9,
|
||||
blue = 3,
|
||||
white = 4,
|
||||
item = 7,
|
||||
meter_bg = 1
|
||||
light_grey = 13,
|
||||
dark_grey = 14,
|
||||
green = 6,
|
||||
item = 12 -- yellow
|
||||
},
|
||||
player = {
|
||||
sprite_id = 1
|
||||
},
|
||||
timing = {
|
||||
minigame_win_duration = 180
|
||||
splash_duration = 120
|
||||
}
|
||||
}
|
||||
end
|
||||
}
|
||||
|
||||
--- Restores default configuration settings.
|
||||
--- @within Config
|
||||
function Config.reset()
|
||||
local initial = Config.initial_data()
|
||||
Config.screen = initial.screen
|
||||
Config.colors = initial.colors
|
||||
Config.timing = initial.timing
|
||||
end
|
||||
local Config = {
|
||||
-- Copy default values initially
|
||||
screen = DEFAULT_CONFIG.screen,
|
||||
colors = DEFAULT_CONFIG.colors,
|
||||
player = DEFAULT_CONFIG.player,
|
||||
timing = DEFAULT_CONFIG.timing,
|
||||
}
|
||||
|
||||
local CONFIG_SAVE_BANK = 7
|
||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||
local CONFIG_MAGIC_VALUE = 0xDE
|
||||
local CONFIG_SPLASH_DURATION_ADDRESS = 3 -- New address for splash duration
|
||||
local CONFIG_MAGIC_VALUE = 0xDE -- A magic number to check if config is saved
|
||||
|
||||
--- Saves the current configuration.
|
||||
--- @within Config
|
||||
function Config.save()
|
||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) -- Mark as saved
|
||||
--mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||
end
|
||||
|
||||
--- Loads saved configuration.
|
||||
--- @within Config
|
||||
function Config.load()
|
||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||
return
|
||||
-- Config has been saved, load values
|
||||
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||
else
|
||||
Config.reset()
|
||||
-- No saved config, restore defaults
|
||||
Config.restore_defaults()
|
||||
end
|
||||
end
|
||||
|
||||
function Config.restore_defaults()
|
||||
Config.timing.splash_duration = DEFAULT_CONFIG.timing.splash_duration
|
||||
-- Any other configurable items should be reset here
|
||||
end
|
||||
|
||||
-- Load configuration on startup
|
||||
Config.load()
|
||||
|
||||
@@ -2,152 +2,125 @@ local SAVE_GAME_BANK = 6
|
||||
local SAVE_GAME_MAGIC_VALUE_ADDRESS = 0
|
||||
local SAVE_GAME_MAGIC_VALUE = 0xCA
|
||||
|
||||
--- Global game context.
|
||||
--- @section Context
|
||||
Context = {}
|
||||
local SAVE_GAME_CURRENT_SCREEN_ADDRESS = 6
|
||||
|
||||
--- Gets initial data for Context.
|
||||
--- @within Context
|
||||
--- @return result table Initial context data or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||
--- * ascension (table) Ascension meter state (see Ascension.get_initial).<br/>
|
||||
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
||||
--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
|
||||
--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
|
||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||
function Context.initial_data()
|
||||
-- Helper for deep copying tables
|
||||
-- local function clone_table(t)
|
||||
-- local copy = {}
|
||||
-- for k, v in pairs(t) do
|
||||
-- if type(v) == "table" then
|
||||
-- copy[k] = clone_table(v)
|
||||
-- else
|
||||
-- copy[k] = v
|
||||
-- end
|
||||
-- end
|
||||
-- return copy
|
||||
-- end
|
||||
|
||||
-- This function returns a table containing only the initial *data* for Context
|
||||
local function get_initial_data()
|
||||
return {
|
||||
current_menu_item = 1,
|
||||
test_mode = false,
|
||||
popup = {
|
||||
active_window = WINDOW_SPLASH,
|
||||
intro = {
|
||||
y = Config.screen.height,
|
||||
speed = 0.5,
|
||||
text = [[Norman Reds’ everyday life
|
||||
seems ordinary: work,
|
||||
meetings, coffee, and
|
||||
endless notifications.
|
||||
But beneath the surface
|
||||
— within him, or around
|
||||
him — something is
|
||||
constantly building, and
|
||||
it soon becomes clear
|
||||
that there is more going
|
||||
on than meets the eye.]]
|
||||
},
|
||||
current_screen = 1,
|
||||
splash_timer = Config.timing.splash_duration,
|
||||
popup = { -- New popup table
|
||||
show = false,
|
||||
content = {}
|
||||
content = {} -- Array of strings
|
||||
},
|
||||
game_in_progress = false,
|
||||
stat_screen_active = false,
|
||||
minigame_ddr = {},
|
||||
minigame_button_mash = {},
|
||||
minigame_rhythm = {},
|
||||
meters = Meter.get_initial(),
|
||||
ascension = Ascension.get_initial(),
|
||||
timer = Timer.get_initial(),
|
||||
triggers = {},
|
||||
home_norman_visible = false,
|
||||
have_been_to_office = false,
|
||||
have_done_work_today = false,
|
||||
should_ascend = false,
|
||||
have_met_sumphore = false,
|
||||
game = {
|
||||
current_screen = "home",
|
||||
current_situation = nil,
|
||||
player = {
|
||||
sprite_id = Config.player.sprite_id
|
||||
},
|
||||
day_count = 1,
|
||||
delta_time = 0,
|
||||
last_frame_time = 0,
|
||||
glitch = {
|
||||
enabled = false,
|
||||
state = "active",
|
||||
timer = 0,
|
||||
},
|
||||
_end = {
|
||||
state = "choice",
|
||||
selection = 1,
|
||||
},
|
||||
discussion = {
|
||||
active = false,
|
||||
id = nil,
|
||||
step = 1,
|
||||
selected_answer = 1,
|
||||
scroll_y = 0,
|
||||
scroll_timer = 0,
|
||||
auto_scroll = true,
|
||||
return_window = nil,
|
||||
ground = {
|
||||
x = 0,
|
||||
y = Config.screen.height,
|
||||
w = Config.screen.width,
|
||||
h = 8
|
||||
},
|
||||
menu_items = {},
|
||||
selected_menu_item = 1,
|
||||
selected_desition_index = 1, -- New desition index
|
||||
game_in_progress = false, -- New flag
|
||||
screens = {} -- Initialize as empty, populated on reset
|
||||
}
|
||||
end
|
||||
|
||||
--- Resets game context to initial state.
|
||||
--- @within Context
|
||||
function Context.reset()
|
||||
local initial_data = Context.initial_data()
|
||||
Context = {}
|
||||
|
||||
local function reset_context_to_initial_state()
|
||||
local initial_data = get_initial_data()
|
||||
|
||||
-- Clear existing data properties from Context (but not methods)
|
||||
for k in pairs(Context) do
|
||||
if type(Context[k]) ~= "function" then
|
||||
if type(Context[k]) ~= "function" then -- Only clear data, leave functions
|
||||
Context[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Copy all initial data properties into Context
|
||||
for k, v in pairs(initial_data) do
|
||||
Context[k] = v
|
||||
end
|
||||
|
||||
-- Populate Context.screens from ScreenManager, ensuring indexed array
|
||||
Context.screens = {}
|
||||
Context.screen_indices_by_id = {} -- Renamed for clarity, stores index
|
||||
-- The screen order needs to be explicit to ensure consistent numerical indices
|
||||
local screen_order = {"home", "toilet", "walking_to_office", "office", "walking_to_home"}
|
||||
for i, screen_id in ipairs(screen_order) do
|
||||
local screen_data = ScreenManager.get_by_id(screen_id)
|
||||
if screen_data then
|
||||
table.insert(Context.screens, screen_data)
|
||||
Context.screen_indices_by_id[screen_id] = i -- Store index
|
||||
else
|
||||
-- Handle error if a screen is not registered
|
||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not registered!"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Starts a new game.
|
||||
--- @within Context
|
||||
-- Initially populate Context with data
|
||||
reset_context_to_initial_state()
|
||||
|
||||
-- Now define the methods for Context
|
||||
function Context.new_game()
|
||||
Context.reset()
|
||||
reset_context_to_initial_state()
|
||||
Context.game_in_progress = true
|
||||
MenuWindow.refresh_menu_items()
|
||||
Screen.get_by_id(Context.game.current_screen).init()
|
||||
MysteriousManScreen.start({
|
||||
text = [[
|
||||
Norman was never a bad
|
||||
...
|
||||
simulation engineer,
|
||||
...
|
||||
but
|
||||
...
|
||||
we need to be careful
|
||||
...
|
||||
letting him improve.
|
||||
...
|
||||
We need to distract him.
|
||||
]],
|
||||
on_text_complete = function()
|
||||
Audio.sfx_alarm()
|
||||
Context.home_norman_visible = false
|
||||
Util.go_to_screen_by_id("home")
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
target_points = 100,
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Meter.show()
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
--- Saves the current game state.
|
||||
--- @within Context
|
||||
function Context.save_game()
|
||||
if not Context.game_in_progress then return end
|
||||
|
||||
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
|
||||
mset(Context.current_screen, SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
|
||||
end
|
||||
|
||||
--- Loads a saved game state.
|
||||
--- @within Context
|
||||
function Context.load_game()
|
||||
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
|
||||
-- No saved game found, start a new one
|
||||
Context.new_game()
|
||||
return
|
||||
end
|
||||
Context.reset()
|
||||
|
||||
reset_context_to_initial_state() -- Reset data, preserve methods
|
||||
|
||||
Context.current_screen = mget(SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
|
||||
|
||||
Context.game_in_progress = true
|
||||
MenuWindow.refresh_menu_items()
|
||||
Screen.get_by_id(Context.game.current_screen).init()
|
||||
end
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
Window = {}
|
||||
Util = {}
|
||||
Meter = {}
|
||||
Minigame = {}
|
||||
Decision = {}
|
||||
Situation = {}
|
||||
Screen = {}
|
||||
Map = {}
|
||||
UI = {}
|
||||
Print = {}
|
||||
Input = {}
|
||||
Sprite = {}
|
||||
Audio = {}
|
||||
Focus = {}
|
||||
Day = {}
|
||||
Timer = {}
|
||||
Trigger = {}
|
||||
Discussion = {}
|
||||
RLE = {}
|
||||
AsciiArt = {}
|
||||
Ascension = {}
|
||||
MysteriousManScreen = {}
|
||||
19
inc/init/init.modules.lua
Normal file
@@ -0,0 +1,19 @@
|
||||
local SplashWindow = {}
|
||||
local IntroWindow = {}
|
||||
local MenuWindow = {}
|
||||
local GameWindow = {}
|
||||
local PopupWindow = {}
|
||||
local ConfigurationWindow = {}
|
||||
local AudioTestWindow = {}
|
||||
local MinigameButtonMashWindow = {}
|
||||
local MinigameRhythmWindow = {}
|
||||
local MinigameDDRWindow = {}
|
||||
|
||||
Util = {}
|
||||
DesitionManager = {}
|
||||
ScreenManager = {} -- New declaration
|
||||
UI = {}
|
||||
Print = {}
|
||||
Input = {}
|
||||
|
||||
Audio = {}
|
||||
10
inc/init/init.windows.lua
Normal file
@@ -0,0 +1,10 @@
|
||||
local WINDOW_SPLASH = 0
|
||||
local WINDOW_INTRO = 1
|
||||
local WINDOW_MENU = 2
|
||||
local WINDOW_GAME = 3
|
||||
local WINDOW_POPUP = 4
|
||||
local WINDOW_CONFIGURATION = 7
|
||||
local WINDOW_MINIGAME_BUTTON_MASH = 8
|
||||
local WINDOW_MINIGAME_RHYTHM = 9
|
||||
local WINDOW_MINIGAME_DDR = 10
|
||||
local WINDOW_AUDIOTEST = 9001 -- because it's a debug screen lol
|
||||
@@ -1,35 +0,0 @@
|
||||
--- @section Day
|
||||
local _day_increase_handlers = {}
|
||||
|
||||
--- Increases the day count and triggers registered handlers.
|
||||
--- @within Day
|
||||
function Day.increase()
|
||||
Context.day_count = Context.day_count + 1
|
||||
if Context.day_count == 3 then
|
||||
Context.should_ascend = true
|
||||
end
|
||||
for _, handler in ipairs(_day_increase_handlers) do
|
||||
handler()
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a handler to be called when the day increases.
|
||||
--- @within Day
|
||||
--- @param handler function The function to call when the day increases.
|
||||
function Day.register_handler(handler)
|
||||
table.insert(_day_increase_handlers, handler)
|
||||
end
|
||||
|
||||
Day.register_handler(function()
|
||||
local m = Context.meters
|
||||
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
|
||||
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
|
||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
||||
end)
|
||||
|
||||
Day.register_handler(function()
|
||||
if Context.should_ascend then
|
||||
Ascension.increase()
|
||||
end
|
||||
Context.should_ascend = false
|
||||
end)
|
||||
@@ -1,106 +0,0 @@
|
||||
--- @section Discussion
|
||||
local _discussions = {}
|
||||
|
||||
--- Registers a discussion definition.
|
||||
--- @within Discussion
|
||||
--- @param discussion table The discussion data table.
|
||||
--- @param discussion.id string Unique discussion identifier.
|
||||
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||
function Discussion.register(discussion)
|
||||
if not discussion or not discussion.id then
|
||||
trace("Error: Invalid discussion registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not discussion.steps or #discussion.steps == 0 then
|
||||
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||
return
|
||||
end
|
||||
if not discussion.on_end then
|
||||
discussion.on_end = function() end
|
||||
end
|
||||
if _discussions[discussion.id] then
|
||||
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||
end
|
||||
_discussions[discussion.id] = discussion
|
||||
end
|
||||
|
||||
--- Gets a discussion by ID.
