mouse handling refact
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@@ -83,12 +83,7 @@ function MinigameButtonMashWindow.update()
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return
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end
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local mouse_on_button = false
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if Mouse.clicked() then
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local dx = Mouse.x() - mg.button_x
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local dy = Mouse.y() - mg.button_y
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mouse_on_button = (dx * dx + dy * dy) <= (mg.button_size * mg.button_size)
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end
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local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
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if Input.select() or mouse_on_button then
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Audio.sfx_drum_high()
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