configuration window
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@@ -4,6 +4,7 @@ local MenuWindow = {}
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local GameWindow = {}
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local PopupWindow = {}
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local InventoryWindow = {}
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local ConfigurationWindow = {}
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local UI = {}
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local Input = {}
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@@ -5,3 +5,4 @@ local WINDOW_GAME = 3
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local WINDOW_POPUP = 4
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local WINDOW_INVENTORY = 5
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local WINDOW_INVENTORY_ACTION = 6
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local WINDOW_CONFIGURATION = 7
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@@ -1,7 +1,7 @@
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function Input.up() return btnp(0) end
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function Input.down() return btnp(1) end
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function Input.left() return btn(2) end
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function Input.right() return btn(3) end
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function Input.left() return btnp(2) end
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function Input.right() return btnp(3) end
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function Input.player_jump() return btnp(4) end
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function Input.menu_confirm() return btnp(4) end
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function Input.player_interact() return btnp(5) end -- B button
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@@ -29,6 +29,10 @@ local STATE_HANDLERS = {
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PopupWindow.draw()
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PopupWindow.update()
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end,
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[WINDOW_CONFIGURATION] = function()
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ConfigurationWindow.update()
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ConfigurationWindow.draw()
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end,
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}
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function TIC()
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@@ -65,3 +65,15 @@ function UI.word_wrap(text, max_chars_per_line)
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return lines
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end
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function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
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return {
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label = label,
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get = value_getter,
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set = value_setter,
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min = min,
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max = max,
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step = step,
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format = format or "%.1f",
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type = "numeric_stepper"
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}
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end
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90
inc/window/window.configuration.lua
Normal file
90
inc/window/window.configuration.lua
Normal file
@@ -0,0 +1,90 @@
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ConfigurationWindow = {
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controls = {},
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selected_control = 1,
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}
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function ConfigurationWindow.init()
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ConfigurationWindow.controls = {
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UI.create_numeric_stepper(
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"Move Speed",
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function() return Config.physics.move_speed end,
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function(v) Config.physics.move_speed = v end,
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0.5, 3, 0.1, "%.1f"
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),
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UI.create_numeric_stepper(
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"Max Jumps",
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function() return Config.physics.max_jumps end,
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function(v) Config.physics.max_jumps = v end,
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1, 5, 1, "%d"
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),
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}
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end
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function ConfigurationWindow.draw()
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UI.draw_top_bar("Configuration")
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local x_start = 10 -- Left margin for labels
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local y_start = 40
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local x_value_right_align = Config.screen.width - 10 -- Right margin for values
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local char_width = 4 -- Approximate character width for default font
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for i, control in ipairs(ConfigurationWindow.controls) do
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local current_y = y_start + (i - 1) * 12
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local color = Config.colors.green
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local value = control.get()
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local label_text = control.label
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local value_text = string.format(control.format, value)
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-- Calculate x position for right-aligned value
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local value_x = x_value_right_align - (#value_text * char_width)
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if i == ConfigurationWindow.selected_control then
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color = Config.colors.item
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print("<", x_start -8, current_y, color)
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print(label_text, x_start, current_y, color) -- Shift label due to '<'
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print(value_text, value_x, current_y, color)
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print(">", x_value_right_align + 4, current_y, color) -- Print '>' after value
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else
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print(label_text, x_start, current_y, color)
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print(value_text, value_x, current_y, color)
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end
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end
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print("Press B to go back", x_start, 120, Config.colors.light_grey)
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end
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function ConfigurationWindow.update()
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if Input.menu_back() then
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-- I need to find out how to switch back to the menu
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-- For now, I'll assume a function GameWindow.set_state exists
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GameWindow.set_state(WINDOW_MENU)
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return
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end
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-- Navigate between controls
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if Input.up() then
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ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
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if ConfigurationWindow.selected_control < 1 then
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ConfigurationWindow.selected_control = #ConfigurationWindow.controls
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end
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elseif Input.down() then
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ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
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if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
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ConfigurationWindow.selected_control = 1
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end
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end
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-- Modify control value
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local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
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if control then
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local current_value = control.get()
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if Input.left() then
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local new_value = math.max(control.min, current_value - control.step)
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control.set(new_value)
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elseif Input.right() then
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local new_value = math.min(control.max, current_value + control.step)
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control.set(new_value)
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end
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end
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end
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@@ -29,8 +29,14 @@ function MenuWindow.exit()
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exit()
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end
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function MenuWindow.configuration()
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ConfigurationWindow.init()
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GameWindow.set_state(WINDOW_CONFIGURATION)
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end
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-- Initialize menu items after actions are defined
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Context.menu_items = {
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{label = "Play", action = MenuWindow.play},
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{label = "Configuration", action = MenuWindow.configuration},
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{label = "Exit", action = MenuWindow.exit}
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}
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