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID.
|
||||
--- @return table|nil result The discussion table or nil.
|
||||
function Discussion.get_by_id(id)
|
||||
return _discussions[id]
|
||||
end
|
||||
|
||||
--- Starts a discussion, switching to the discussion window.
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID to start.
|
||||
--- @param return_window string The window ID to return to after the discussion.
|
||||
--- @param[opt] start_step number The step index to start from (defaults to 1).
|
||||
function Discussion.start(id, return_window, start_step)
|
||||
local discussion = _discussions[id]
|
||||
if not discussion then
|
||||
trace("Error: Discussion not found: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
local step = start_step or 1
|
||||
if not discussion.steps[step] then step = 1 end
|
||||
Context.discussion.active = true
|
||||
Context.discussion.id = id
|
||||
Context.discussion.step = step
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
Context.discussion.return_window = return_window or "game"
|
||||
Meter.hide()
|
||||
Window.set_current("discussion")
|
||||
end
|
||||
|
||||
--- Gets the current step data for the active discussion.
|
||||
--- @within Discussion
|
||||
--- @return table|nil result The current step table or nil.
|
||||
function Discussion.get_current_step()
|
||||
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
if not discussion then return nil end
|
||||
return discussion.steps[Context.discussion.step]
|
||||
end
|
||||
|
||||
--- Advances to a specific step or ends the discussion.
|
||||
--- @within Discussion
|
||||
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||
function Discussion.go_to_step(next_step)
|
||||
if not next_step then
|
||||
Discussion.finish()
|
||||
return
|
||||
end
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
if not discussion or not discussion.steps[next_step] then
|
||||
Discussion.finish()
|
||||
return
|
||||
end
|
||||
Context.discussion.step = next_step
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
end
|
||||
|
||||
--- Ends the active discussion and returns to the previous window.
|
||||
--- @within Discussion
|
||||
function Discussion.finish()
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
local return_window = Context.discussion.return_window or "game"
|
||||
Context.discussion.active = false
|
||||
Context.discussion.id = nil
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
Meter.show()
|
||||
if discussion and discussion.on_end then
|
||||
discussion.on_end()
|
||||
end
|
||||
Window.set_current(return_window)
|
||||
end
|
||||
@@ -1,166 +0,0 @@
|
||||
--- @section Focus
|
||||
|
||||
local FOCUS_DEFAULT_SPEED = 5
|
||||
|
||||
local active = false
|
||||
local closing = false
|
||||
local driven = false
|
||||
local center_x = 0
|
||||
local center_y = 0
|
||||
local radius = 0
|
||||
local speed = FOCUS_DEFAULT_SPEED
|
||||
local on_complete = nil
|
||||
local driven_initial_r = 0
|
||||
local driven_max_r = 0
|
||||
|
||||
local function max_radius(cx, cy)
|
||||
local dx = math.max(cx, Config.screen.width - cx)
|
||||
local dy = math.max(cy, Config.screen.height - cy)
|
||||
return math.sqrt(dx * dx + dy * dy)
|
||||
end
|
||||
|
||||
--- Starts a focus overlay that reveals content through an expanding circle.
|
||||
--- @within Focus
|
||||
--- @param cx number The x-coordinate of the circle center.
|
||||
--- @param cy number The y-coordinate of the circle center.
|
||||
--- @param[opt] params table Optional parameters: `speed` (number) expansion rate in pixels/frame, `initial_radius` (number) starting radius in pixels (default 0), `on_complete` (function) callback when overlay disperses.
|
||||
function Focus.start(cx, cy, params)
|
||||
params = params or {}
|
||||
active = true
|
||||
closing = false
|
||||
driven = false
|
||||
center_x = cx
|
||||
center_y = cy
|
||||
radius = params.initial_radius or 0
|
||||
speed = params.speed or FOCUS_DEFAULT_SPEED
|
||||
on_complete = params.on_complete
|
||||
end
|
||||
|
||||
--- Starts a closing focus overlay that hides content by shrinking the visible circle.
|
||||
--- @within Focus
|
||||
--- @param cx number The x-coordinate of the circle center.
|
||||
--- @param cy number The y-coordinate of the circle center.
|
||||
--- @param[opt] params table Optional parameters: `speed` (number) shrink rate in pixels/frame, `on_complete` (function) callback when screen is fully covered.
|
||||
function Focus.close(cx, cy, params)
|
||||
params = params or {}
|
||||
active = true
|
||||
closing = true
|
||||
driven = false
|
||||
center_x = cx
|
||||
center_y = cy
|
||||
radius = max_radius(cx, cy)
|
||||
speed = params.speed or FOCUS_DEFAULT_SPEED
|
||||
on_complete = params.on_complete
|
||||
end
|
||||
|
||||
--- Starts a driven focus overlay whose radius is controlled externally via Focus.set_percentage().
|
||||
--- The radius maps linearly from initial_radius (at 0%) to the screen corner distance (at 100%).
|
||||
--- @within Focus
|
||||
--- @param cx number The x-coordinate of the circle center.
|
||||
--- @param cy number The y-coordinate of the circle center.
|
||||
--- @param[opt] params table Optional parameters: `initial_radius` (number) radius at 0% (default 0).
|
||||
function Focus.start_driven(cx, cy, params)
|
||||
params = params or {}
|
||||
active = true
|
||||
closing = false
|
||||
driven = true
|
||||
center_x = cx
|
||||
center_y = cy
|
||||
driven_initial_r = params.initial_radius or 0
|
||||
driven_max_r = max_radius(cx, cy)
|
||||
radius = driven_initial_r
|
||||
on_complete = nil
|
||||
end
|
||||
|
||||
--- Sets the visible radius as a percentage of the full screen extent.
|
||||
--- Only has effect when the overlay is in driven mode (started via Focus.start_driven).
|
||||
--- @within Focus
|
||||
--- @param pct number A value from 0 to 1 (0 = initial_radius, 1 = full screen).
|
||||
function Focus.set_percentage(pct)
|
||||
if not driven then return end
|
||||
radius = driven_initial_r + pct * (driven_max_r - driven_initial_r)
|
||||
end
|
||||
|
||||
--- Checks whether the focus overlay is currently active.
|
||||
--- @within Focus
|
||||
--- @return boolean Whether the focus overlay is active.
|
||||
function Focus.is_active()
|
||||
return active
|
||||
end
|
||||
|
||||
--- Stops the focus overlay immediately.
|
||||
--- @within Focus
|
||||
function Focus.stop()
|
||||
active = false
|
||||
closing = false
|
||||
driven = false
|
||||
radius = 0
|
||||
on_complete = nil
|
||||
end
|
||||
|
||||
--- Updates the focus overlay animation. No-op in driven mode.
|
||||
--- @within Focus
|
||||
function Focus.update()
|
||||
if not active then return end
|
||||
if driven then return end
|
||||
|
||||
if closing then
|
||||
radius = radius - speed
|
||||
if radius <= 0 then
|
||||
local cb = on_complete
|
||||
Focus.stop()
|
||||
if cb then cb() end
|
||||
end
|
||||
else
|
||||
radius = radius + speed
|
||||
if radius >= max_radius(center_x, center_y) then
|
||||
local cb = on_complete
|
||||
Focus.stop()
|
||||
if cb then cb() end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the focus overlay (black screen with circular cutout).
|
||||
--- Must be called after all other drawing to appear on top of every visual layer.
|
||||
--- @within Focus
|
||||
function Focus.draw()
|
||||
if not active then return end
|
||||
|
||||
local cx = center_x
|
||||
local cy = center_y
|
||||
local r = radius
|
||||
local w = Config.screen.width
|
||||
local h = Config.screen.height
|
||||
local color = Config.colors.black
|
||||
|
||||
if closing and r <= 0 then
|
||||
rect(0, 0, w, h, color)
|
||||
return
|
||||
end
|
||||
|
||||
local top = math.max(0, math.floor(cy - r))
|
||||
local bottom = math.min(h - 1, math.ceil(cy + r))
|
||||
|
||||
if top > 0 then
|
||||
rect(0, 0, w, top, color)
|
||||
end
|
||||
|
||||
if bottom < h - 1 then
|
||||
rect(0, bottom + 1, w, h - bottom - 1, color)
|
||||
end
|
||||
|
||||
for y = top, bottom do
|
||||
local dy = y - cy
|
||||
local half_w = math.sqrt(math.max(0, r * r - dy * dy))
|
||||
local left = math.floor(cx - half_w)
|
||||
local right = math.ceil(cx + half_w)
|
||||
|
||||
if left > 0 then
|
||||
rect(0, y, left, 1, color)
|
||||
end
|
||||
if right < w then
|
||||
rect(right, y, w - right, 1, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,58 +0,0 @@
|
||||
--- @section Glitch
|
||||
Glitch = {}
|
||||
|
||||
--- Shows the glitch effect.
|
||||
--- @within Glitch
|
||||
function Glitch.show()
|
||||
if Context and Context.glitch then
|
||||
Context.glitch.enabled = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Hides the glitch effect.
|
||||
--- @within Glitch
|
||||
function Glitch.hide()
|
||||
if Context and Context.glitch then
|
||||
Context.glitch.enabled = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the glitch effect if active.
|
||||
--- @within Glitch
|
||||
function Glitch.draw()
|
||||
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||
|
||||
-- Update state timer
|
||||
Context.glitch.timer = Context.glitch.timer - 1
|
||||
if Context.glitch.timer <= 0 then
|
||||
if Context.glitch.state == "active" then
|
||||
Context.glitch.state = "waiting"
|
||||
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||
else
|
||||
Context.glitch.state = "active"
|
||||
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw stripes only when active
|
||||
if Context.glitch.state == "active" then
|
||||
for _ = 1, 15 do
|
||||
local rx = math.random(0, Config.screen.width - 1)
|
||||
local ry = math.random(0, Config.screen.height - 1)
|
||||
|
||||
-- Sample color at the random point
|
||||
local color = pix(rx, ry)
|
||||
|
||||
-- Determine random length for the stripe (2-40)
|
||||
local length = math.random(2, 40)
|
||||
|
||||
-- Draw the vertical stripe
|
||||
for sy = 0, length - 1 do
|
||||
local dy = ry + sy
|
||||
if dy < Config.screen.height then
|
||||
pix(rx, dy, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,158 +0,0 @@
|
||||
--- @section Meter
|
||||
local METER_MAX = 1000
|
||||
local METER_DEFAULT = 500
|
||||
local METER_GAIN_PER_CHORE = 100
|
||||
local METER_DECAY_PER_DAY = 20
|
||||
local COMBO_BASE_BONUS = 0.02
|
||||
local COMBO_MAX_BONUS = 0.16
|
||||
local COMBO_TIMEOUT_FRAMES = 600
|
||||
|
||||
-- Internal meters for tracking game progress and player stats.
|
||||
Meter.COLOR_ISM = Config.colors.red
|
||||
Meter.COLOR_WPM = Config.colors.blue
|
||||
Meter.COLOR_BM = Config.colors.black
|
||||
Meter.COLOR_BG = Config.colors.meter_bg
|
||||
|
||||
--- Gets initial meter values.
|
||||
--- @within Meter
|
||||
--- @return result table Initial meter values. </br>
|
||||
--- Fields: </br>
|
||||
--- * ism (number) Initial ISM meter value.<br/>
|
||||
--- * wpm (number) Initial WPM meter value.<br/>
|
||||
--- * bm (number) Initial BM meter value.<br/>
|
||||
--- * combo (number) Current combo count.<br/>
|
||||
--- * combo_timer (number) Frames since last combo action.<br/>
|
||||
--- * hidden (boolean) Whether meters are hidden.
|
||||
function Meter.get_initial()
|
||||
return {
|
||||
ism = METER_DEFAULT,
|
||||
wpm = METER_DEFAULT,
|
||||
bm = METER_DEFAULT,
|
||||
combo = 0,
|
||||
combo_timer = 0,
|
||||
hidden = false,
|
||||
}
|
||||
end
|
||||
|
||||
--- Hides meters.
|
||||
--- @within Meter
|
||||
function Meter.hide()
|
||||
if Context and Context.meters then Context.meters.hidden = true end
|
||||
end
|
||||
|
||||
--- Shows meters.
|
||||
--- @within Meter
|
||||
function Meter.show()
|
||||
if Context and Context.meters then Context.meters.hidden = false end
|
||||
end
|
||||
|
||||
--- Gets max meter value.
|
||||
--- @within Meter
|
||||
--- @return number The maximum meter value.
|
||||
function Meter.get_max()
|
||||
return METER_MAX
|
||||
end
|
||||
|
||||
--- Sets the decay amount applied to all meters per day.
|
||||
--- @within Meter
|
||||
--- @param amount number Amount to subtract from each meter.
|
||||
function Meter.set_decay(amount)
|
||||
METER_DECAY_PER_DAY = amount
|
||||
end
|
||||
|
||||
--- Gets the meter decay as a percentage of the max meter value.
|
||||
--- @within Meter
|
||||
--- @return number The decay percentage per day.
