remove situation management
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@@ -48,14 +48,6 @@ function GameWindow.update()
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if not screen or not screen.update then return end
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screen.update()
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-- Handle current situation updates
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if Context.game.current_situation then
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local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
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if current_situation_obj and type(current_situation_obj.update) == "function" then
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current_situation_obj.update()
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end
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end
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if Context.stat_screen_active then return end
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-- Fetch and filter decisions locally
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