text with shadow
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@@ -32,6 +32,13 @@ local GAME_STATE_SPLASH = 0
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local GAME_STATE_MENU = 1
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local GAME_STATE_PLAYING = 2
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-- helper function for shadowed text
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local function print_shadow(text, x, y, color, fixed, scale)
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scale = scale or 1
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print(text, x + 1, y + 1, 1, fixed, scale)
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print(text, x, y, color, fixed, scale)
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end
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-- game state variables
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local game_state = GAME_STATE_SPLASH
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local splash_timer = 90 -- 1.5 seconds at 60fps
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@@ -480,9 +487,9 @@ local function draw_win_screen()
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cls(0)
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rect(20, 30, 200, 80, 12)
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rect(22, 32, 196, 76, 0)
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print("PLAYER "..winner.." WON!", 70, 55, 12, false, 2)
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print_shadow("PLAYER "..winner.." WON!", 70, 55, 12, false, 2)
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if win_timer <= 0 or math.floor(win_timer / 15) % 2 == 0 then
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print("Press A to restart", 70, 80, 12)
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print_shadow("Press A to restart", 70, 80, 12)
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end
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end
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@@ -557,8 +564,8 @@ local function update_splash()
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cls(0)
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-- title with line break
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print("Bomberman", 85, 50, 12, false, 2)
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print("Clone", 100, 70, 12, false, 2)
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print_shadow("Bomberman", 85, 50, 12, false, 2)
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print_shadow("Clone", 100, 70, 12, false, 2)
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splash_timer = splash_timer - 1
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if splash_timer <= 0 then
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@@ -570,8 +577,8 @@ local function update_menu()
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cls(0)
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-- title
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print("Bomberman", 85, 30, 12, false, 2)
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print("Clone", 100, 50, 12, false, 2)
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print_shadow("Bomberman", 85, 30, 12, false, 2)
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print_shadow("Clone", 100, 50, 12, false, 2)
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-- menu options
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local play_color = (menu_selection == 1) and 11 or 15
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@@ -579,13 +586,14 @@ local function update_menu()
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-- selection indicator
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if menu_selection == 1 then
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print(">", 85, 90, 11)
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print_shadow(">", 85, 90, 11)
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else
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print(">", 85, 110, 11)
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print_shadow(">", 85, 110, 11)
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end
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print("Play", 95, 90, play_color)
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print("Exit", 95, 110, exit_color)
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-- menu items
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print_shadow("Play", 95, 90, play_color)
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print_shadow("Exit", 95, 110, exit_color)
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-- handle input
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if btnp(0) then -- up
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