|
||||
function Meter.get_decay_percentage()
|
||||
return math.floor(METER_DECAY_PER_DAY / METER_MAX * 100)
|
||||
end
|
||||
|
||||
--- Gets combo multiplier.
|
||||
--- @within Meter
|
||||
--- @return number The current combo multiplier.
|
||||
function Meter.get_combo_multiplier()
|
||||
if not Context or not Context.meters then return 1 end
|
||||
local combo = Context.meters.combo
|
||||
if combo == 0 then return 1 end
|
||||
return 1 + math.min(COMBO_MAX_BONUS, COMBO_BASE_BONUS * (2 ^ (combo - 1)))
|
||||
end
|
||||
|
||||
--- Updates all meters.
|
||||
--- @within Meter
|
||||
function Meter.update()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
local m = Context.meters
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
if not in_minigame then
|
||||
if m.combo > 0 then
|
||||
m.combo_timer = m.combo_timer + 1
|
||||
if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
|
||||
m.combo = 0
|
||||
m.combo_timer = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Adds amount to a meter.
|
||||
--- @within Meter
|
||||
--- @param key string The meter key (e.g., "wpm", "ism", "bm").
|
||||
--- @param amount number The amount to add.
|
||||
function Meter.add(key, amount)
|
||||
if not Context or not Context.meters then return end
|
||||
local m = Context.meters
|
||||
if m[key] ~= nil then
|
||||
m[key] = math.min(METER_MAX, m[key] + amount)
|
||||
end
|
||||
end
|
||||
|
||||
--- Called on minigame completion.
|
||||
--- @within Meter
|
||||
function Meter.on_minigame_complete()
|
||||
local m = Context.meters
|
||||
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
|
||||
Meter.add("wpm", gain)
|
||||
Meter.add("ism", gain)
|
||||
Meter.add("bm", gain)
|
||||
m.combo = m.combo + 1
|
||||
m.combo_timer = 0
|
||||
end
|
||||
|
||||
--- Draws meters.
|
||||
--- @within Meter
|
||||
function Meter.draw()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
if Context.meters.hidden then return end
|
||||
|
||||
local m = Context.meters
|
||||
local max = Meter.get_max()
|
||||
local bar_w = 44
|
||||
local bar_h = 2
|
||||
local bar_x = 182
|
||||
local label_x = 228
|
||||
local line_h = 5
|
||||
local start_y = 1
|
||||
|
||||
|
||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
||||
}
|
||||
|
||||
for _, meter in ipairs(meter_list) do
|
||||
local label_y = start_y + meter.row * line_h
|
||||
local bar_y = label_y + bar_offset
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
|
||||
local ascension_y = start_y + 3 * line_h + 1
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
|
||||
end
|
||||
@@ -1,19 +0,0 @@
|
||||
-- Manages minigame configurations and initial states.
|
||||
--- @section Minigame
|
||||
|
||||
--- Draws a unified win message overlay.
|
||||
--- @within Minigame
|
||||
function Minigame.draw_win_overlay(win_text)
|
||||
local text = win_text or "SUCCESS"
|
||||
local tw = #text * 6
|
||||
local th = 6
|
||||
local padding = 4
|
||||
local box_w = tw + padding * 2
|
||||
local box_h = th + padding * 2
|
||||
local box_x = (Config.screen.width - box_w) / 2
|
||||
local box_y = (Config.screen.height - box_h) / 2
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||
end
|
||||
@@ -1,87 +0,0 @@
|
||||
--- @section Timer
|
||||
|
||||
local timer_duration = 1800
|
||||
|
||||
--- Gets initial timer values.
|
||||
--- @within Timer
|
||||
--- @return result table Initial timer values. </br>
|
||||
--- Fields: </br>
|
||||
--- * progress (number) Clock timer revolution progress (0 to 1).
|
||||
function Timer.get_initial()
|
||||
return {
|
||||
progress = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--- Sets the number of frames for one full timer revolution.
|
||||
--- @within Timer
|
||||
--- @param frames number Frames per revolution.
|
||||
function Timer.set_duration(frames)
|
||||
timer_duration = frames
|
||||
end
|
||||
|
||||
--- Updates the timer and handles revolution events.
|
||||
--- @within Timer
|
||||
function Timer.update()
|
||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||
local t = Context.timer
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
|
||||
if not in_minigame then
|
||||
t.progress = t.progress + (1 / timer_duration)
|
||||
if t.progress >= 1 then
|
||||
t.progress = t.progress - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the clock timer indicator as a circular progress bar.
|
||||
--- @within Timer
|
||||
function Timer.draw()
|
||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||
|
||||
local cx = 10
|
||||
local cy = 8
|
||||
local r_outer = 5
|
||||
local r_inner = 3
|
||||
local progress = Context.timer.progress
|
||||
|
||||
local fg_color
|
||||
if progress <= 0.25 then
|
||||
fg_color = Config.colors.dark_grey
|
||||
elseif progress <= 0.5 then
|
||||
fg_color = Config.colors.light_blue
|
||||
elseif progress <= 0.75 then
|
||||
fg_color = Config.colors.blue
|
||||
elseif progress <= 1 then
|
||||
fg_color = Config.colors.red
|
||||
end
|
||||
|
||||
local bg_color = Config.colors.white
|
||||
local start_angle = -math.pi * 0.5
|
||||
local progress_angle = progress * 2 * math.pi
|
||||
local r_outer_sq = r_outer * r_outer
|
||||
local r_inner_sq = r_inner * r_inner
|
||||
|
||||
for dy = -r_outer, r_outer do
|
||||
for dx = -r_outer, r_outer do
|
||||
local dist_sq = dx * dx + dy * dy
|
||||
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||
local angle = math.atan(dy, dx)
|
||||
local relative = angle - start_angle
|
||||
if relative < 0 then relative = relative + 2 * math.pi end
|
||||
if relative <= progress_angle then
|
||||
pix(cx + dx, cy + dy, fg_color)
|
||||
else
|
||||
pix(cx + dx, cy + dy, bg_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local hand_angle = start_angle + progress_angle
|
||||
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||
end
|
||||
@@ -1,135 +0,0 @@
|
||||
--- @section Trigger
|
||||
local triggers = {}
|
||||
|
||||
--- @within Trigger
|
||||
--- @param trigger table The trigger data table.
|
||||
--- @param trigger.id string Unique trigger identifier.
|
||||
--- @param trigger.duration number Duration in frames before the trigger fires.
|
||||
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
||||
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
||||
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
||||
function Trigger.register(trigger)
|
||||
if not trigger or not trigger.id then
|
||||
trace("Error: Invalid trigger registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not trigger.duration or trigger.duration <= 0 then
|
||||
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
||||
return
|
||||
end
|
||||
|
||||
if not trigger.on_start then
|
||||
trigger.on_start = function() end
|
||||
end
|
||||
if not trigger.on_stop then
|
||||
trigger.on_stop = function() end
|
||||
end
|
||||
if trigger.repeating == nil then
|
||||
trigger.repeating = false
|
||||
end
|
||||
if triggers[trigger.id] then
|
||||
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
||||
end
|
||||
triggers[trigger.id] = trigger
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
--- @return table|nil result The trigger definition or nil.
|
||||
function Trigger.get_by_id(id)
|
||||
return triggers[id]
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @return table result All trigger definitions keyed by ID.
|
||||
function Trigger.get_all()
|
||||
return triggers
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
--- @return boolean active True if the trigger is running.
|
||||
function Trigger.is_active(id)
|
||||
if not Context or not Context.triggers then return false end
|
||||
return Context.triggers[id] ~= nil
|
||||
end
|
||||
|
||||
--- If already active, restarts from 0.
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.start(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
local trigger = triggers[id]
|
||||
if not trigger then
|
||||
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
|
||||
Context.triggers[id] = { elapsed = 0 }
|
||||
trigger.on_start()
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.stop(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
local trigger = triggers[id]
|
||||
if not trigger then
|
||||
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
if not Context.triggers[id] then return end
|
||||
|
||||
Context.triggers[id] = nil
|
||||
trigger.on_stop()
|
||||
end
|
||||
|
||||
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.reset(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
if not triggers[id] then
|
||||
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
if not Context.triggers[id] then return end
|
||||
|
||||
Context.triggers[id].elapsed = 0
|
||||
end
|
||||
|
||||
--- Pauses during minigames.
|
||||
--- @within Trigger
|
||||
function Trigger.update()
|
||||
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
||||
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
if in_minigame then return end
|
||||
|
||||
local fired = {}
|
||||
for id, state in pairs(Context.triggers) do
|
||||
local trigger = triggers[id]
|
||||
if trigger then
|
||||
state.elapsed = state.elapsed + 1
|
||||
if state.elapsed >= trigger.duration then
|
||||
table.insert(fired, id)
|
||||
end
|
||||
else
|
||||
table.insert(fired, id)
|
||||
end
|
||||
end
|
||||
|
||||
for _, id in ipairs(fired) do
|
||||
local trigger = triggers[id]
|
||||
if trigger then
|
||||
trigger.on_stop()
|
||||
if trigger.repeating then
|
||||
Context.triggers[id] = { elapsed = 0 }
|
||||
else
|
||||
Context.triggers[id] = nil
|
||||
end
|
||||
else
|
||||
Context.triggers[id] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,9 +1,19 @@
|
||||
Map.register({
|
||||
id = "bedroom",
|
||||
from_x = 0,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
MapBedroom = {
|
||||
"10101010101010101010101010101010",
|
||||
"10141410101010101010101010101010",
|
||||
"10141410101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111516111213111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111"
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
-- Manages game maps.
|
||||
--- @section Map
|
||||
|
||||
|
||||
local _maps = {}
|
||||
|
||||
--- Gets all registered maps as an array.
|
||||
--- @within Map
|
||||
--- @return result table An array of registered map data. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique map identifier.<br/>
|
||||
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||
--- * width (number) Width in tiles.<br/>
|
||||
--- * height (number) Height in tiles.<br/>
|
||||
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||
function Map.get_maps_array()
|
||||
local maps_array = {}
|
||||
for _, map_data in pairs(_maps) do
|
||||
table.insert(maps_array, map_data)
|
||||
end
|
||||
return maps_array
|
||||
end
|
||||
|
||||
--- Registers a map definition.
|
||||
--- @within Map
|
||||
--- @param map_data table The map data table.
|
||||
--- @param map_data.id string Unique map identifier.<br/>
|
||||
--- @param map_data.from_x number Source tile X coordinate in the map sheet.<br/>
|
||||
--- @param map_data.from_y number Source tile Y coordinate in the map sheet.<br/>
|
||||
--- @param map_data.width number Width in tiles.<br/>
|
||||
--- @param map_data.height number Height in tiles.<br/>
|
||||
--- @param map_data.to_x number Destination X coordinate on screen.<br/>
|
||||
--- @param map_data.to_y number Destination Y coordinate on screen.<br/>
|
||||
function Map.register(map_data)
|
||||
if _maps[map_data.id] then
|
||||
trace("Warning: Overwriting map with id: " .. map_data.id)
|
||||
end
|
||||
_maps[map_data.id] = map_data
|
||||
end
|
||||
|
||||
--- Gets a map by ID.
|
||||
--- @within Map
|
||||
--- @param map_id string The ID of the map.
|
||||
--- @return result table The map data table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique map identifier.<br/>
|
||||
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||
--- * width (number) Width in tiles.<br/>
|
||||
--- * height (number) Height in tiles.<br/>
|
||||
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||
function Map.get_by_id(map_id)
|
||||
return _maps[map_id]
|
||||
end
|
||||
|
||||
--- Draws a map.
|
||||
--- @within Map
|
||||
--- @param map_id string The ID of the map to draw.
