Controls menu
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@@ -30,6 +30,7 @@ globals = {
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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"ControlsWindow",
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"AudioTestWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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@@ -70,6 +70,7 @@ window/window.intro.title.lua
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window/window.intro.ttg.lua
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window/window.intro.brief.lua
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window/window.menu.lua
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window/window.controls.lua
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window/window.audiotest.lua
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window/window.popup.lua
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window/window.minigame.mash.lua
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@@ -3,7 +3,8 @@ local INPUT_KEY_UP = 0
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local INPUT_KEY_DOWN = 1
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local INPUT_KEY_LEFT = 2
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local INPUT_KEY_RIGHT = 3
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local INPUT_KEY_Y = 7
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local INPUT_KEY_A = 4
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local INPUT_KEY_B = 5
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local INPUT_KEY_SPACE = 48
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local INPUT_KEY_BACKSPACE = 51
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@@ -21,7 +22,7 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
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function Input.right() return btnp(INPUT_KEY_RIGHT) end
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--- Checks if Select is pressed.
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--- @within Input
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function Input.select() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end
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function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end
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--- Checks if Back is pressed.
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--- @within Input
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function Input.back() return keyp(INPUT_KEY_BACKSPACE) end
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function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
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44
inc/window/window.controls.lua
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44
inc/window/window.controls.lua
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@@ -0,0 +1,44 @@
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--- @section ControlsWindow
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local _controls = {
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{ action = "Navigate", keyboard = "Arrow keys", gamepad = "D-pad" },
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{ action = "Select / OK", keyboard = "Space", gamepad = "Z button" },
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{ action = "Back", keyboard = "Backspace", gamepad = "B button" },
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{ action = "Click", keyboard = "Mouse", gamepad = "" },
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}
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--- Draws the controls window.
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--- @within ControlsWindow
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function ControlsWindow.draw()
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UI.draw_top_bar("Controls")
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local col_action = 4
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local col_keyboard = 80
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local col_gamepad = 170
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local row_h = 10
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local y_header = 18
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local y_start = 30
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Print.text("Action", col_action, y_header, Config.colors.light_grey)
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Print.text("Keyboard", col_keyboard, y_header, Config.colors.light_grey)
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Print.text("Gamepad", col_gamepad, y_header, Config.colors.light_grey)
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line(col_action, y_header + 8, Config.screen.width - 4, y_header + 8, Config.colors.dark_grey)
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for i, entry in ipairs(_controls) do
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local y = y_start + (i - 1) * row_h
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Print.text(entry.action, col_action, y, Config.colors.white)
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Print.text(entry.keyboard, col_keyboard, y, Config.colors.light_blue)
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if entry.gamepad ~= "" then
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Print.text(entry.gamepad, col_gamepad, y, Config.colors.light_blue)
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end
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end
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Print.text("Space / Z button or click to go back", col_action, Config.screen.height - 10, Config.colors.light_grey)
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end
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--- Updates the controls window logic.
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--- @within ControlsWindow
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function ControlsWindow.update()
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if Input.back() or Input.select() then
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Window.set_current("menu")
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end
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end
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@@ -84,6 +84,12 @@ function MenuWindow.exit()
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exit()
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end
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--- Opens the controls screen.
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--- @within MenuWindow
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function MenuWindow.controls()
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Window.set_current("controls")
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end
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--- Opens the audio test menu.
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--- @within MenuWindow
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function MenuWindow.audio_test()
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@@ -117,6 +123,7 @@ function MenuWindow.refresh_menu_items()
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table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
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table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
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table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
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if Context.test_mode then
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table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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@@ -16,6 +16,9 @@ Window.register("game", GameWindow)
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PopupWindow = {}
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Window.register("popup", PopupWindow)
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ControlsWindow = {}
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Window.register("controls", ControlsWindow)
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AudioTestWindow = {}
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Window.register("audiotest", AudioTestWindow)
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