powerup bg fix
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@@ -525,7 +525,7 @@ local function draw_game()
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if map[pw.gridY][pw.gridX] == EMPTY then
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local drawX = (pw.gridX - 1) * TILE_SIZE
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local drawY = (pw.gridY - 1) * TILE_SIZE
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rect(drawX + 3, drawY + 3, 10, 10, 6)
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rect(drawX + 3, drawY + 3, 10, 10, 4) -- yellow background
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print("B", drawX + 5, drawY + 5, 0)
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end
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end
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