|
||||
function Map.draw(map_id)
|
||||
local map_data = Map.get_by_id(map_id)
|
||||
if not map_data then
|
||||
return
|
||||
end
|
||||
map(
|
||||
map_data.from_x,
|
||||
map_data.from_y,
|
||||
map_data.width,
|
||||
map_data.height,
|
||||
map_data.to_x,
|
||||
map_data.to_y
|
||||
)
|
||||
end
|
||||
@@ -1,9 +0,0 @@
|
||||
Map.register({
|
||||
id = "office",
|
||||
from_x = 60,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
@@ -1,9 +0,0 @@
|
||||
Map.register({
|
||||
id = "street",
|
||||
from_x = 30,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
@@ -1,422 +1,26 @@
|
||||
--luacheck: ignore max_line_length
|
||||
-- <PALETTE>
|
||||
-- 000:0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
||||
-- </PALETTE>
|
||||
-- <TILES>
|
||||
-- 000:00000000c666666006606060c636366006606060c606366006666660c0000000
|
||||
-- 001:0000000006666666060600600666666606000600066666660633633300000000
|
||||
-- 002:0000000066666666006000066666666660060006666666666333363300000000
|
||||
-- 004:1111111111111111111111111111111111111111111111111111111111111111
|
||||
-- 005:1111111111111111111111111111111111111111111111111111111100000000
|
||||
-- 006:0222222200010010033055010130150603305501013015060330550100000000
|
||||
-- 007:2222222001022220601022206001022060201020602201006022201000000000
|
||||
-- 008:0000000003330333033303330333000003330111033301110333011103330111
|
||||
-- 009:0000000033333333333333330000000011100111111001111110011111100111
|
||||
-- 010:0000000033303330333033300000333011103330111033301110333011103330
|
||||
-- 011:111111111111111111111100111110a511110a51111015a51101515111000000
|
||||
-- 012:111111111111111101111111101111115a01111115a011115151011100000111
|
||||
-- 013:1000000004444444044444440444444404444444044444440444444404444444
|
||||
-- 014:0000000144444240444424204444424044442420444442404444242044444240
|
||||
-- 015:0000000004244444024444440424400002444444042424240242424200000000
|
||||
-- 016:000000004444442044444240c004442044444240e424242042424240c0000000
|
||||
-- 017:0000000002424240042424200244444004244440024404400424044002440440
|
||||
-- 018:0000000002424240042424200444424004444420044042400440442004404240
|
||||
-- 019:0222222200010012055016020150660205501602015066020550160200000000
|
||||
-- 020:2222222022221000222203302222013022220330222201302222033000000000
|
||||
-- 021:0333011103330111033301110333011103330111033300000333011103330111
|
||||
-- 022:1110011111100111111001111110011111100111000000001110011111100111
|
||||
-- 023:1110333011103330111033301110333011103330000033301110333011103330
|
||||
-- 024:1111111011111110111111101111111011111110111111101111111011111110
|
||||
-- 025:0444444404444444044444440444444404444444044044440440444404404444
|
||||
-- 026:4444242044444240444424204444424044442420444442404444242044444240
|
||||
-- 027:3333111133331111333311113333111111113333111133331111333311113333
|
||||
-- 028:0424044002440440042404400244444004244440024242400424242000000000
|
||||
-- 029:0440442004404240044044200444424004444420024242400424242000000000
|
||||
-- 030:0000000006666660036060600360666006606060036660600360666003606060
|
||||
-- 031:0222222200010010033033030130130103303303013013010330330300000000
|
||||
-- 032:22222220c10012203033022030130220303302203013022030330220c0000000
|
||||
-- 033:0333011103330111033301110333011103330111033301110333011100000000
|
||||
-- 034:1110011111100111111001111110011111100111111001111110011100000000
|
||||
-- 035:1110333011103330111033301110333011103330111033301110333000000000
|
||||
-- 036:0440444404404444044044440444444404444444044444440444444404444444
|
||||
-- 037:0000000002222222022000220201110202011102020111020220002202222222
|
||||
-- 038:0000000022222220220002202011102020111020201110202200022022222220
|
||||
-- 039:0000000002222222022222220222222202222222022222220222222202222222
|
||||
-- 040:0000000022222220222222202222222022222220222222202222222022222220
|
||||
-- 041:0000000002222222022200000220111102201121020112000201120402012200
|
||||
-- 042:0000000022222220000002201111102021211020000210203430102000430020
|
||||
-- 043:0666606003606060036066600366606003606060066060600360606003666660
|
||||
-- 044:0222222202222222022222220222222202222222000000000001111100011111
|
||||
-- 045:2222222022222220222222202222222022222220000000001111100011111000
|
||||
-- 046:1111111111111111111111111000000002222222022222220222222202222222
|
||||
-- 047:1111111111111111111111110000000022222222222222222222222222222222
|
||||
-- 048:111111111111111111111111c000100022220444e222044422220444e2220444
|
||||
-- 049:1111111111111111111111111100001100222201022222200222222002222220
|
||||
-- 050:1111111011111110111111101111111011111110111111101111111011110000
|
||||
-- 051:1111111111111111111111111111111111111111111111111111111100011111
|
||||
-- 052:0444444404444444044444440444444404444444044444440444444410000000
|
||||
-- 053:4444242044444240444424204444424044442420444442404444242000000001
|
||||
-- 054:0222222202222222022000220201110202011102020111020220002202222222
|
||||
-- 055:2222222022222220220002202011102020111020201110202200022022222220
|
||||
-- 056:0222222202222222022222220222222202222222022222220222222200000000
|
||||
-- 057:2222222022222220222222202222222022222220222222202222222000000000
|
||||
-- 058:0201122202012222020112220201222202201222022022220222000002222222
|
||||
-- 059:2204302022204020202200202000002020222020222220200000022022222220
|
||||
-- 060:5555555555555555555555556666111155555555555555555555555566616666
|
||||
-- 061:5555555555555555555555556666666655551555555515555555655566666611
|
||||
-- 062:0222222202222222022222220222222202222222022222220222222202222222
|
||||
-- 063:2222222222222222222222222222222222222222222222222222222222222222
|
||||
-- 064:22220444e222044422220444e222044422220444e222044422220444e2220444
|
||||
-- 065:0222222002222220020000206022220002222220022222200200002000111100
|
||||
-- 066:5000000004444444044044440440444404404444044044440444444460000000
|
||||
-- 067:0000000544444240444424204444424044442420444442404444242000000001
|
||||
-- 068:0000000001111111011111110111111101111111011111110111111100000000
|
||||
-- 069:0000000011111110111111101111111011111110111111101111111000000000
|
||||
-- 070:5555555555555555555555551111666655555555555555555555555511666111
|
||||
-- 071:000000000222220002222090022209900220999002099d900099199009919790
|
||||
-- 072:0000000022222220222222202222222022220000222011002212000021222220
|
||||
-- 073:5555555555555555555555556611166655555551555555515555555166666111
|
||||
-- 074:0000000001111111000000001111666655555555555555555555555511666111
|
||||
-- 075:0000000011111111000000006611166655555551555555515555555166666111
|
||||
-- 076:0000000011111111000000001111666655555555555555555555555511666111
|
||||
-- 077:0000000011111110000000006611166655555551555555515555555166666111
|
||||
-- 078:1111111111111111111100001110919111101010110191011019191000919190
|
||||
-- 079:1111111111111111000000009191919000000010111110901111101000000090
|
||||
-- 080:09191990c991990209199020c999020209902020c902020200202020c0000000
|
||||
-- 081:0000000002020200202020200200022020002220000222202022222002222220
|
||||
-- 082:5555555555555055555501056666010155550105555501055555010566610106
|
||||
-- 083:5555555555555555000000000222222202222222022222220222222202222222
|
||||
-- 084:5555555555555555000000002222222022222220222222202222222022222220
|
||||
-- 085:5555000055500220550202206022022002220220022202200222022002220220
|
||||
-- 086:1000000110333301103333011033330110333301103333011033330110333301
|
||||
-- 087:3010101033331111333311113333111111113333111133331111333311113333
|
||||
-- 088:3333101033331090333310103333109011113010111010901110201011101090
|
||||
-- 089:2222222022222220222222202222222022222220222222202222222022222220
|
||||
-- 090:5555550055555022555502226611022255550222555502225555501266666100
|
||||
-- 091:0005010522200105222201052222010622220105222201052210505500066111
|
||||
-- 092:5000000002222222022222220222222202222222022222220222222202222222
|
||||
-- 093:0222022002220220022202200222022002220220022202200222022002220220
|
||||
-- 094:1033330110333301103333011033330110333301103333011033330110000001
|
||||
-- 095:3333101033331090333310103333109011113010111130901111301011113000
|
||||
-- 096:00000000c111111100000000c106666601051555c105155501056555c0066611
|
||||
-- 097:0000000011111110000000006666101055555010555550105555501066616000
|
||||
-- 098:5555555555555550555555056666116655550055555500555555655566666611
|
||||
-- 099:0555555500555555050555550661111105500555115005550055555500616666
|
||||
-- 100:0222222202222222022222220000000000000000501055555010555560006666
|
||||
-- 101:2222222022222220222222200000000000000000555501055555010566660001
|
||||
-- 102:0222022002220220022202200222022002220220022202200222022012220220
|
||||
-- 103:1000000103333330033333300333333003333330033333300333333010000001
|
||||
-- 104:5500000050222222022222220222222202222222022222220222222202222222
|
||||
-- 105:0222222222222222222222222222222222222222222222222222222222222222
|
||||
-- 106:1222000012201110120111101011111001111110011111100111111001111110
|
||||
-- 107:0000000001111111011111110111111101111111011111115000000066000066
|
||||
-- 108:0000000011111111111111111111111111111111111111110000000066666611
|
||||
-- 109:1111111011111110111111101111111011111110111111100000000566000066
|
||||
-- 110:1111111111111111111111111111010011101044111010441110104400000010
|
||||
-- 111:1111111111111111111111110011111144011111440111114401111110000000
|
||||
-- 112:11111111111111111111111111111111111111111111111111110111c0004000
|
||||
-- 113:3333104433331044333310003333111111113333111133331111333311113333
|
||||
-- 114:4403111144031111000311113333111111110000111044441104444411014444
|
||||
-- 115:3304440133044401330444013304440100104033440103334440333344103333
|
||||
-- 116:3330111133020000330124243330111111110111111130111111301111113300
|
||||
-- 117:1103111100401111242011111240111111203333124033331120333300013333
|
||||
-- 118:1111111100000000033333330333333303333333033333330000000011111111
|
||||
-- 119:1111111100000000333333303333333033333330333333300000000011111111
|
||||
-- 120:1a12222222a222222212222222a222222212222222a222222212222222222222
|
||||
-- 121:1a8b888822888b8b228b888822b8bb8b22888b88228b88882288b88b228b8b88
|
||||
-- 122:8b8b8888b8b88b8bb88b888888b8bb8b8b888b8888bb88888b88b88bb88b8b88
|
||||
-- 123:8b8b888800000000055555550555555500000000055555550555555500000000
|
||||
-- 124:8b8b888800000000555555555555555500000000555555555555555500000000
|
||||
-- 125:8b8b888800000000555555505555555000000000555555505555555000000000
|
||||
-- 126:0000000007777777070000000703333307033333070333330703333307033333
|
||||
-- 127:0000000077777777000000003333333033333330333333303333333033333330
|
||||
-- 128:000000007777777700000000e222222222222222e222222222222222e2222222
|
||||
-- 129:0000000077777770000000702222207022222070222220702222207022222070
|
||||
-- 130:3000000300ffff000ddddff00dddddf00dddddf00dddddf000dddd0000000000
|
||||
-- 131:0555555505555555055555550555555500000000050b88880508b88b000b8b88
|
||||
-- 132:555555555555555555555555555555550000000088bb88888b88b88bb88b8b88
|
||||
-- 133:555555505555555055555550555555500000000088bb80508b88b050b88b8000
|
||||
-- 134:0703333307033333070333330703333307033333070333330703333307033333
|
||||
-- 135:3333333033333330333333303333333033333330333333303333333033333330
|
||||
-- 136:2222207022222070222220702222207022222070222220702222207022222070
|
||||
-- 137:4444444444444444444444444444444444444444444444444444444444444444
|
||||
-- 138:4442222244422222444222224442222244422222444222224442222244422222
|
||||
-- 139:0000000000bbbb0008888bb0088888b0088888b0088888b00088880030000003
|
||||
-- 140:0000000007777777076666770767776707677776076777760767777607766667
|
||||
-- 141:0000000077777770777777707777777077777770777777777677777777777777
|
||||
-- 142:0000000066666666666666666666666600000000777777777777777777777777
|
||||
-- 143:0000000066666070666660706666607000000070777777707777777077777770
|
||||
-- 144:1a80088be2800b8822800888e280088b22800b88e220022221a001a2ea100a12
|
||||
-- 145:88888888b88b8b888b8888b8888b888888888b8b12222222a1a1a1a21a1a1a12
|
||||
-- 146:0776777707767777077677770776777707677777076777770777777700000000
|
||||
-- 147:7677666676777776767777677677767767776777677666667777777700000000
|
||||
-- 148:7766667777777677777767767776777677677776766666767777777700000000
|
||||
-- 149:7667777067767770777767706666677077776770777767707777777000000000
|
||||
-- 150:2220022222200222222002222220022222200222222002222220022222200222
|
||||
-- 151:1a12222222a222222212222222a222222212222222222222a1a1a1a21a1a1a12
|
||||
-- 152:2222222222222222222222222222222222222222444444444444444444444444
|
||||
-- 153:222002222220022222200222222002222220022212200222a000000200000000
|
||||
-- 154:222222222222222222222222222222222222222212222222a1a1a1a21a1a1a12
|
||||
-- 155:11111000111100331110a033110a903310a9a0330a9a903309a9a0330a9a9033
|
||||
-- 156:0000000033333333333333333333333333333333333333333333333333333333
|
||||
-- 157:000000000a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a
|
||||
-- 158:001111119a001111a9a904449a9a9004a9a9a9a09a9a9a9aa9a9a9a99a9a9a9a
|
||||
-- 159:111111111111111111111111111111111111111100111111090111110a900111
|
||||
-- 160:1111111111111111444444444444444444444444444444441111111111111111
|
||||
