configuration window

This commit is contained in:
2025-12-11 18:42:38 +01:00
parent 755b648280
commit 1913d7d7d4
8 changed files with 117 additions and 2 deletions

View File

@@ -0,0 +1,90 @@
ConfigurationWindow = {
controls = {},
selected_control = 1,
}
function ConfigurationWindow.init()
ConfigurationWindow.controls = {
UI.create_numeric_stepper(
"Move Speed",
function() return Config.physics.move_speed end,
function(v) Config.physics.move_speed = v end,
0.5, 3, 0.1, "%.1f"
),
UI.create_numeric_stepper(
"Max Jumps",
function() return Config.physics.max_jumps end,
function(v) Config.physics.max_jumps = v end,
1, 5, 1, "%d"
),
}
end
function ConfigurationWindow.draw()
UI.draw_top_bar("Configuration")
local x_start = 10 -- Left margin for labels
local y_start = 40
local x_value_right_align = Config.screen.width - 10 -- Right margin for values
local char_width = 4 -- Approximate character width for default font
for i, control in ipairs(ConfigurationWindow.controls) do
local current_y = y_start + (i - 1) * 12
local color = Config.colors.green
local value = control.get()
local label_text = control.label
local value_text = string.format(control.format, value)
-- Calculate x position for right-aligned value
local value_x = x_value_right_align - (#value_text * char_width)
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
print("<", x_start -8, current_y, color)
print(label_text, x_start, current_y, color) -- Shift label due to '<'
print(value_text, value_x, current_y, color)
print(">", x_value_right_align + 4, current_y, color) -- Print '>' after value
else
print(label_text, x_start, current_y, color)
print(value_text, value_x, current_y, color)
end
end
print("Press B to go back", x_start, 120, Config.colors.light_grey)
end
function ConfigurationWindow.update()
if Input.menu_back() then
-- I need to find out how to switch back to the menu
-- For now, I'll assume a function GameWindow.set_state exists
GameWindow.set_state(WINDOW_MENU)
return
end
-- Navigate between controls
if Input.up() then
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
if ConfigurationWindow.selected_control < 1 then
ConfigurationWindow.selected_control = #ConfigurationWindow.controls
end
elseif Input.down() then
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
ConfigurationWindow.selected_control = 1
end
end
-- Modify control value
local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
if control then
local current_value = control.get()
if Input.left() then
local new_value = math.max(control.min, current_value - control.step)
control.set(new_value)
elseif Input.right() then
local new_value = math.min(control.max, current_value + control.step)
control.set(new_value)
end
end
end

View File

@@ -29,8 +29,14 @@ function MenuWindow.exit()
exit()
end
function MenuWindow.configuration()
ConfigurationWindow.init()
GameWindow.set_state(WINDOW_CONFIGURATION)
end
-- Initialize menu items after actions are defined
Context.menu_items = {
{label = "Play", action = MenuWindow.play},
{label = "Configuration", action = MenuWindow.configuration},
{label = "Exit", action = MenuWindow.exit}
}