-- 161:09a9a0330a9a903309a9a0330000000003333333033333330333333303333333
|
||||
-- 162:3333333333333333333333330000000033333333333333333000000301111110
|
||||
-- 163:3333333333333333333333330000000033333333333333333333333333333333
|
||||
-- 164:09a9a9a90a9a9a9a09a9a9a90000000003333333033333330333333303333333
|
||||
-- 165:a9a9a9a99a9a9a9aa9a9a9a90000000033333333333333333333333333333333
|
||||
-- 166:09a9a0110a9a9a0109a9a9a00000000033333333333333333000000301111110
|
||||
-- 167:1111111111111111111111110011111133001111333301113333300133333330
|
||||
-- 168:0333333003333301033333010333330103333301000000011111111111111111
|
||||
-- 169:1100001110555501055005500506605005066050055005501055550111000011
|
||||
-- 170:0333333310333333103333331033333310333333100000001111111111111111
|
||||
-- 171:0333333303333333033333330333333303333333000000001111111111111111
|
||||
-- 172:3333333033333301333333013333330133333301000000011111111111111111
|
||||
-- 173:0333333010333330103333301033333010333330100000001111111111111111
|
||||
-- 174:111111111111111111111111111111111111111112222222a1a1a1a21a1a1a12
|
||||
-- 175:1111111111111111111111111111111111111111444444444444444444444444
|
||||
-- 176:00000000c111111001101010c131311001101010c101311001111110c0000000
|
||||
-- 177:0000000001111111010100100111111101000100011111110133133300000000
|
||||
-- 178:0000000011111111001000011111111110010001111111111333313300000000
|
||||
-- 179:11111111111111111111111111111111111100001110b161110b100010810101
|
||||
-- 180:1111111111111111111111111111111101111111b01111110001111101011111
|
||||
-- 181:111111111000111000880110080880100b08801008b080100b80801010b80010
|
||||
-- 182:081b01010081b00011001b1b11110000111111111111110111111080111108b0
|
||||
-- 183:01011111000111111b0111110011111111111111111111111111111111111111
|
||||
-- 184:1111111111111100111110081111108011111010111110811111101811111101
|
||||
-- 185:110b80100110801080110000b80111108b80111008b801100b1b011080b18010
|
||||
-- 186:11108b801108b801008b80111100011111111111111111101111100111110818
|
||||
-- 187:1111111111111111111111111111111111111111000111118001111108011111
|
||||
-- 188:0000000004444444040010040440404404404004044040440440400404444444
|
||||
-- 189:0000000044444444044001000440440404400404044044040040040444444444
|
||||
-- 190:0000000044444444404040044040404044004004444040444000404444444444
|
||||
-- 191:0000000044444444400410444044044440040004404444044004001444444444
|
||||
-- 192:0000000044444440444444404444444044444440444444404444444044444440
|
||||
-- 193:0000000002222222020000000200000002000000020000000200000002000000
|
||||
-- 194:0000000022222222000000000000000000000000000000000000000000000000
|
||||
-- 195:0000000022222220000000100000001000000010000000100000001000000010
|
||||
-- 196:3333999933339999333399993000000002222222000000000444444404111111
|
||||
-- 197:3333999933339999333399990000000922222203000000004440d6d011201110
|
||||
-- 198:3333999933339999333399993333999999993333999933339999333399993333
|
||||
-- 199:0000000001111110031010100310111001101010031110100310111003101010
|
||||
-- 200:1111110811111101111111101111111011111111111111111111111111111111
|
||||
-- 201:180b8010810180101810b0108180101008180010108100101108101011108010
|
||||
-- 202:111081801110180811018081110810b8101801801080b8011008101100100111
|
||||
-- 203:8b011111b8011111801111110111111111111111111111111111111111111111
|
||||
-- 204:0440000404404444044040040440440404440014044444440444444404444444
|
||||
-- 205:4001404404404004000040400440404404404044444444444444444444400000
|
||||
-- 206:4040041000404404404004004040444440400400444444444404444400044444
|
||||
-- 207:4444000044440222044402220444022214440222444402224444000044444444
|
||||
-- 208:00000040e222204022222040e222204022222040e22220400000004044444440
|
||||
-- 209:0200000002000000020000000200000002000000020000000200000002000000
|
||||
-- 210:0000001000000010000000100000001000000010000000100000001000000010
|
||||
-- 211:0444444404111111044444440411111104444444000000000111111100000000
|
||||
-- 212:4440222011201110444024201120444044402420000000001111111000000000
|
||||
-- 213:0111101003101010031011100311101003101010011010100310101003111110
|
||||
-- 214:1000000000606000060606060000000010565656106565651106565611100000
|
||||
-- 215:0000000100606060060606000000000055555501555555015555501100000111
|
||||
-- 216:0444444404444044044404040440440004404404044044440444444400000000
|
||||
-- 217:4404444440444444044444404444440444444440444444444444444400000000
|
||||
-- 218:4404444440444004044404404444044400004440444444444444444400000000
|
||||
-- 219:4444440044444402404444000044441044044444444444104444444400000000
|
||||
-- 220:0000444022204440000044401101444000444440440144404444444000000000
|
||||
-- 221:0200000002000000020000000200000002000000020000000211111100000000
|
||||
-- 222:0000000000000000000000000000000000000000000000001111111100000000
|
||||
-- 223:000000000000000000000000000000000000000000000000111dd11100000000
|
||||
-- 224:00000010c000001000000010c000001000000010c000001011111110c0000000
|
||||
-- 225:3333333333333333333333333333333313131313313131311313131331313131
|
||||
-- 226:0203333302033333020333330203333302031313020131310203131300013131
|
||||
-- 227:3333302033333020333330203333302013131020313130201313102031313000
|
||||
-- 228:0000000011111111111111111111111111111111111111111111111100000000
|
||||
-- 229:3000000004444444044044440440444404404444044044440444444430000000
|
||||
-- 230:0000000344444240444424204444424044442420444442404444242000000001
|
||||
-- 231:333333303333330033333090333309901310999031099d901099199009919790
|
||||
-- 232:3333333333333333333333333333333313130000313011001313000331313131
|
||||
-- 233:0000000002222222022222220222200202220440022204440220444402204414
|
||||
-- 234:0000000022222220100001202100002002222220400222204440022044444020
|
||||
-- 235:3333333333333033333301033333010313130103313101011313010331310101
|
||||
-- 236:0204414402200441022220040222222002222222022222220222200002220111
|
||||
-- 237:1444402044140220444402204144022000402220220222200222222010222220
|
||||
-- 238:3333330033333022333302223333022213130222313102221313101231313100
|
||||
-- 239:0003010322200103222201032222010322220103222201012210101300013131
|
||||
-- 240:02220111c222001102220000c222033302220333c222200002222222c2222222
|
||||
-- 241:1002222001202220002022203002222031222220022222202222222022222220
|
||||
-- 242:3333333333333330333333033333113313130013313100311313131331313131
|
||||
-- 243:0333333300333333030333330331133303100313113001310013131300313131
|
||||
-- 244:022222200222220002222090022209900220999002099d900099199009919790
|
||||
-- 245:2222222022222220222222202222222022220000222011002212000021222220
|
||||
-- 246:0000000001111111000000000103333301031313010131310103131300013131
|
||||
-- 247:0000000011111110000000003333301013131010313130101313101031313000
|
||||
-- </TILES>
|
||||
-- <SPRITES>
|
||||
-- 002:00000000000000000000444400044444000444440044ffff004fffff004f3333
|
||||
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
||||
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
|
||||
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
|
||||
-- 008:0000005a00005a55000055a50000a55a00005a5700005533000575f30000757f
|
||||
-- 009:55a50000a55a50005a55a00057555500fff7a5003f335a00fff3f500fffffa00
|
||||
-- 016:0000000000000000000000000000003000000353000035350003535100353535
|
||||
-- 017:0000000000000000000000003000000053300000151300005151300015151300
|
||||
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
|
||||
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
|
||||
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
|
||||
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
|
||||
-- 022:000000000000005100000155000055150000157f0000551300057f3f00017fff
|
||||
-- 023:00000000555000005155000015515000ff7f5100ff31f200fff3ff0033fff200
|
||||
-- 024:0000057f00000005000000050000559900055911005599110055119900551199
|
||||
-- 025:f3ff5000fff500005f5000004415100077995100449915007711955044119550
|
||||
-- 026:00000000000001330001331300031333001333330031f7f7001133390031999f
|
||||
-- 027:0000000013310000131330003333130033333100f7f113003337310099975300
|
||||
-- 028:000000000000000000000a77000057770005777700577777005775a50077a7ff
|
||||
-- 029:0000000000000000777a0000777750007777750077777750a5a57750fff7a770
|
||||
-- 030:000000000000051500001151000555550001517f000557ff0001ff3f0007ff1f
|
||||
-- 031:00000000150000005110000055500000f7110000ff750000f3f10000f1f50000
|
||||
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
|
||||
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
|
||||
-- 034:036135250316355503613525031633110333331103f333330333333300033333
|
||||
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
|
||||
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
|
||||
-- 037:223213003332130011133300111f300011133000111300001113000011130000
|
||||
-- 038:000007ff0001117f0016171f0155175501561755155117555f7157555ff15755
|
||||
-- 039:fffff700333f2000ffff7100555571105555716155557111555575ff555575ff
|
||||
-- 040:005599110055991100ff533300fff511007fff110007f5110000311300003113
|
||||
-- 041:479915504499155047333f7014113ff011113f70111130003311300003113000
|
||||
-- 042:0035777f0001776600005777000000550088885508bbb84508bbb8448bb8b844
|
||||
-- 043:77775300677500007750000055880000558b8000548bb800228bbb80428b8b80
|
||||
-- 044:005a7f3f0057ff3f07f7ffff07757fdf077a57fd0575357f005a66a70006aa6f
|
||||
-- 045:ff3f7a50ff3ff750fffff777ffdf7577ddf75a77ff75157577a66a50ff6aa600
|
||||
-- 046:0005ffff00005ff3000005ff0017775500242777002121710024277100212171
|
||||
-- 047:fff500003f500000f50000005771000077720000171200001772000017120000
|
||||
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
|
||||
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
||||
-- 050:0003333000033330000333300003333000053530003311300031113000333330
|
||||
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
||||
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
||||
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||
-- 054:5ff7646607f59999000991330003993000099130000133300001221000011100
|
||||
-- 055:666646ff999993f7339913000039930000991300001333000012210000111000
|
||||
-- 056:0000311300003113000031130000311300003113000033330000165100001111
|
||||
-- 057:0311300003113000031130000311300003113000033330000165100001111000
|
||||
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
|
||||
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
|
||||
-- 060:0056aa66001f6aaa001fa666007f6aaa00006aaa0000a666000007d7000001d1
|
||||
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
|
||||
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
|
||||
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
|
||||
-- 064:00000000000000000000011100003311000111170003317f000117ff00553333
|
||||
-- 065:0000000000000000110000001110000077110000ff710000ff77000013330000
|
||||
-- 066:00000000000000330000033300003333000033f7000035ff000535ff0007f333
|
||||
-- 067:0000000030000000333300003333000037f30000ffff0000ffff0000f333f000
|
||||
-- 068:000000000000000000000000000000000000000000000122000012440001447f
|
||||
-- 069:00000000000000000000000000000000000000002210000044210000f7441000
|
||||
-- 070:000000000000000000000333000038880003888800388881038388310338835f
|
||||
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
|
||||
-- 072:0000000000000000000000550000055500005577000057ff00007f55000fff33
|
||||
-- 073:0000000000000000555550005555550077777550ffffff507f755f703f333fff
|
||||
-- 074:0000000000000011000001130000113100011313000131310013137c003131ff
|
||||
-- 075:000000001110000013110000313110001313100031313100ffff7100fffff100
|
||||
-- 076:0000000000000055000005550000055500005577000057ff0007ff55000fff99
|
||||
-- 077:0000000055550000555550005555500075775500fffff5005f555f703f993ff0
|
||||
-- 078:0000000000000000000000000000000000001111000014440000144400001555
|
||||
-- 079:0000000000000000000000000000000011100000441000004410000055100000
|
||||
-- 080:0077533f000ff77f0005fff500005ff70000015f0005f315005ff3ff00ff3333
|
||||
-- 081:f33f0000f77f00005ff000007f500000f500000053f00000f3f50000333f0000
|
||||
-- 082:000fff330005ffff000057f50000007f000333350031313f0031313303113133
|
||||
-- 083:ff33f000ffff100055f10000ff70000055330000ff3130003331300033311300
|
||||
-- 084:000447ff000fffff0007f33f000ff11f000f7fff0000ff750000042400001142
|
||||
-- 085:ff744000ffff1000f33f7000f11f5000fff7f00057ff00004240000044110000
|
||||
-- 086:038383390338833b038383130338337f0383835f003838350003838300003333
|
||||
-- 087:99539900bb33bb0099513900fffff530ff66f1007fff53001555310033333000
|
||||
-- 088:000f7ff300005fff000007ff0000007f0000021f000024410002444400124244
|
||||
-- 089:fff3ff7ff1ffff50fffff700111f7000ffff1000111142004244442042442410
|
||||
-- 090:005f5733005f1f2300015fff0000077f00011117001244210144414201421444
|
||||
-- 091:ff33f500ff23f500fffff00011ff500077710000112410004442410042441410
|
||||
-- 092:00005fff000005ff0000001f0000000100000114000018140000181400018114
|
||||
-- 093:fffff500111f5000fff500001110000042411000424180004241810042411100
|
||||
-- 094:00001fff00001f3f0000cf3f0000cfff00000cf3000023cc000131ff001f1f11
|
||||
-- 095:ff1000003f1000003ff00000fff00000fc000000c3200000f13100001f1f1000
|
||||
-- 096:00ff33330033133305f333330ff31333033333330f5313330ff1311107f13333
|
||||
-- 097:333f0000333f5000333f5000333ff000333330003335f500111ff5003337f000
|
||||
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
|
||||
-- 099:333113003331130033333300213113004233330021317f0033317f5001317500
|
||||
-- 100:0002441400244441024444240242442414424424144144241441442414414424
|
||||
-- 101:4144210014444200424444204244422042444241424441414244414142444141
|
||||
-- 102:000333330033a3530032a353003a332303a23333032a333303a23333032a3333
|
||||
-- 103:3333300055353300553533002232323033333130333332303333313333333233
|
||||
-- 104:001441440014424400144144001441240017f311001ff133001fff330007f333
|
||||
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
|
||||
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
|
||||
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
|
||||
-- 108:0001181400018114000118140001811300011333005fff33000f773300055333
|
||||
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
|
||||
-- 112:0553333300033330000333000033330000333300003333000011110000121200
|
||||
-- 113:3330000033300000333000003330000033300000333000001111000012120000
|
||||
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
|
||||
-- 115:0131130001311300013113000131130001311300003113000033330000121200
|
||||
-- 116:0fff242407f72211005544200002442000024420000244200002222000024440
|
||||
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
|
||||
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
|
||||
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
|
||||
-- 120:0000033300000333000003330000033300000333000003330000033300000111
|
||||
-- 121:0033300000333000003330000033300000333000003330000033300010111100
|
||||
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
|
||||
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
|
||||
-- 124:0000033300000333000003330000033300000333000003330000033300000111
|
||||
-- 125:0333000003330000033300000333000003330000033300000333000000111000
|
||||
-- 129:0000000000000000000000000000000000000000011515101151515151515151
|
||||
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
|
||||
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
|
||||
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
|
||||
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
|
||||
-- 161:1111111133333333333337333333373333333733333337333333373311117711
|
||||
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
|
||||
-- 176:0775333300031333000333130000333300001333000033330000033300000111
|
||||
-- 177:3335773333333533333333331313131333333333300000033000000310000001
|
||||
-- 178:3333357533331000331300001333000033310000333300003331000011110000
|
||||
-- </SPRITES>
|
||||
-- <MAP>
|
||||
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:ffffffffff0040404040404040404040404040404040404000ffffffffff40404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:ffffffffff00406070408090a040b0c0d0e0f001f001112100ffffffffff984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 003:ffffffffff004031414051617140814091a1b1b1b1b1c1d100ffffffffff984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 004:ffffffffffe140f1024012223240814042a15262728292a2e1ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 005:ffffffffffb240c2d240e2f203132333435363738393a3b3b2ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 006:ffffffffffe1c3d3c3d3e3f30414c3d32434445410201020e1ffffffffff404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:ffffffffffe1c306162636d34656c395d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 014:ffffffffffe1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 015:ffffffffffb2649464946494649464946494649476b1b1b1b2fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </MAP>
|
||||
-- <SFX>
|
||||
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
||||
-- 017:030003000300030003000300036003600360036003600360136023c033c053c063c083c0a3c0b3c0c3c0c3c0d3c0d3c0e3c0f3c0f3c0f3c0f3c0f3c0400000000000
|
||||
-- 018:03c003c003c003c003c003c0036003600360036003600360230033005300630083009300a300b300c300d300d300e300e300e300f300f300f300f300400000000000
|
||||
-- 019:0300030003000300030003d013d013d023d033d053d073d093d0b3d0c3d0e3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0400000000000
|
||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
||||
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
|
||||
-- 017:040004000400040004000400046004600460046004600460146024c034c054c064c084c0a4c0b4c0c4c0c4c0d4c0d4c0e4c0f4c0f4c0f4c0f4c0f4c0400000000000
|
||||
-- 018:04c004c004c004c004c004c0046004600460046004600460240034005400640084009400a400b400c400d400d400e400e400e400f400f400f400f400300000000000
|
||||
-- 019:0400040004000400040004d014d014d024d034d054d074d094d0b4d0c4d0e4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0400000000000
|
||||
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
|
||||
-- 022:03b003100300030003000300130063009300b300c300d300d300e300e300e300f300f300f300f300f300f300f300f300f300f300f300f300f300f300400000000000
|
||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
|
||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
|
||||
-- 034:02000240020002000200020002000200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f2004700000f0200
|
||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006001600000f0f00
|
||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000005600000f0f00
|
||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100480000000600
|
||||
-- 057:000000010002000300020001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000840000000004
|
||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100003000080800
|
||||
-- 059:03000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030000b000000000
|
||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200500000000000
|
||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00100000000000
|
||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100580000000000
|
||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000500000000000
|
||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130380000000000
|
||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100301000000800
|
||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100100000080800
|
||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000
|
||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000405000000000
|
||||
-- </SFX>
|
||||
-- <WAVES>
|
||||
-- 000:bcceefceedddddc84333121268abaa99
|
||||
@@ -430,17 +34,3 @@
|
||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||
-- 009:fff000fff000fff000fff000fff000ff
|
||||
-- </WAVES>
|
||||
-- <PATTERNS>
|
||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||
-- 004:43398d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||
-- 005:455981000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||
-- 008:4aa9b30000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005008b30000000000000000000000000000000000000000000008b10000000000000000000008910000000000000000004008b30000000000000000000000000000000000000000000000000000000000000000000008b1000000000000000000f008b1000000000000000000000000000000000000000000000891000000000000000000000000000000000000000000
|
||||
-- 009:4779d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d3000000000000000000
|
||||
-- </PATTERNS>
|
||||
-- <TRACKS>
|
||||
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
|
||||
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:900082000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </TRACKS>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
-- title: Definitely not an Impostor
|
||||
-- name: impostor
|
||||
-- author: Teletype Games
|
||||
-- desc: Life of a programmer
|
||||
-- desc: Life of a programmer in the Vector
|
||||
-- site: https://git.teletype.hu/games/impostor
|
||||
-- license: MIT License
|
||||
-- version: 1.0-beta1
|
||||
-- version: 0.1
|
||||
-- script: lua
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
--- @section RLE
|
||||
RLE = {
|
||||
data = {}
|
||||
}
|
||||
|
||||
--- Registers an RLE-encoded image.
|
||||
--- @param rle_data table Table containing 'id', 'values' and 'runs' arrays.
|
||||
function RLE.register(rle_data)
|
||||
table.insert(RLE.data, rle_data)
|
||||
end
|
||||
|
||||
--- Gets the RLE data for a given ID.
|
||||
--- @param id string The identifier of the image.
|
||||
--- @return table|nil The RLE data or nil if not found.
|
||||
function RLE.get(id)
|
||||
for _, rle_data in ipairs(RLE.data) do
|
||||
if rle_data.id == id then
|
||||
return rle_data
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Draws an RLE-encoded image by its ID.
|
||||
--- @param id string The identifier of the image to draw.
|
||||
function RLE.draw(id)
|
||||
local rle_data = RLE.get(id)
|
||||
if not rle_data then return end
|
||||
|
||||
local img_values = rle_data.values
|
||||
local img_runs = rle_data.runs
|
||||
|
||||
local SCREEN_WIDTH=240
|
||||
local SCREEN_HEIGHT=136
|
||||
local val_i=0
|
||||
local run=0
|
||||
for y=0,SCREEN_HEIGHT-1 do
|
||||
for x=0,SCREEN_WIDTH-1 do
|
||||
if run==0 then
|
||||
val_i=val_i+1
|
||||
run=img_runs[val_i]
|
||||
end
|
||||
run=run-1
|
||||
pix(x,y,img_values[val_i])
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,19 +0,0 @@
|
||||
RLE.register({
|
||||
id = "ddr_background",
|
||||
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runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807},
|
||||
})
|
||||
|
||||
|
||||
RLE.register({
|
||||
id = "draw_day_switch_background_1",
|
||||
values = {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},
|
||||
runs = {86,2,238,2,225,1,10,5,224,1,8,8,221,4,5,2,1,8,219,6,2,13,217,1,2,19,1,1,213,2,4,19,2,1,211,2,5,19,3,1,208,1,7,20,4,1,204,2,7,2,1,19,5,1,201,2,7,2,3,19,6,1,198,2,7,2,5,9,2,1,2,5,7,1,195,2,7,2,7,5,7,7,8,1,192,2,7,2,9,5,8,6,9,1,188,3,7,2,11,5,9,5,10,1,186,2,7,2,13,5,9,5,11,1,182,2,7,3,15,5,9,5,12,1,179,2,8,2,17,5,9,5,13,1,176,2,7,3,19,5,9,5,14,1,173,2,7,3,21,5,9,5,15,1,169,3,7,2,24,5,9,5,16,1,166,2,8,2,26,5,9,5,3,1,177,2,8,3,27,5,9,5,4,1,13,1,159,3,7,3,30,5,8,6,5,1,170,3,7,3,32,5,7,7,6,1,13,1,153,2,8,2,35,19,7,1,164,2,7,3,37,19,8,1,160,3,7,3,39,19,9,1,156,3,8,3,41,19,10,1,153,3,8,2,44,19,25,1,136,3,8,2,46,19,160,2,8,3,48,19,157,3,7,4,50,7,6,6,15,1,139,2,9,3,52,6,7,6,16,1,12,1,122,3,8,3,55,6,7,6,17,1,132,4,7,3,57,6,7,6,159,2,60,6,7,6,32,1,123,3,62,6,7,6,33,1,119,4,64,6,7,6,22,1,128,3,67,6,7,6,150,2,1,1,67,6,7,6,153,1,67,6,7,6,25,1,11,1,115,1,67,6,7,6,26,1,126,1,67,6,7,6,28,1,124,1,67,6,7,6,29,1,11,1,111,1,67,6,7,6,30,1,11,1,110,1,66,7,6,8,42,1,109,1,66,21,32,1,10,1,71,4,33,1,66,21,115,1,2,1,33,1,66,21,119,1,32,1,66,21,36,1,115,1,66,21,48,1,66,1,2,1,33,1,66,21,38,1,10,1,65,4,33,1,66,21,152,1,66,21,152,1,66,8,6,7,152,1,66,7,7,7,114,6,32,1,66,7,7,7,114,6,32,1,66,7,7,7,57,1,56,2,2,2,32,1,66,7,7,7,58,1,18,1,35,7,32,1,12,1,49,1,3,7,7,7,19,1,1,1,2,2,24,1,8,2,46,1,4,8,32,1,66,8,6,7,12,1,1,1,4,3,2,2,2,2,2,1,18,2,7,3,44,1,3,9,32,1,12,1,1,1,51,8,6,7,14,1,1,2,1,1,1,1,2,3,1,3,1,1,3,1,2,2,11,4,1,1,2,5,41,1,3,10,32,1,12,3,51,8,5,8,7,3,2,1,1,1,1,2,1,1,1,1,1,4,1,6,1,2,2,2,1,2,1,3,1,2,1,6,1,2,1,4,39,3,2,3,1,6,32,1,8,1,2,6,2,1,4,1,2,1,7,1,30,8,5,8,2,2,3,1,1,1,6,2,1,11,1,6,2,2,1,2,1,6,1,15,24,5,1,3,1,7,2,3,1,10,28,1,14,1,9,2,1,1,38,8,1,1,2,9,1,3,10,1,1,6,10,1,2,2,1,1,3,9,1,4,1,6,1,7,8,47,26,1,27,1,7,1,18,1,4,1,4,13,1,9,1,3,3,1,1,1,1,4,1,1,2,3,2,5,2,7,1,2,1,6,1,7,1,16,1,53,25,1,66,8,1,1,3,8,1,3,3,1,1,2,3,1,1,1,1,4,2,2,2,1,7,1,2,1,1,1,1,4,1,3,1,31,7,2,1,15,6,2,1,7,1,2,25,1,66,7,7,7,29,1,2,1,3,1,6,1,16,1,2,3,6,14,5,16,2,6,10,2,25,1,66,7,7,7,57,1,7,6,1,36,9,8,1,1,25,1,66,7,7,7,68,35,7,11,5,1,25,1,66,7,7,7,69,2,1,3,1,22,7,16,2,1,2,1,25,1,66,8,6,7,75,19,6,21,2,1,2,1,92,21,79,4,1,7,4,26,2,1,2,1,2,1,89,21,91,12,9,1,1,7,2,1,28,1,66,21,87,12,13,9,98,21,84,11,19,6,99,21,80,12,22,2,3,1,32,1,66,21,70,1,5,13,25,6,99,21,73,13,28,6,2,1,29,1,66,21,69,14,31,7,31,1,66,21,58,2,6,14,39,1,99,8,4,9,55,1,6,15,42,1,99,8,5,8,51,2,6,15,145,8,5,8,48,2,5,17,147,8,5,8,43,3,6,17,150,8,5,8,40,2,6,18,153,8,5,8,36,3,5,20,155,8,5,8,32,4,5,19,1,2,156,8,5,8,29,3,6,19,95,1,66,8,5,8,25,4,5,21,97,1,66,8,5,8,22,4,5,21,167,8,5,8,18,5,5,21,170,8,5,8,14,6,4,23,105,1,66,8,5,8,11,4,6,23,108,1,66,8,5,8,8,4,6,23,111,1,66,8,5,8,4,4,6,24,114,1,66,8,5,14,7,23,116,1,66,8,6,8,2,1,4,25,119,1,66,8,5,8,3,1,2,24,122,1,66,8,3,38,124,1,65,24,1,22,127,1,63,1,1,44,130,1,63,7,1,5,1,30,132,1,58,3,1,42,135,1,58,14,2,27,138,1,56,10,1,32,140,1,53,8,4,27,1,3,143,1,49,9,1,1,2,1,1,24,2,2,147,1,47,7,5,32,148,1,30,1,12,8,5,32,151,1,28,1,1,1,3,1,4,4,1,3,6,35,151,1,22,10,1,10,1,1,4,39,151,1,20,25,2,41,151,1,18,47,1,22,151,1,18,70,148,2,1,1,17,71,148,4,17,71,148,4,14,61,2,10,149,6,10,63,2,10,149,8,4,66,4,9,149,80,2,9,149,91,149,92,78,3,67,92,148,80,3,9,148,92,148,92,148,92,148,92,74,1,3,2,68,92,73,3,2,3,67,92,69,1,3,3,2,2,68,94,66,2,1,5,2,3,67,95,58,15,2,1,69,96,55,21,68},
|
||||
})
|
||||
@@ -1,19 +1,8 @@
|
||||
Screen.register({
|
||||
ScreenManager.register({
|
||||
id = "home",
|
||||
name = "Home",
|
||||
decisions = {
|
||||
"go_to_toilet",
|
||||
"go_to_walking_to_office",
|
||||
"go_to_sleep",
|
||||
"go_to_end",
|
||||
},
|
||||
init = function()
|
||||
Audio.music_play_room_work()
|
||||
end,
|
||||
background = "bedroom",
|
||||
draw = function()
|
||||
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 100, 80)
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,66 +1,27 @@
|
||||
--- @section Screen
|
||||
local _screens = {}
|
||||
ScreenManager = {}
|
||||
|
||||
--- Registers a screen definition.
|
||||
--- @within Screen
|
||||
--- @param screen_data table The screen data table.
|
||||
--- @param screen_data.id string Unique screen identifier.
|
||||
--- @param screen_data.name string Display name of the screen.
|
||||
--- @param screen_data.decisions table Array of decision ID strings available on this screen.
|
||||
--- @param screen_data.background string Map ID used as background.
|
||||
--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
|
||||
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
|
||||
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
|
||||
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
|
||||
function Screen.register(screen_data)
|
||||
local _screens = {} -- Internal list to hold screen data
|
||||
|
||||
-- Public property to access the registered screens as an indexed array
|
||||
function ScreenManager.get_screens_array()
|
||||
local screens_array = {}
|
||||
for _, screen_data in pairs(_screens) do
|
||||
table.insert(screens_array, screen_data)
|
||||
end
|
||||
return screens_array
|
||||
end
|
||||
|
||||
-- Registers a screen with the manager
|
||||
-- screen_data: A table containing id, name, and decisions for the screen
|
||||
function ScreenManager.register(screen_data)
|
||||
if _screens[screen_data.id] then
|
||||
-- Optional: warning if overwriting an existing screen
|
||||
trace("Warning: Overwriting screen with id: " .. screen_data.id)
|
||||
end
|
||||
if not screen_data.situations then
|
||||
screen_data.situations = {}
|
||||
end
|
||||
if not screen_data.init then
|
||||
screen_data.init = function() end
|
||||
end
|
||||
if not screen_data.exit then
|
||||
screen_data.exit = function() end
|
||||
end
|
||||
if not screen_data.update then
|
||||
screen_data.update = function() end
|
||||
end
|
||||
if not screen_data.draw then
|
||||
screen_data.draw = function() end
|
||||
end
|
||||
_screens[screen_data.id] = screen_data
|
||||
end
|
||||
|
||||
--- Gets a screen by ID.
|
||||
--- @within Screen
|
||||
--- @param screen_id string The ID of the screen.
|
||||
--- @return table|nil screen The screen table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique screen identifier.<br/>
|
||||
--- * name (string) Display name.<br/>
|
||||
--- * decisions (table) Array of decision ID strings.<br/>
|
||||
--- * background (string) Map ID used as background.<br/>
|
||||
--- * situations (table) Array of situation ID strings.<br/>
|
||||
--- * init (function) Called when the screen is entered.<br/>
|
||||
--- * update (function) Called each frame while screen is active.
|
||||
function Screen.get_by_id(screen_id)
|
||||
-- Retrieves a screen by its id (if needed directly)
|
||||
function ScreenManager.get_by_id(screen_id)
|
||||
return _screens[screen_id]
|
||||
end
|
||||
|
||||
--- Gets all registered screens.
|
||||
--- @within Screen
|
||||
--- @return result table A table containing all registered screen data, indexed by their IDs or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique screen identifier.<br/>
|
||||
--- * name (string) Display name of the screen.<br/>
|
||||
--- * decisions (table) Array of decision ID strings available on this screen.<br/>
|
||||
--- * background (string) Map ID used as background.<br/>
|
||||
--- * situations (table) Array of situation ID strings.<br/>
|
||||
--- * init (function) Called when the screen is entered.<br/>
|
||||
--- * update (function) Called each frame while screen is active.<br/>
|
||||
function Screen.get_all()
|
||||
return _screens
|
||||
end
|
||||
|
||||
@@ -1,276 +0,0 @@
|
||||
--- @section MysteriousManScreen
|
||||
|
||||
local STATE_TEXT = "text"
|
||||
local STATE_DAY = "day"
|
||||
local STATE_CHOICE = "choice"
|
||||
|
||||
local ASC_01_TEXT = [[
|
||||
Normann seems to be in line,
|
||||
...
|
||||
and stays seeking for oxes
|
||||
...
|
||||
within the confines.
|
||||
...
|
||||
Very good.
|
||||
]]
|
||||
|
||||
local ASC_12_TEXT = [[
|
||||
We have a problem!
|
||||
...
|
||||
Normann formed his first thought.
|
||||
...
|
||||
He saw the tracks.
|
||||
]]
|
||||
local ASC_23_TEXT = [[
|
||||
Not good, not terrible.
|
||||
...
|
||||
Normann caught his glimpse
|
||||
...
|
||||
of another way
|
||||
...
|
||||
- quite literally -
|
||||
...
|
||||
if this continues,
|
||||
...
|
||||
we will lose control.
|
||||
]]
|
||||
local ASC_34_TEXT = [[
|
||||
There is no turning back now for Norman.
|
||||
...
|
||||
He caught on.
|
||||
...
|
||||
I hoped it would never come to this...
|
||||
]]
|
||||
|
||||
--[[ Norman speaks for the first time during MM screen ]]
|
||||
local ASC_45_TEXT = [[
|
||||
Wait, who are you?
|
||||
...
|
||||
*silence*
|
||||
...
|
||||
Why am I seeing this?
|
||||
...
|
||||
*silence*
|
||||
...
|
||||
]]
|
||||
|
||||
local ascension_texts = {
|
||||
[1] = ASC_01_TEXT,
|
||||
[2] = ASC_12_TEXT,
|
||||
[3] = ASC_23_TEXT,
|
||||
[4] = ASC_34_TEXT,
|
||||
[5] = ASC_45_TEXT,
|
||||
}
|
||||
|
||||
function MysteriousManScreen.get_text_for_level(level)
|
||||
return ascension_texts[level] or ASC_01_TEXT
|
||||
end
|
||||
|
||||
local state = STATE_TEXT
|
||||
local text_y = Config.screen.height
|
||||
local text_speed = 12 -- pixels per second
|
||||
local day_timer = 0
|
||||
local day_display_seconds = 2
|
||||
local text_done = false
|
||||
local text_done_timer = 0
|
||||
local TEXT_DONE_HOLD_SECONDS = 2
|
||||
local selected_choice = 1
|
||||
local text = ASC_01_TEXT
|
||||
local day_text_override = nil
|
||||
local on_text_complete = nil
|
||||
local show_mysterious_screen = true
|
||||
local trigger_flash_on_wake = false
|
||||
|
||||
MysteriousManScreen.choices = {
|
||||
{
|
||||
label = "Wake Up",
|
||||
},
|
||||
{
|
||||
label = "Stay in Bed",
|
||||
},
|
||||
}
|
||||
|
||||
-- Draws the background image
|
||||
-- @within MysteriousManScreen
|
||||
function MysteriousManScreen.draw_background()
|
||||
RLE.draw("mysterious_man_background")
|
||||
end
|
||||
|
||||
function MysteriousManScreen.draw_day_switch_background()
|
||||
RLE.draw("day_switch_background")
|
||||
end
|
||||
|
||||
-- Transitions from the text phase to the day display phase, starting the timer for how long the day label is shown.
|
||||
-- @within MysteriousManScreen
|
||||
function MysteriousManScreen.go_to_day_state()
|
||||
if on_text_complete then
|
||||
on_text_complete()
|
||||
on_text_complete = nil
|
||||
end
|
||||
if Context.game.current_screen ~= "mysterious_man" then
|
||||
return
|
||||
end
|
||||
state = STATE_DAY
|
||||
day_timer = day_display_seconds
|
||||
end
|
||||
|
||||
-- Norman chooses to wake up, starting the button mash minigame and flash, then going to the next day.
|
||||
-- @within MysteriousManScreen
|
||||
function MysteriousManScreen.wake_up()
|
||||
Context.home_norman_visible = false
|
||||
Util.go_to_screen_by_id("home")
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
target_points = 100,
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Meter.show()
|
||||
if trigger_flash_on_wake then
|
||||
trigger_flash_on_wake = false
|
||||
Ascension.start_flash()
|
||||
end
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- Norman chooses to stay in bed, skipping the minigame and flash, and going straight to the next day.
|
||||
-- @within MysteriousManScreen
|
||||
function MysteriousManScreen.stay_in_bed()
|
||||
Day.increase()
|
||||
state = STATE_DAY
|
||||
day_timer = day_display_seconds
|
||||
end
|
||||
|
||||
--- Starts the mysterious man screen.
|
||||
--- @param[opt] options table Optional configuration.</br>
|
||||
--- Fields: </br>
|
||||
--- * text (string) Override for the scrolling text.<br/>
|
||||
--- * day_text (string) Override for the centered day label.<br/>
|
||||
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||
--- * skip_text (boolean) If true, skip the text phase and go straight to day display.<br/>
|
||||
function MysteriousManScreen.start(options)
|
||||
options = options or {}
|
||||
day_timer = 0
|
||||
text_done = false
|
||||
text_done_timer = 0
|
||||
selected_choice = 1
|
||||
text = options.text or ASC_01_TEXT
|
||||
text_y = Config.screen.height
|
||||
day_text_override = options.day_text
|
||||
on_text_complete = options.on_text_complete
|
||||
Meter.hide()
|
||||
trigger_flash_on_wake = not options.skip_text
|
||||
if options.skip_text then
|
||||
show_mysterious_screen = false
|
||||
state = STATE_DAY
|
||||
day_timer = day_display_seconds
|
||||
else
|
||||
show_mysterious_screen = true
|
||||
state = STATE_TEXT
|
||||
end
|
||||
Util.go_to_screen_by_id("mysterious_man")
|
||||
Window.set_current("game")
|
||||
end
|
||||
|
||||
--- Sets the scrolling text content.
|
||||
--- @param new_text string The text to display.
|
||||
function MysteriousManScreen.set_text(new_text)
|
||||
text = new_text
|
||||
end
|
||||
|
||||
Screen.register({
|
||||
id = "mysterious_man",
|
||||
name = "Mysterious Man",
|
||||
decisions = {},
|
||||
background_color = Config.colors.black,
|
||||
init = function()
|
||||
Audio.music_play_mystery()
|
||||
end,
|
||||
exit = function()
|
||||
Audio.music_stop()
|
||||
end,
|
||||
update = function()
|
||||
if state == STATE_TEXT then
|
||||
if not text_done then
|
||||
text_y = text_y - (text_speed * Context.delta_time)
|
||||
|
||||
local lines = 1
|
||||
for _ in string.gmatch(text, "\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if text_y < -lines * 8 or Input.select() then
|
||||
text_done = true
|
||||
text_done_timer = TEXT_DONE_HOLD_SECONDS
|
||||
-- If skipped by user, go to day state immediately
|
||||
if Input.select() then
|
||||
MysteriousManScreen.go_to_day_state()
|
||||
end
|
||||
end
|
||||
else
|
||||
text_done_timer = text_done_timer - Context.delta_time
|
||||
if text_done_timer <= 0 or Input.select() then
|
||||
MysteriousManScreen.go_to_day_state()
|
||||
-- to be continued
|
||||
if 4 <= Ascension.get_level() then
|
||||
Window.set_current("continued")
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
day_timer = day_timer - Context.delta_time
|
||||
|
||||
if day_timer <= 0 or Input.select() then
|
||||
if trigger_flash_on_wake or Ascension.get_level() < 1 then
|
||||
MysteriousManScreen.wake_up()
|
||||
else
|
||||
state = STATE_CHOICE
|
||||
selected_choice = 1
|
||||
end
|
||||
end
|
||||
elseif state == STATE_CHOICE then
|
||||
selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice)
|
||||
|
||||
if Input.select() then
|
||||
Audio.sfx_select()
|
||||
if selected_choice == 1 then
|
||||
MysteriousManScreen.wake_up()
|
||||
else
|
||||
MysteriousManScreen.stay_in_bed()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
draw = function()
|
||||
if show_mysterious_screen then
|
||||
MysteriousManScreen.draw_background()
|
||||
end
|
||||
|
||||
if state == STATE_TEXT then
|
||||
local cx = Config.screen.width / 2
|
||||
local line_y = text_y
|
||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
||||
line_y = line_y + 8
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
MysteriousManScreen.draw_day_switch_background()
|
||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||
Print.text_center(
|
||||
day_text,
|
||||
Config.screen.width / 2,
|
||||
Config.screen.height / 2 - 3,
|
||||
Config.colors.white
|
||||
)
|
||||
elseif state == STATE_CHOICE then
|
||||
local menu_x = (Config.screen.width - 60) / 2
|
||||
local menu_y = (Config.screen.height - 20) / 2
|
||||
UI.draw_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y)
|
||||
end
|
||||
end,
|
||||
})
|
||||
@@ -1,31 +1,10 @@
|
||||
Screen.register({
|
||||
ScreenManager.register({
|
||||
id = "office",
|
||||
name = "Office",
|
||||
decisions = {
|
||||
"do_work",
|
||||
"play_button_mash",
|
||||
"play_rhythm",
|
||||
"play_ddr",
|
||||
"go_to_walking_to_home",
|
||||
"have_a_coffee",
|
||||
},
|
||||
situations = {
|
||||
"drink_coffee",
|
||||
},
|
||||
init = function()
|
||||
Audio.music_play_room_work()
|
||||
end,
|
||||
background = "office",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 13 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
|
||||
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
|
||||
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
||||
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
||||
end
|
||||
Context.have_been_to_office = true
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,90 +1,7 @@
|
||||
Screen.register({
|
||||
ScreenManager.register({
|
||||
id = "toilet",
|
||||
name = "Toilet",
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
},
|
||||
background = "bedroom",
|
||||
init = function()
|
||||
Audio.music_play_mystery()
|
||||
Context.stat_screen_active = true
|
||||
Meter.hide()
|
||||
local cx = Config.screen.width * 0.75
|
||||
local cy = Config.screen.height * 0.75
|
||||
Focus.start_driven(cx, cy)
|
||||
Focus.set_percentage(0.15)
|
||||
end,
|
||||
update = function()
|
||||
if not Context.stat_screen_active then return end
|
||||
if Input.select() or Input.player_interact() then
|
||||
Focus.stop()
|
||||
Context.stat_screen_active = false
|
||||
Meter.show()
|
||||
Util.go_to_screen_by_id("home")
|
||||
end
|
||||
end,
|
||||
draw = function()
|
||||
if not Context.stat_screen_active then return end
|
||||
|
||||
local sw = Config.screen.width
|
||||
local cx = sw / 2
|
||||
local norman_x = math.floor(sw * 0.75)
|
||||
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||
local bar_w = math.floor(sw * 0.75)
|
||||
local bar_x = math.floor((sw - bar_w) / 2)
|
||||
local bar_h = 4
|
||||
|
||||
Sprite.draw_at("norman", norman_x, norman_y)
|
||||
|
||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||
|
||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||
local wrapped = UI.word_wrap(narrative, 38)
|
||||
local text_y = 24
|
||||
for _, line in ipairs(wrapped) do
|
||||
Print.text_center(line, cx, text_y, Config.colors.light_grey)
|
||||
text_y = text_y + 8
|
||||
end
|
||||
|
||||
local m = Context.meters
|
||||
local max_val = Meter.get_max()
|
||||
local decay_pct = Meter.get_decay_percentage()
|
||||
local decay_text = string.format("-%d%%", decay_pct)
|
||||
local combo_mult = Meter.get_combo_multiplier()
|
||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||
local mult_text = string.format("+%d%%", combo_pct)
|
||||
local meter_start_y = text_y + 10
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "Work Productivity Meter" },
|
||||
{ key = "ism", label = "Impostor Syndrome Meter" },
|
||||
{ key = "bm", label = "Burnout Meter" },
|
||||
}
|
||||
|
||||
for i, meter in ipairs(meter_list) do
|
||||
local y = meter_start_y + (i - 1) * 20
|
||||
|
||||
Print.text_center(meter.label, cx, y, Config.colors.white)
|
||||
|
||||
local bar_y = y + 8
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue)
|
||||
end
|
||||
|
||||
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
if Ascension.get_level() > 0 then
|
||||
local asc_y = meter_start_y + #meter_list * 20
|
||||
local asc_letter_y = asc_y + 10
|
||||
local asc_spacing = 8
|
||||
local asc_total_w = Ascension.get_level() * asc_spacing
|
||||
local asc_x = math.floor((sw - asc_total_w) / 2)
|
||||
Ascension.draw(asc_x, asc_letter_y, { spacing = asc_spacing })
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -1,19 +1,8 @@
|
||||
Screen.register({
|
||||
ScreenManager.register({
|
||||
id = "walking_to_home",
|
||||
name = "Walking to home",
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
"go_to_office",
|
||||
},
|
||||
init = function()
|
||||
Audio.music_play_room_work()
|
||||
end,
|
||||
background = "street",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,25 +1,8 @@
|
||||
Screen.register({
|
||||
ScreenManager.register({
|
||||
id = "walking_to_office",
|
||||
name = "Walking to office",
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
"go_to_office",
|
||||
"sumphore_discussion",
|
||||
},
|
||||
init = function()
|
||||
Audio.music_play_room_work()
|
||||
end,
|
||||
background = "street",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
|
||||
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
|
||||
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
|
||||
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
|
||||
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
Screen.register({
|
||||
id = "work",
|
||||
name = "Work",
|
||||
decisions = {},
|
||||
background_color = Config.colors.blue,
|
||||
})
|
||||
@@ -1,6 +0,0 @@
|
||||
Situation.register({
|
||||
id = "drink_coffee",
|
||||
handle = function()
|
||||
Audio.sfx_select()
|
||||
end,
|
||||
})
|
||||
@@ -1,84 +0,0 @@
|
||||
--- @section Situation
|
||||
local _situations = {}
|
||||
|
||||
--- Registers a situation definition.
|
||||
--- @within Situation
|
||||
--- @param situation table The situation data table.
|
||||
--- @param situation.id string Unique situation identifier.<br/>
|
||||
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
|
||||
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
|
||||
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
|
||||
function Situation.register(situation)
|
||||
if not situation or not situation.id then
|
||||
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
||||
return
|
||||
end
|
||||
if not situation.handle then
|
||||
situation.handle = function() end
|
||||
end
|
||||
if not situation.update then
|
||||
situation.update = function() end
|
||||
end
|
||||
if _situations[situation.id] then
|
||||
trace("Warning: Overwriting situation with id: " .. situation.id)
|
||||
end
|
||||
_situations[situation.id] = situation
|
||||
end
|
||||
|
||||
--- Gets a situation by ID.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID.
|
||||
--- @return result table The situation table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_by_id(id)
|
||||
return _situations[id]
|
||||
end
|
||||
|
||||
--- Gets all registered situations, optionally filtered by screen ID.
|
||||
--- @within Situation
|
||||
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
||||
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_all(screen_id)
|
||||
if screen_id then
|
||||
local filtered_situations = {}
|
||||
for _, situation in pairs(_situations) do
|
||||
if situation.screen_id == screen_id then
|
||||
table.insert(filtered_situations, situation)
|
||||
end
|
||||
end
|
||||
return filtered_situations
|
||||
end
|
||||
return _situations
|
||||
end
|
||||
|
||||
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID to apply.
|
||||
--- @param current_screen_id string The ID of the currently active screen.
|
||||
--- @return string|nil The ID of the applied situation if successful, otherwise nil.
|
||||
function Situation.apply(id, current_screen_id)
|
||||
local situation = Situation.get_by_id(id)
|
||||
local screen = Screen.get_by_id(current_screen_id)
|
||||
|
||||
if not situation then
|
||||
trace("Error: No situation found with id: " .. id)
|
||||
return nil
|
||||
end
|
||||
|
||||
if Util.contains(screen.situations, id) then
|
||||
situation.handle()
|
||||
return id
|
||||
else
|
||||
trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_boy",
|
||||
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_buddy",
|
||||
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_extrovert",
|
||||
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_girl",
|
||||
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_guard",
|
||||
sprites = Sprite.generate_table(3, 4, 384, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_guru",
|
||||
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_hr_girl",
|
||||
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_introvert",
|
||||
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_operator",
|
||||
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_project_manager",
|
||||
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,152 +0,0 @@
|
||||
--- @section Sprite
|
||||
local _sprites = {}
|
||||
local _active_sprites = {}
|
||||
|
||||
local function draw_sprite_instance(sprite_data, params)
|
||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||
local scale = params.scale or sprite_data.scale or 1
|
||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||
local rot = params.rot or sprite_data.rot or 0
|
||||
|
||||
if sprite_data.sprites then
|
||||
for i = 1, #sprite_data.sprites do
|
||||
local sub_sprite = sprite_data.sprites[i]
|
||||
spr(
|
||||
sub_sprite.s,
|
||||
params.x + (sub_sprite.x_offset or 0),
|
||||
params.y + (sub_sprite.y_offset or 0),
|
||||
sub_sprite.colorkey or colorkey,
|
||||
sub_sprite.scale or scale,
|
||||
sub_sprite.flip_x or flip_x,
|
||||
sub_sprite.flip_y or flip_y,
|
||||
sub_sprite.rot or rot
|
||||
)
|
||||
end
|
||||
else
|
||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a sprite definition.
|
||||
--- @within Sprite
|
||||
--- @param sprite_data table A table containing the sprite definition.
|
||||
--- @param sprite_data.id string Unique sprite identifier.<br/>
|
||||
--- @param[opt] sprite_data.s number Sprite index for single-sprite mode.<br/>
|
||||
--- @param[opt] sprite_data.colorkey number Default color index for transparency.<br/>
|
||||
--- @param[opt] sprite_data.scale number Default scaling factor.<br/>
|
||||
--- @param[opt] sprite_data.flip_x number Set to 1 to flip horizontally by default.<br/>
|
||||
--- @param[opt] sprite_data.flip_y number Set to 1 to flip vertically by default.<br/>
|
||||
--- @param[opt] sprite_data.rot number Default rotation in degrees.<br/>
|
||||
--- @param[opt] sprite_data.sprites table Array of sub-sprite tables for composite sprites. Each entry has: `s` (number) sprite index, `x_offset` (number) horizontal offset, `y_offset` (number) vertical offset, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` overrides.<br/>
|
||||
function Sprite.register(sprite_data)
|
||||
if not sprite_data or not sprite_data.id then
|
||||
trace("Error: Invalid sprite object registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if _sprites[sprite_data.id] then
|
||||
trace("Warning: Overwriting sprite with id: " .. sprite_data.id)
|
||||
end
|
||||
_sprites[sprite_data.id] = sprite_data
|
||||
end
|
||||
|
||||
--- Generates a sprites table for a rectangular composite sprite.
|
||||
--- @within Sprite
|
||||
--- @param width number The number of sprites wide.<br/>
|
||||
--- @param height number The number of sprites tall.<br/>
|
||||
--- @param starting_s number The sprite index of the top-left tile.<br/>
|
||||
--- @param x_base number The base x-offset for the leftmost column.<br/>
|
||||
--- @param y_base number The base y-offset for the topmost row.<br/>
|
||||
--- @param x_step number The x-offset increment per column.<br/>
|
||||
--- @param y_step number The y-offset increment per row.<br/>
|
||||
--- @return table The sprites table array.
|
||||
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
|
||||
local sprites = {}
|
||||
for row = 0, height - 1 do
|
||||
for col = 0, width - 1 do
|
||||
local s = starting_s + row * 16 + col
|
||||
local x_offset = x_base + col * x_step
|
||||
local y_offset = y_base + row * y_step
|
||||
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
|
||||
end
|
||||
end
|
||||
return sprites
|
||||
end
|
||||
|
||||
--- Schedules a sprite for drawing.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||
function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||
if not _sprites[id] then
|
||||
trace("Error: Attempted to show non-registered sprite with id: " .. id)
|
||||
return
|
||||
end
|
||||
|
||||
_active_sprites[id] = {
|
||||
id = id,
|
||||
x = x,
|
||||
y = y,
|
||||
colorkey = colorkey,
|
||||
scale = scale,
|
||||
flip_x = flip_x,
|
||||
flip_y = flip_y,
|
||||
rot = rot,
|
||||
}
|
||||
end
|
||||
|
||||
--- Hides a displayed sprite.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
function Sprite.hide(id)
|
||||
_active_sprites[id] = nil
|
||||
end
|
||||
|
||||
--- Draws a sprite immediately without scheduling it.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||
local sprite_data = _sprites[id]
|
||||
if not sprite_data then
|
||||
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||
return
|
||||
end
|
||||
|
||||
draw_sprite_instance(sprite_data, {
|
||||
x = x,
|
||||
y = y,
|
||||
colorkey = colorkey,
|
||||
scale = scale,
|
||||
flip_x = flip_x,
|
||||
flip_y = flip_y,
|
||||
rot = rot,
|
||||
})
|
||||
end
|
||||
|
||||
--- Draws all scheduled sprites.
|
||||
--- @within Sprite
|
||||
function Sprite.draw()
|
||||
for id, params in pairs(_active_sprites) do
|
||||
local sprite_data = _sprites[id]
|
||||
if not sprite_data then
|
||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||
_active_sprites[id] = nil
|
||||
end
|
||||
if sprite_data then
|
||||
draw_sprite_instance(sprite_data, params)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_architect",
|
||||
sprites = Sprite.generate_table(2, 4, 324, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_neo",
|
||||
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_oraculum",
|
||||
sprites = Sprite.generate_table(2, 3, 282, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_trinity",
|
||||
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,23 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "norman",
|
||||
sprites = {
|
||||
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||
}
|
||||
})
|
||||
|
||||
Sprite.register({
|
||||
id = "sleeping_norman",
|
||||
sprites = {
|
||||
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||
}
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "pizza_vendor",
|
||||
sprites = Sprite.generate_table(2, 2, 334, -1, -8, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "sumphore",
|
||||
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
|
||||
})
|
||||